User Interface June 1, 2009 cliffski Today was day one of working on th proper UI for GSB. Until now, it’s been a GUI that I put together using my rubbish coder-art. Doubtless a lot of coder-art will make it into the final game, but I have at least some decent artist-drawn l33tness going in now. The general ‘look’ reminds me a bit of the mechwarrior games. I’m pretty happy with it, and am looking forward to transferring all the old placeholder GUi over to this new and better style. There’s no point in showing screenshots of a half-implemented UI when everyone is watching coverage of E3 and the big corporate console games. It seems that it’s now official that the new Lionhead games main character is called milo. If you peak around the config files for Kudos and Kudos 2 you will see that the player is referred to as MIlo internally by the game. In fact, Kudos was originally called Milo. Plus my second cat (who died) was called Milo. Co-incidence? It must be something they put in the lionhead donuts.