Game Design, Programming and running a one-man games business…

Here come the french!

It”s amazing the extent to which your finely honed and perfect game completely falls to pieces when you introduce more than one level isn’t it? I’ve just been adding France as a playable nation to Democracy 3.

Image1

Part of that involves a few hours searching for french surnames and looking up how many croissants they eat (50 million/week), and part of it involves reading the odd article and lots of wikipedia/CIA factbook to get the population / tax rates and so on roughly correct. The thing is, it will *never* be correct. I cannot make any vague promise that France in Democracy 3 is an accurate model of France in the real world. it is a close-ish kinda guess. I’m sure French gamers will let me know what I got wrong, but writing a  simulation that applies equally to the UK and France is kinda mad, so things are bound to be rough. For the record, here are some of the simulation differences in the game for France:

  1. French people are generally more likely to strike.
  2. French people are less prone to antisocial behavior and alcohol abuse from the same level of alcohol intake
  3. They have less farmers and and less patriotic than the UK. they also have less smokers.
  4. They are more Religious than the UK
  5. They have a boost to tourism, compared to the UK.

The UK is basically my ‘base’ country and other countries are defined as adjustments to that. You never need to know it works that way as a player :D

My experience of exhibiting at Rezzed 2013 UK

So… I’m back from the sunny climes of Birmingham UK. For those who don’t know much about Birmingham, here is an up to the minute guide:

But enough about Birmingham, what about the games show known as rezzed?

This was the first time I had ever attended a games show as an exhibitor. I’ve given talks before, but never had a booth and shown off games, either released or in development. My main concern has always been the shaky business case of paying thousands of pounds to hire a few square feet of space for two days. As an analytics boffin, I’m very wary of spending money without being able to quantify what I get for it. Anyway… I decided it was worth doing it properly or not at all, so we had a proper big 4 PC booth showing redshirt and democracy 3:

1

And despite our initial very English doom-and-gloom panic that we were the only strategy game in a sea of call of duty, and nobody would care, our booth was kinda swamped right from the start. It was *very* rare to find a moment of either of the two days where all 4 seats were not taken, sometimes with a small crowd around each player. Redshirt was a big attraction, and democracy 3 seemed to attract all kinds of gamers, young,old,male,female, which was very interesting.

2

3

As well as showing off the games, and getting to watch people play them, we also got to talk to a fair few people from the press, and of course hang out with a bunch of indies we know from previous events. I was busy enough that I only got to attend one of the developer sessions, which I guess is the downside of actually being an exhibitor. We had three people on our booth including me, and maybe we should have had more to free us up to actually walk around, or more importantly, sit down now and then!

We completely ran out of badges, and almost ran out of flyers for both games. People really like game show swag! So anyway… the big question is, was it worth it, and would I do it again? I think the answer is ‘probably yes’. These things are expensive. yes it’s cool that you meet real gamers who play your games, but the gamers are charged for entering the show, and you get charged for providing the games they come to see…seems a little cunning to me. I am in the wrong business clearly… I think if the costs of exhibiting were much higher I’d say it isn’t worth it, given the opportunity cost that the money could also buy a lot of advertising or artwork/promotion in other ways.

I think it’s probably very good to do shows when your game is approaching beta and close to release (as both ours are), but earlier in dev, or attending every show for an already released game? It’s a really tough call. Obviously it also depends on your company’s balance sheet! I saw some indies still fighting to get picked on greenlight, with their first game, and I wonder where they get the money together for an appearance at a games show. Still… there is no right answer for this stuff, everyone has their own strategy. Anyway…back to work…

Come say hello (and try the games) at Rezzed

I’m pretty sure I’ve already mentioned it, but I’ll be Rezzed in Birmingham UK this weekend with Mitu from the Tiniest Shark showing off our games Democracy 3 and Redshirt. (I’m the publisher of redshirt, mitu is the developer).

Rezzed is a PC gaming show run by eurogamer and Rock Paper Shotgun and the last one was totally awesome. there are developer talks and lots of games on show, including triple A stuff and lots of really good indie games. You should definitely go. It’s at the Birmingham NEC which is trivial to get to if you live within a bazillion miles of it :D

rezzed1

Right, that’s the sales pitch over with, so lets get to the more human interest honest heart-on-wrist stuff shall we?

PLEASE COME AND PLAY MY GAMES! I’ve worked for ages in this little bubble where I *think* democracy 3 is fun and looks good and is playable and intuitive and makes sense, but like all developers I really have *no idea at all* what gamers who haven’t played democracy 1 or 2 will think of it. It is VERY valuable for me to know peoples opinions. I’ll give you nice glossy flyers explaining the theme of the game, and badges! and mitu has stickers as well as two yes TWO different types of badge for redshirt. How are you not already buying a ticket at this news???

badges

Seriously, it is very helpful to hear peoples thoughts on the game, and even more helpful to actually stand discretely and watch people try it. You don’t *have* to talk to us, just plonk yourself in front of a monitor and start clicking things, that’s the whole idea. And this is true of every developer at the show. They desperately want you to come and try out their games. Even if you just click a few things, read a bit of text, and decide it’s not for you and wander off, that’s still preferable to no interaction at all. And also…do not feel bad if you *do* really like the game and sit there playing it for twenty minutes. If a queue forms, I’ll wave a bat-leth at you, but I doubt a deep turn-based strategy game will be the star attraction among the explosions and car chases at a games show :D

Anyway, in all seriousness, come say hello, try the games, and tell us what you think. Don’t feel bad if you have criticisms or complaints about them. All feedback is good. I’m told I am ‘less scary’ in real life than online by people who meet me. I have *NEVER* done a games show in my entire career, so this is a big scary ‘argh will it be worth it’ moment for me (these booths are EXPENSIVE), and I want to squeeze it to get as much helpful feedback as possible.

And if you write a blog, or do lets plays, or whatever, please introduce yourself. We are very happy to talk about the game, be interviewed and so on right there at the show. I might even give you one of my legendary business cards.

See you there.

 

Finally added a pop-up timeline…

I should have done this ages ago. It wasn’t anywhere close to as tricky as I assumed it would be. The polling screen now has a timeline along the bottom with little icons for everything that happened in each turn. if you hover the mouse over one, they expand to show all of the ‘stacked’ icons for everything that happened, together with tooltips. You basically have to remember/guess what you did,. so if it was a policy, you need to remember if you raised/lowered/introduced/cancelled it. I might add further tooltip data to clarify that. Either way, this is definitely an improvement.

pollingscreennew

Click to enlarge.

Improving the polls screen between games

Apart from the fact that it now has tabs for focus groups and policy popularity, I just think that the general color scheme and layout of the new polling screen (bottom) is miles better than the old one (top). Democracy 3 is the game I could always see in my head, I just couldn’t actually make it until now…

democ2polls

democ3polls