Game Design, Programming and running a one-man games business…

A preview of space ship design in Gratuitous Space Battles 2

So we are only a few days away from the GSB2 beta (oh yes), and I thought I’d write up a little preview about the basics of spaceship design in the game…

As you probably know Gratuitous Space Battles 2 is a game about ship design and fleet design, not really a typical real-time strategy game where you give individual instructions during a battle. As a result, what really matters is your ability to perfect a decent spaceship design, one which is efficient and effective in battle. This is harder than it sounds. In GSB2, like the original game, you select a ship ‘hull’ from a list of presets, and then equip it with modules that contains engines, weapons, defenses and other abilities…

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The trick is balancing all the different attributes of a ship to get the right mix. Basically everything you select has a cost, a weight, and probably both a crew and power requirement (plus many more attributes specific to that type of module). Cost means you will be able to afford more or less of these ships in any given fleet. Heavier modules make a heavier ship, which makes them slower (which is countered by more engines…). The last two requirements (crew & power) are often the two you spend time fussing over.

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Each hull in GSB2 (unlike the original game) comes with some power generation and crew supplied, but you are likely to need to add to that with extra modules. There are power and crew modules in various sizes, but getting the exact balance right, where you have enough of both, but are not wasting capacity on surplus power (wasted) or surplus crew capacity (again…wasted) can be tricky. This also leads to a lot of head scratching and chin-rubbing. You *could* add another engine, but if the engine needs more power and that demands another powerplant, then actually will the heavier weight reduce the ships speed enough to mean that the extra ‘marginal’ engine wasn’t worth it? There are a LOT of trade offs, and ship design is an art.

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As well as those variables, there are also lots more, such as range, damage and tracking speed for weapons, fire interval, salvo size, fighter capacity for carrier bays and many many more. Thankfully, the game does try to make comparing it all a bit easier than it sounds, as you can click on any variable associated with a ship module and it launches a handy list to show you how it compares against other modules for that particular attribute:

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This is just scratching the surface, because the choice of ship hull also affects how things turn out. Some are relatively cheap, some expensive, and many of them have bonuses (or penalties) to cost, power requirements, armor, and so on. There is no ‘best’ hull for each class, it really depends what you will be using it for? A tank, a sniper, a support ship, an anti-fighter platform? a raider?

This is a BIG part of the game. Part of the fun is fighting and winning a battle, and then working out how to do it with a cheaper ship. Every point you don’t spend on fleet cost gets transformed into ‘honor’ if you win the battle. If you beat your honor record for a mission, you earn the difference, so you can keep re-fighting a single scenario with a more and more cleverly balanced fleet to score as many points as possible.

…and of course, once you earn that honor there is the decision to make as where to spend it on the research screen. On a new hull? new weapons? new shields or engines? Or shall we be gratuitous and just spend it on a nice new decorative fin for one of our ships? :D

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If you like watching huge at space battles AND the idea of studying starship blueprints to work out whether you can make your space cruiser more deadly for less cost you will be in heaven :D.

Gratuitous Space Battles 2 is still in development, although pre-orders & beta are coming at the end of this week… Tell your friends! (and warn your enemies…)

Preparing for Gratuitous Space Battles 2 beta (and pre-orders…)

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Gratuitous Space Battles 2 is approaching pre-orders + beta. You know the sort of thing by now. The game isn’t finished but you can pre-order now and get immediate access to the beta. Steam early access made it popular. So why not put the game into Early Access? basically this isn’t an early-access kind of beta. It’s a proper ‘we think it’s more or less done’ beta, like betas used to be back in the old days. It’s pretty much content complete (a few more extra graphics & voiceover await). It’s definitely feature complete. It’s definitely playable. it has been optimized a lot, and bug tested a lot. It’s essentially what my idea of a beta is, which is a finished game, with some rough edges, and maybe some compatibility issues. There are a few big things not done, namely translations and ports. The beta will be PC only, and English only. I plan on a Windows/Mac/Linux  and English/French/German/Spanish (maybe more) release when the game actually gets released on steam, Humble Store, GoG.

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So the beta will be direct-sales only, and will get you a download link & online challenge game serial (no DRM, don’t worry), and a steam key that will be useless until release.

So thats all the warnings and caveats. What will you get? You will get a VERY explodey, lasery, space-battley smorgasbord of laser-death and gratuitous zappyness that makes the battle at the start of the last star wars film look like an episode of Blakes Seven. I’ve kind of gone a bit overboard of the graphical shininess this time. I might have overdone the lens flares a bit, and the particles, and the everything else. And yup, the multi monitor stuff works fine in the beta.

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Gameplay wise, it’s Gratuitous Space Battles, but with more ship classes (hello dreadnoughts, destroyers and gunships) and better formation orders, better targeting AI, and *drumroll*… You get to design the ships yourself from components, so they look exactly how you want them. This is I suspect…a bit of a killer feature. It is VERY cool, to design a whole fleet of spaceships then watch them blow up your friends fleet.

So yup, it should be a lot of fun. It’s tons better than GSB1. I can’t believe how GSB1 looks and feels and plays now, this new version is basically laughing at it, like kirk laughed at khans superior intelligence.

Anyway…stay tuned. beta SOON.

Gratuitous & Big Pharma Development Blog Videos.

So I thought I’d put together a video showing what I’ve been doing on gratuitous space battles 2 since the Eurogamer show. I’ve also been recovering, and doing under-the-hood engine stuff and bug fixing. Enjoy… (& share/tweet post to websites etc :D)

And on the topic of developer videos.. check out the big pharma dev blog video below…

Gratuitous Space Battles 2 Ship Customizer! Oh yes…

Behold the latest video. I think you will like this one. Plus, this is with my spangly new (pricey) microphone. can you tell the difference? Not sure I can, but let me know if it’s any better!

I’m sure people will have some questions. If you don’t see this is a big cool new feature that totally changes GSB, then watch it again :D It’s going to be awesome fun seeing what people can do, especially given how crazy people went with mods for GSB1 and that was without any ability to change graphics within the game. Let me know what you think…