Selecting suitable user-generated fleets June 28, 2010 cliffski I’m hoping that the Gratuitous Space Battles campaign add-on will make use of existing player-designed fleets to give a vast population of potential enemies to fight. Although this system is coded, in-use and working, it needs a lot of tweaking. (I also suspect it might be advisable for me to have this as an option, with a stockpile of ‘cliffski-designed’ fleets available for use instead). My current basic criteria for selection from existing fleets are: Produced relatively recently (no beta or massively old challenges) Has a good enjoyment Rating Has more than x ratings (to ensure its not just a few friends) Is valid (no modded content). The client filters out expansion pack fleets for people without them automagically. I think, from my early playtesting, that I need a bunch more criteria. I’d like to avoid spammy fleets, or fleets where any ‘tricks’ are used. I think I need to at least add this: All ships have engines If the fleet is larger than X ships, then there is more than 1 type of ship design present, or no design is more than 75% of the hit point worth. The fleet has more than x different weapons modules if larger than Y The pain with this sort of thing, is although it’s trivial to do this in C++, I have to code all that sort of thing in php as it runs on my server. Effectively, new challenges get processed as they get rated, and may get added to the ‘potential campaign fleets’ list. That means lower productivity, as I’m more a C++ than a php coder, but that’s progress for you. I’ve got a good few days work done on the campaign stuff, and am dfinitely 100% back into it. It’s still a long way off (I have music for it, but no art yet, for example), but its should be good fun. As long as sales pick up a bit, I hope to continue with improving the campaign after its launch too. There is huge potential for it, if people like it. Also, I added a retweet me button thing to the blog today, feel free to use it!