Game Design, Programming and running a one-man games business…

Working on a battle-simulator / custom scenario thing

A fair number of people ask if its possible to have a mode where you set up both sides of a battle in Gratuitous Space Battles 2. Now, veteran players will know that such a mode already exists to an extent, because you can simply post a challenge fleet to yourself, but I agree that is not immediately obvious. It also means that you are stuck with the missions already in the game. (I’m steadily adding more…but even so…). Anyway…

I’ve agreed that both custom scenarios & a ‘deploy both sides’ mode is a good idea, so for the past two days I’ve been working on that. I hope to have a working, but unpolished version by tonight. The current model looks like this:


So this is launched from a new main-menu button, and you get to build a scenario from scratch, or load in a previously saved out one. You can customize everything that makes up a scenario, move planets around, add nebula clouds, change map sizes…it’s all there. Then, the two deploy buttons will let you deploy the player fleet, and then the AI fleet, and from there you can issue a challenge with this custom map, or just enjoy the fireworks.

This should make it into the next patch.

Adding stuff like this is great fun, because once a game is finished, shipped and stable, adding in another mode, or option, or feature is pretty negligible in terms of time compared with the insane effort of actually making the game engine from scratch. As a result I’m quite enjoying adding little features and options as people request them. Obviously it makes for a much better game, and a game people are happier to buy full price, and that all helps.  I’m also pretty keen to get my moneys-worth from the investment of time into the graphics engine, so adding extra features is one way to do that. There are plenty of things I could add, but the one thing everyone wants is a campaign mode.

Thats a BIG undertaking, given how complex I made the galactic conquest mode for GSB1. People would like that to go in again, and I think that might take me forever. Whats more likely is a new sort of campaign, with a series of (possibly branching) missions, with a chance to repair and refuel a fleet in-between. That would be a lot of work too, but not the miniature 4X that the first game’s campaign turned into.

I’m still considering options.


BTW if you are a youtuber who wants to do a lets-play of the game, please get in touch. And don’t bother trying to scam me, we all know how to check who people are :D

2 thoughts on Working on a battle-simulator / custom scenario thing

  1. On the campaign…I definitely want it. Building a full 4X like MOO, GC, Stardrive, etc is a lot of work. I happen to think that it is the work that you should do!

    I have a design in mind about how you could build a cut down 4X, without the whole sprawling galactic empire schmozzle, but still one that contains the key strategic elements and uses your battle resolution technology as the tactical layer.

    Maybe we should brainstorm some ideas or something? I feel it would be helpful for an indy developer (however successful) to be exposed to feedback and other inputs.

Comments are currently closed.