Quick bug / code update December 8, 2010 cliffski version 1.51 is live. This does the following: version 1.51 1) [campaign] Fixed exploit where you get 1 crew when you scrap a fighter. 2) Added new order 'Last Stand' which overrides the auto-behavior of ships retreating if all of their weapons are destroyed. 3) [campaign] Some difficulty balance changes. it MAY be causing a bit of a crash. I just spotted it, when looking into something else (typical). I’m working on a quick 1.52 now. It should only happen if you capture enemy fighters, i think, and it s a popup message you can click ignore to, anyway. Ironically, it’s a pop-up message helping me find a rare bug, that I still can’t find :( Anyway… I have fixed a bug where fleets dissapear on retreating if you viewed the post-battle stats. that will be in 1.52 as well. Plus, I’m working RIGHT NOW on a fix for a retreat related crash bug. I think it’s caused by retreating with a fleet where there is a friendly planet to retreat to, but your ships cannot move there due to anomalies. It should be fixed in 1.52 as well. The sheer tonnage of code in GSB is staggering. I hope I get this bug squashed before the apprentice is on :D BAGGS THE BRAND!