Game Design, Programming and running a one-man games business…

Gratuitous Space Battles Video Update 1.30: LIMPETS

Hey there, remember Limpet Modules in Gratuitous Space Battles 2! You know…these things…
limpet1

Well I’m updating them for the next patch. In the past, we had two forms of limpet launchers, Weight-based ones (Which stuck to an enemy fighter and weighed them down, thus slowing them and making them easier to hit) and Tracer ones, which did the same but gave an overall bonus to hit rather than affecting speed. Now we have two more..

The REPAIR limpet and the REFUEL limpet. These do what their names suggest, in that they repair and refuel YOUR fighters and gunships mid-battle. They have to clamp to the fighters just like the ordinary ones, meaning they *will* slow down your ships temporarily while they do the business, but on the plus side it means those ships can often be repaired and refueled without having to fly all the way back to the nearest carrier to do so.

More information on these, and visuals of it happening in this INCREDIBLY EXCITING GSB2 blog video thingy below. If you like this sort of video blog thing let me know and I’ll keep doing them,. They take decades to upload from the field I work in, so I don’t get to do them that often.


One thought on

  1. I watched it and it was pretty clear what the new features are. I quite like this way of introducing new features. Upload time does not affect me (as long as it does not take too much of your actual work time).

    The new limpets will be interesting to muck about with.

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