It’s very minor. But what have I changed in this screenshot below?

I’m supposed to be finalizing the new expansion. I’ll do more work on that tomorrow, but I’ve resigned myself to one more patch before I release it. I needed more weapon variety for them, and that meant code changes to the main game. Then I suddenly got a bit manic and obsessed about improving the graphics in all ways. Hence, 2 days were wasted trying to add shadows (I tried various methods but none of them look right, not without re-rendering every existing ship and a major re-write) and then a decent bloom effect. In the end, I junked all that code, because it didn’t get me anywhere.  I’ve made 3 tiny changes today to some stuff which make the game look very slightly better. Overall, it all adds up methinks….

9 Responses to “Spot The New Feature”

  1. Will says:

    Coloured lighting effect?

  2. Andrew Killam says:

    Cliff, I appreciate everything you do to support and improve your games. In the gaming world, I believe you are second to none.

    No, please, for the love of Pete, finish that expansion, so that I can send you some money! :)

  3. Lance says:

    The fighter trails… Were they there before? I can’t remember… It also looks like the missiles are “splitting” shortly after leaving the turret…

  4. Will says:

    Fighter trails were always there, but I was wondering about the missile initial-angle randomisation…

  5. RedMarble says:

    Flaming exhaust from the powerplants of the larger ships?

  6. Aaron says:

    Coloration changing by depth?

  7. Graydon says:

    It looks like it is the missiles being split as they leave the launcher.

  8. jpinard says:

    A mid-sized ship able to travel under a bigger ship? colored lighting?

  9. jpinard says:

    Oh, I think maybe the ships look less plastic-y… you can see more depth via the textures. The capital ship has a much more 3d look to it.