Stats junkie? March 21, 2010 cliffski Are you a stats junkie? I reckon that many gamers are, and given how popular games like Fantasy Football can be, I assume that there is a lot of scope for stats-junkie games. One of my original visions for Gratuitous Space Battles was WAY more stats-junkie than it currently is. I kind of let the side down a bit when I did the post-battle stats screen. If I could justify it, I’d like to work on that some more. In my minds eye, the post-battle screen is like google analytics, but for space battles. You would be able to view the data in all sorts of different ways. A pie chart of which ships dealt the most damage? A bar chart showing the damage done by each weapon type. A line graph showing total damage inflicted over time, and showing hit points remaining on each side over time… I’d find that pretty cool :D. The only slight niggle in my mind is that if you make that stuff *too* good, then the people who will mico-manage and analyze every last weapons turret will have an even bigger advantage over the more casual player who just slaps on a few laser turrets and enjoys the show. In a sense, I don’t care about that, because the game is designed to be predominantly a single player game and sandbox, rather than highly competitive. Also, I’d imagine that all data is vastly open to interpretation, otherwise my obsessive poring over google analytics stats would have made me a dotcom billionaire by now. Still, if it takes being like this or this to be rich, I’ll stay poor. Anyway, stats junkies? are you out there?