Game Design, Programming and running a one-man games business…


Today I’ve spent the whole morning working on getting my old particle engine editor doodad from Rock Legend (used to do the pyro effects) in a fit state to use for my next game (should that continue to be my next game).

I’m often amazed at how crap my tools are in comparison to everyone else (maybe that’s why i get the games done though?). Anyway, this is the most feature-rich tool I’ve ever had for one of my games (and It’s not finished yet).

4 thoughts on BANG!

  1. When you work alone, you hardly need many tools.

    Last studio I worked with we didn’t even have tools… the guy who made the engine said “Oh we’ll make it in Max and then import it.” And that was it… particles were done in Max too.

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