Here’s a nice little blog interview with yours truly:
I spent a lot of today doing some basic AI for my mystery new game Just the very basics so that I have stuff on screen actually doing something. I’m quite pleased with it so far, although at the start of a game there is always a quick rush of instant results before the debugging and re-factoring sets in later :D
It’s amazing how much time can be involved in being an indie developer. Apart from all the actual work on games today there is all the email stuff to handle, ad budgets to tweak, website changes to make and financial spreadsheety and invoicy things to do. It’s a full-time job and then some.