Game Design, Programming and running a one-man games business…

GUI Coding is slow and dull…

I still hand code my GUI stuff. TBH, although I know people talk about using GUI libraries, I can’t see how it can save them that much time. I have a library of stuff like button, and window classes. This isn’t the issue. The issue is coding all the stuff that says “this window has a button here, and when you click it, that scrolls through this list there”

GUI stuff takes ages. it’s also really boring to code, and there is a huge long list of features which are automatically assumed by gamers which you must have. All buttons need mouseover states and tooltips, and you need the idea of modal windows, draggable windows, windows that go to to the top when clicked, etc.

Add to all that, the nightmare of making a GUI that runs nicely in different resolutions. I know that stardock have some clever system for doing this, but they employ dozens of people and run their own GUI software business, so they can spend a lot more time on it than me.

This is why I’m not blogging about exciting enw stuff in ‘the game that has no name yet but will have a code-name soon’. I’m doing GUI stuff for one of the three big ‘management’ parts of the game, and it’s nothing exciting to talk about. Not compared to the lasers and explosions anyway.

Games now on Direct2Drive

I’m happy to announce that three of my top selling games are now on sale through the Direct2Drive website. Here are the links:

Democracy 2
http://www.direct2drive.com/481/7494/product/Buy-Democracy-2-Download

Kudos Rock Legend
http://www.direct2drive.com/481/7496/product/Buy-Kudos-Rock-Legend-Download

Kudos 2
http://www.direct2drive.com/481/7495/product/Buy-Kudos-2-Download

Working with direct2drive, stardock and gamersgate has been very easy and stress-free. I’ve been with stardock and GamersGate long enough to already have been paid. Those guys pay me directly, and quickly with no fuss, and much much faster (and at better royalty rates) than the ‘casual’ game portals. with all the insane competition to sell diner-dash re-skins, I’m glad to be moving away from the casual game genre. Kudos and Kudos 2 were never really ‘uber-casual’ but I think I’m better suited to doing the more strategic, geeky hardcore games than those next, (although i still have a very mainstream uber-casual game idea I’m holding on to).

hence that screenshot yesterday of spaceships fighting. That’s a game those 3 ‘hardcore’ portals will love.

Still no reply from steam. Ho hum.

Free Copies of Democracy 2 for Politicians

Lets face it, most politicians do a bad job. Why? partly because they are inexperienced. We witness their first attempts at running a country. Frankly, I’m sick of them making their mistakes with the country where I live when they could be making them in Democracy 2, so as of today, any elected politician on earth who emails me asking for a free copy of Democracy 2 can have one. Details are here:

http://www.positech.co.uk/democracy2/politicians.html

And it’s been dugg here: (diggs most appreciated).

http://digg.com/pc_games/Video_game_developer_saves_global_economy

Here’s to world peace and prosperity!

This man needs help…. and help is at hand

Working on an article. Need feedback…

I’ve been writing this today:

Why your game doesn’t sell well

An article on how to look at games sales and the data and see why your game doesn’t sell as well as it should. It’s just how I visualise the sales maths working out. It’s not a finished or polished article, and needs rewriting. Feedback is most welcome. Any thoughts?