Game Design, Programming and running a one-man games business…

Show Me The Space-sim!

Theres a new interview over at my little side-project site ShowMeTheGames today:

http://www.showmethegames.com/starwraith_interview.php

it’s an interview with the guy who makes a very nice looking space sim that reminded me of freespace and Elite. Like me, he is a workaholic one man indie maniac. Check it out.

Today has been non-GSB work, for the most part. It seems like patches 1.51 and 1.52 didn’t end the world, which is nice. Recently there was a cool review of GSB over at eurogamer, feel free to comment on it if you have an account:

http://www.eurogamer.net/articles/2010-12-09-gratuitous-space-battles-review

Today was spent partly buying food from the market (one of the best things about working from home is you can go shopping when everyone else is at work), and partly doing the SMTG interview, plus also some basic work on mystery game IV. That involved taking some existing code from GSB and pulling it apart for the bits I wanted. It also allowed me to do a serious re-write of some of it, which it badly needed.

It’s amazing how a supposedly simple class in C++ can grow and grow and grow until you swear to yourself to make it more modular next time around…


2 thoughts on Show Me The Space-sim!

  1. I first read “mystery game” as in a game in the mystery genre, probably a mistake on my part. That would be cool, though. :)

    I know what you mean about modularity. I am writing a hobby game, and despite my plans to the contrary, the main player character object keeps growing, keeping pace at 20% of the total size of the project.

    I am curious – when you improve code that is shared across games, do you release that code into all of them, or fork it and only carry the improvements into the new game? I realize you probably don’t have a hard and fast rule, but what is your tenancy?

  2. Cliff,

    Some feedback on SMTG, it would be super awesome if the game descriptions highlighted platform (Mac/Windows), some of the games look great and I know some must be available on the Mac platform, but it’s a massive chore to click through to each game to see if it’s available on Mac.

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