Game Design, Programming and running a one-man games business…

Food Stamps (Democracy 3)

I can’t decide what effect a food stamps policy like this:

http://en.wikipedia.org/wiki/Supplemental_Nutrition_Assistance_Program

Should have on the happiness of socialists. Which of these sounds like a socialist view on the issue:

“Food stamps are awesome, as they are, by definition a redistribution of wealth, and reduce poverty and thus are something socialists want”
or
“Food stamps are teh evil, because they merely paper over the cracks caused by low wages and a regressive tax system. They patronize the poor in the manner of soup kitchens, rather than providing them with worthwhile jobs”.

food

I just can’t decide. I’m in the UK, where we don’t have this policy, and I’m not used to hearing the debate. What do you think?

Here come the french!

It”s amazing the extent to which your finely honed and perfect game completely falls to pieces when you introduce more than one level isn’t it? I’ve just been adding France as a playable nation to Democracy 3.

Image1

Part of that involves a few hours searching for french surnames and looking up how many croissants they eat (50 million/week), and part of it involves reading the odd article and lots of wikipedia/CIA factbook to get the population / tax rates and so on roughly correct. The thing is, it will *never* be correct. I cannot make any vague promise that France in Democracy 3 is an accurate model of France in the real world. it is a close-ish kinda guess. I’m sure French gamers will let me know what I got wrong, but writing a  simulation that applies equally to the UK and France is kinda mad, so things are bound to be rough. For the record, here are some of the simulation differences in the game for France:

  1. French people are generally more likely to strike.
  2. French people are less prone to antisocial behavior and alcohol abuse from the same level of alcohol intake
  3. They have less farmers and and less patriotic than the UK. they also have less smokers.
  4. They are more Religious than the UK
  5. They have a boost to tourism, compared to the UK.

The UK is basically my ‘base’ country and other countries are defined as adjustments to that. You never need to know it works that way as a player :D

Finally added a pop-up timeline…

I should have done this ages ago. It wasn’t anywhere close to as tricky as I assumed it would be. The polling screen now has a timeline along the bottom with little icons for everything that happened in each turn. if you hover the mouse over one, they expand to show all of the ‘stacked’ icons for everything that happened, together with tooltips. You basically have to remember/guess what you did,. so if it was a policy, you need to remember if you raised/lowered/introduced/cancelled it. I might add further tooltip data to clarify that. Either way, this is definitely an improvement.

pollingscreennew

Click to enlarge.

Improving the polls screen between games

Apart from the fact that it now has tabs for focus groups and policy popularity, I just think that the general color scheme and layout of the new polling screen (bottom) is miles better than the old one (top). Democracy 3 is the game I could always see in my head, I just couldn’t actually make it until now…

democ2polls

democ3polls

Economic model…strokes beard…

So I think you can probably see the problem here right…

economic_model

Behold my cutting edge game design tools!. Anyway, I got annoyed that ‘wasteful economy’ in Democracy 2 was pretty nebulous, and tried to fix it for the sequel, and realized I probably needed a measurement of wages for that, and then tried to avoid adding ‘competitiveness’ or ‘exports’ because frankly its complex enough as it is…

Generally I’m pleased with most of this,(BTW the bottom left circles are low and middle incomes), but I hav2 big phat question marks, namely

1) How does wages affect GDP and vice versa

2) how does productivity affect wages and vice versa

Can I fix this WITHOUT adding new variables? Do I really need wages? my plan is to be able to add a new item of ‘uncompetitive economy’ which is basically just an extreme example of low productivity. Essentially, we are paid too much and achieve too little (Italy! ahahahaha hahah ahah…). How does this fit in? Basically labour laws (restrictive practices) will keep wages high despite low productivity. Is that really possible? if so, maybe the combination of high wages and low productivity will reduce GDP (implicit hidden factor of reduced competitiveness).  maybe low wages could be another positive input into international trade, or perhaps I *do* need competitiveness and have both cheap imports and international trade (re:exports) keyed from it? with wages pushing competitiveness down and productivity pushing it up?

ARGHHHHHHH!