Game Design, Programming and running a one-man games business…

App store submissions process hell.

I had the best of intentions I really did. I was going to handle the mac side of stuff within positech in the future. In the past I’ve partnered with other companies (redmarblegames)  to get my mac ports done, and basically handed the whole ‘mac versions of positech games’ out to another company entirely, and not really focused on them at all. It was time for a change, for two reasons:

  • I wanted to grow positech, and by taking this stuff ‘in house’ it’s a way of effectively growing the company, as I am then spending mroe time/money up front but reaping greater rewards. It’s an easy way to ‘grow’ without producing more games.
  • Windows 8. This was a BAD idea. I panicked a bit that windows may be dying, and mac rising, and I needed to pivot slightly that way. I’m less concerned now balmer is going, but now we have the possibility of SteamOS. Either way, being windows-only isn’t a good plan.

My crazy solution was to just hire a developer to do a mac and linux port, at which point I take over, and then handle the app store submission and so on.

AHAHAHAHAHAHA.

Seriously, I know it’s probably easier if you live and breath the world of apple, but is the process some big elaborate joke, or is it actually this arcane and silly? I had been warned, MANY TIMES by other indies who have gone through it, but I thought ‘how bad can it be?’. Firstly it took Apple 3 months to approve me as an apple developer, for which I get the honor of paying them $100 a year for the opportunity to hand them 30% of my profits. Thanks guys. Before the process ended, they sent (from a do-not-reply address or a ‘fuck you’ address as i call them) a ‘customer satisfaction survey’ which they demanded I respond to within in seven days. Nice touch…

They *did* phone me to check I wasn’t a terrorist who was going to undermine the reputation of apple by releasing porn apps (I presume this is what they care about. personally I’d be more concerned that there were anti-suicide nets set up at the factories where my product was being assembled, than any reputational damage likely to be caused by a stray bit of naked flesh but hey…) The MI5 standard identity-check phone call went like this”

Them: “Is this your address? (reads out my address unprompted)”

Me: “Yes”

That’s it. Nice security there.

Anyway, I’m now getting someone else to handle the appstore submission, because frankly, life is too short and the insane bureaucratic nonsense just upsets me and angers me. I’m a game designer, game programmer and business dude, and I should be doing what I’m good at, not making sense of stuff other people already understand as routine. Arggghhh.

Anyway, although ballmer fucked up a lot at microsoft, something they really understood, and apple really REALLY do not, is that keeping developers happy is REALLY important. If I didn’t already have a unity app on the cusp of being released, I’d have abandoned the idea of selling through apple this week. Maybe ballmer had a point in this video?

Back to work! (Unless you work for the US government)

So Eurogamer is OVER, and the longest sustained 4 days of my gaming existence spent standing up is now over. Hurrah! It was fun for the first half day, then a bit tiring, then a bit exhausting then OH MY GOD WHEN DOES IT END. Not helped by the ‘DAGGA-DAGGA-DAGGA’ of incredibly rubbish arcade music blasting at 900 decibels nearby. Plus £7.50 for a pizza smaller than a Democracy 3 promotional badge. Bah humbug.

I never know what to think about the economics of trade shows. I don’t like the whole idea of them in principle, but i understand the purpose they serve (for those lucky enough to live nearby) and I can see how it makes the job of games journalists much easier, although frankly, I still think the best games will emerge if everyone could just send simple polished betas of their games to the press, without insisting on demonstrating them in person, with a lot of hand waving, excuses, blagging, and offers of free champagne to any journalists as they try to form an impartial view of the finished product. But ho hum…

Eurogamer is now behind me, and I can look forward to not one, but TWO (yes…count them..TWO!) games releases in the next few months -> Democracy 3 and Redshirt. Reaction to both at the show was great. We will be showing Redshirt at ComicCon in London soon, and if you are staggeringly wealthy and want to see me talk about games marketing (and who wouldn’t?) I’ll be talking at this event.

I’ve also managed to squeeze in a new patch for democracy 3 today, that fixes and improves and tweaks all kinds of things, so that’s rather good.

In the last few hours, something fairly rare has been happening, in that the US government has done it’s best to re-create season six of The West Wing by actually shutting down, although I don’t think there was as much dramatic music and Josh Lyman shouting in this case. Every cloud has a silver lining though, it means I can now run ads like this…

leaderboard_shutdown

Yay?

Come for the pizza stay for the Pie!(charts)

The Positech Games Eurogamer Expo 2013 booth will not have booth babes, or even booth kittens, but it will have Strategy! Sci-fi Puns! PIE CHARTS! What is not to like? Plus it’s cunningly near to the pizza express bit apparently…

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Anyway, here’s hoping this proves worthwhile and lots of people enjoy trying out Democracy 3 and Redshirt. We have badges and fliers that we are literally giving away, starting tomorrow, for four days. I will have lost my voice and be unable to stand by Sunday, I’m sure.

pizza

Do those monitors look small to you? they do to me. I am itching for an excuse to replace both my home monitors with big silly ones. If I hypothetically did a Gratuitous Space Battles sequel, I’d definitely plan on showing it off with big ridiculous 40 inch monitors if I ever did any shows to promote it.

I know there are some of you people out there that amazingly do not live in the UK and will not be able to come try out the games, so my honest, considered opinion is that you should just PRE-ORDER THEM NOW, and then you can play them immediately at home without having to pay £10 for a sandwich in central London.

Yay?

For those about to mod…

We salute you with the new exciting (can you contain yourself?) Democracy 3 modding guide…

BIG TEXT THAT LINKS TO THE DEMOCRACY 3 MODDING GUIDE

The system is pretty similar in a technical sense to Democracy 2’s modding, although there are some new features, and the whole system is much better at coping with multiple mods. if people stick to the ‘system;’ then mods will all be installed in completely discrete folders and have a switch that allows them all to be toggled on or off, So you can install ‘Deathstalkers Evil Inflation Mod!!!!11111’ and then when you realize it makes the game unplayable, just leap over to the mod-control panel on the main menu and toggle his awesome efforts off.

I’d really like to see people getting into the idea of Democracy 3 modding. I’ve never thought I was the worlds greatest simulation balancer, researcher or tweaker. I’m, more the sort of designer that has big ideas and likes huge sprawling systems, but there are definitely people who will be better than me at tweaking the state of the missions, or the finer interactions of policies. Plus, there are people who want the game to be much more complex, or more free-market based, or simulate eastern or developing-world countries, and now then can do whatever they want. I’ve built a system and an engine, it’s up to the community what they want to do with it. I hope people have fun.

In unrelated news… I have the final figures from the Humble Weekly sale that featured a whole bunch of my games recently. It raised enough to pay for jacks biscuits for almost a month, but apart from that we also raised (roughly)…

Barefoot College – $15,400
American Red Cross – $14,600
if you check out the barefoot college website they say you can donate $100 to educate one child in a night school for a year. So let’s say we are providing 5 years of basic education per child, that means fans of positech games have paid for the education of 30 children. That’s pretty awesome, certainly the most money I’ve been involved in raising for charity. In some ways I think it’s possibly the most worthwhile thing I’ve ever done. I’m so glad we got that charity added, and I’d love to see other developers of the humble sales use it. Sadly there isn’t a breakdown on the red cross website for what each amount would achieve, but it’s obviously another decent cause.
(I should probably be musing about valves SteamOS, but I’ll, wait for all 3 announcements first methinks…)

New Democracy 3 update…

So here is what is new in my exciting new Democracy 3 game which you are all so suddenly aware of because I have a ‘site takeover’ advert on rock paper shotgun… :D

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Version 1.04
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Bug Fixes-
    Checkbox seelcted graphic is now a tick, which should be mroe intuitive.
    Fixed some typos.
    Lightened some minister skin tones.
    Fixed transparency on one ministerial hairstyle.
    Grey lines are now used to show effects that are currently neutral (set to zero).
    Improved the smoothness of drawing connecting lines on main GUI.
    Fixed crash when selecting 'summary' tab on an empty voter group.
    Fixed bug where it was possible to fire ministers and there be insufficient replacements.
    Fixed crash bug relating to shaders and alt-tabbing when running the game fullscreen.
Balance:
    GM food approval now pleases, not angers capitalists!(ooops).
    Detention without trial policy now harms foreign relations.
    Monorail policy now only affects CO2 through car reduction, and reduces car usage more.
    WelfareFraud Dept policy incomke is now scaled by the level of housing/disability/child/unemployed benefits.
    Increased the strength of the BorderControls policy for the USA mission.
    Reduced impact of BorderControls policy on Immigration.
    Added new effect from Foreign Relations to Immigration.
    Negative health effects from drugs is not a curve, skewed to harder drugs.
    Oil price Shock event now affects the oil supply, not demand.
    Maximum cost of the RoadBuilding policy increased by 20%.
    Reduced effect of legal aid on socialists by 50%
    Reduced effect of Inheritance Tax on socialists by 50%
    Reduced effect of Income tax on socialists by 25%
    Reduced liberal anger at CCTV Cameras by 25%
    Reduced liberal anger at Border Controls by 25%
    Reduced liberal anger at homelessness by 25%
    Increased delay on effect of inheritance tax on euqality to 24 turns.
    Fixed wrong equation(backwards!) for the effects of unemployment on immigration. High unemployment now reduces immigration.
New Content:
    Added new simulation value: Legal Drug Consumption.
    Added new policy: Recreational Drugs Tax.
Enjoy!