Game Design, Programming and running a one-man games business…

Fiddling with variables

A lot of the vital design stuff on my games is coming ton conclusions about cause and effect that are simple enough to work inside the context of a PC game.

Take alcohol. What are the effects of alcohol? Well they are many and varied, according to scientists and doctors, low levels of some alcohol can actually be beneficial as a prevention against heart attacks. High levels will ruin your health, and we probably agree that alcohol will give you a higher level of confidence, and relax you.

But… does it make you happy? This is a complex question. In my experience, alcohol exaggerates moods, so miserable people become more miserable, and happier people get more happy. The problem is, this is a bit of a personal opinion, and not easily explained in game terms. In the simplistic fashion of a sim game, alcohol makes you happy, albeit at the cost of reducing your concentration, and having potential health effects.

So I find myself wrestling with how to set the numbers in Kudos 2. Right now, you get a confidence and relaxation boost automatically from all alcohol, but only deliberately chosen alcohol in restaurants directly makes you happy. The happiness associated with alcohol from a bar or a wine and cheese evening is factored in with the other effects. If this seems slightly woolly, and not 100% accurate, it isn’t, but that’s game design. The problem is, you could add more and mroe complexity until the game took 20 years to make and a manual like a phone directory to play it. The trick is making the effects in the game seem just real enough to suspend disbelief, whilst still keeping it as just a game, and not an exercise in statistics.

Tis a fine balance…

costumers?

why is it so many people type ‘costumers’ instead of ‘customers’? is it a typo? or people who are confused? or is it some hilarious new internet meme I am not aware of?

Answers on a postcard.

The Positech Gamers Bill of Rights

Stardock did one, so here’s mine (in no order)

  • Gamers shall have the right to re-download a purchased game years later if necessary
  • Gamers shall expect a demo to be made available, direct from the developers site with no sign-ups, adverts or other junk.
  • Gamers shall not be charged anything to download their purchased game at a later date
  • Gamers shall have a direct contact email address for tech support, which goes to a real person
  • Gamers shall have flexible save game options, from any point, with unlimited slots.
  • Gamers shall not be pestered by un-skippable FMV scenes
  • Gamers shall not be bored by start-up advertising and logo screens
  • Gamers shall be able to expect windowed, full screen and alt+tab support from their game.
  • Gamers shall expect the developer to provide whatever information they can reasonably require in order to mod the game.

Thoughts?

Spore. securom again…

My copy of spore isn’t here yet, but a friend has his copy, which he can’t validate on-line because the servers have died apparently. Another huge victory for DRM it seems. Apparently, there are rumoured to be pirate copies already (although that does mean they work, or are easy to get). In any case, it’s yet another example of things going badly in the whole DRM thing.

Unless you are 100% sure your DRM is flawless and convenient, you run the risk of upsetting your customers. How many frustrated spore buyers are currently whining to friends? friends who may be tempted now to warez it instead?

I hate piracy and warez, but if EA want to sell spore online for MORE than the stores, and include DRM not backed up by stable servers, they are only encouraging people to pirate. Madness. When people buy Kudos 2 (please buy it!) in a month or so, it will download, install and run with no fuss. Even I can see that this makes more sense.

Maybe a bad sign of PC Gaming Health?

Adverts.

There doesn’t seem to be much cash in advertising PC gaming any more. Rock Paper Shotguns current ads are for some university and easyjet. Blues news is pimping crisps and heroes and Sky Plus. I see a spore advert on gamespot, but not much else. Quartertothree is advertising gold farming sites.

There was a time where the latest FPS, RTS or other high profile PC game was advertised everywhere. These days, its online only, console games or casual games ads only. Is PC gaming really this sparse? At least there is a (slim) chance this means cheaper advertising slots abound?