Game Design, Programming and running a one-man games business…

Kudos 2 on the Mac. DONE

Kudos 2 is now available on the Mac. As usual, I partnered with redmarblegames.com to handle porting the game, as I know little about Macs these days.

The games demo download link is here:

http://www.redmarblegames.com/downloads/Kudos2Demo.dmg

The buy page is here:

http://store.esellerate.net/s.asp?s=STR807618070&Cmd=BUY&SKURefnum=SKU05843952168

I’m mulling over the possibilities of an iphone port for the game, with a few people interested in doing it. I think it would do very well, but it would also need some redesign, and I don’t really have time for that right now.

Now I REALLY must get my head stuck into the space strategy stuff.

The mechanics of huge space battles

Lots of science fiction has huge space battles in. In many ways, all that monkeying around with plot, characters and storyline is just foreplay for big fleets of impossibly large space battleships to blast away at each other and go bang.

I applaud this initiative.

And I understand, as someone making entertainment, that so much in the classic sci-fi space battle is bullshit. There are no laser sounds in space. No ship, regardless of damage ever loses its artificial gravity etc etc. This doesn’t bother me, because I’m making a not-too-serious fun battle game, so my lasers will go zap and fizz just like the rest of them.

What I’m more interested, because of the strategy nature of my game, is the actual mechanics of the battles. Take (for example) the big space battle at the start of Revenge of the Sith:

There seem to be some nice huge battleships here blasting the hell out of each other at extremely close range, and lost of tiny fighters flying around going zap zap too. The thing that interests me is the economics of it all. Why can’t side A field a fleet of 50,000 fighter/bombers instead of a nice aesthetically balanced fleet of 10 huge capital ships, 50 average ones and 200 fighters. Each of those capital ships is maybe 5,000 times the size of a one man fighter, and must cost 5,000 times as much to build.

Is it because the fighter’s lasers can’t penetrate the armour of the bigger ships at all? Do they need carriers to get them between systems? do they need refuelling? And given that the fighters fly at 100 times the speed of the bigger ships, how the hell isn’t the fighter vs fighter battle over long before a single capital ship gets within firing range of an enemy capital ship?

These are the questions which currently keep me awake at night, because I’m trying to design a set of spaceship and fleet construction rules that allow you to have lots of freedom, yet still ensure you end up building a fleet of disparate size ships that look good in space battles :D.

Some zapping and blasting

I finally got some not-temp art in there so the ships don’t look so out of place. And I’ve got the system working so you can drag and drop spaceship modules to create new ships, which is nice

The sad state of games PR (oops I meant journalism)

I remember watching a documentary once about how political interviewing has become less sycophantic over the years. It started with a black and white clip where the interviewer ends with this (paraphrased)

“We would like to thank you wholeheartedly minister for taking the time to talk to us today, is there any other message you would like us to broadcast to the people of britain?”

And ended with stuff like this

http://uk.youtube.com/watch?v=Uwlsd8RAoqI

Games journalism is too often still like the former. here’s a quiote from a games preview I just read:

Journalist: Finally, is there anything else you’d like to add about [game name] or about [franchise name] in general?

Developer: [game-name] has allowed us to create a more-intimate single-player experience while greatly expanding multiplayer. We think we’ve struck a good balance that meets the needs of both audiences.

Journalist: Thanks,  Looking forward to it.

Pathetic. Why don’t they just print the guys press release verbatim and dispense with the pretence of being journalists? If you arent prepared to dig deaper into information that the GAMER might want and the developer might not be keen to reveal, then plrease go work for activisions PR department.

Latest message from the pirates…

A recent (censored) blog comment:

is your anti-3D rant cos you’re shit at it and can’t code it very well?
most of the time coders who knock 3D struggle with the maths, if that’s you just be honest and say so.

–> Actually I was top in my entire school for maths, took my maths O level* a year early and got an A, with a perfect 100% score in my mock exam, then did pure economics at the London School of Economics. I can do sums thanks

*before you were born.

clearly as you’re just a one-man-band you struggle to hold a candle to a big 3D development so you resort to knocking them.

–>Absolutely, my game plan is to try and bask in the candlelight of big 3D games, You caught me out kid.

“Game designers need to get over the 3D obsession and make more considered design decisions” – Translation: I’m crap at 3D, I can’t do it very well, 2D is about my limit. I’m going to try to pass of my inability as an “considered design decision” YES! That’s it! I’m not crap! I choose to be crap, it’s consideration. Excellent, that fooled them.

–> Yup, 2D is my mental limit. That’s why I make diner dash clones in Blitz Basic, not original simulation games based on neural networks. Again, well spotted!

is the expression “considered design decision” the self-important ramblings of pretentious cXXt? I think yes to all of these!

–> Maybe I am pretentious, but I’m not pointlessly abusive. I know which I’d rather be thanks…

I’m glad you get your games pirated you cXXt. The more they get seeded on torrents the better. Now fXXk off with your silly public polls and asking the public why they pirate your shit. I don’t know why anyone would want to pirate your games anyway, they’re all shit nobody’s heard of.

–> Someone REALLY needs to get laid.

Also, why do you advertize yourself as from “England” is that american friendly? Isn’t your country of origin Britain or the UK? What’s this “England” shit? You’ll be saying London, England next you prententious cXXt. fXXk off and die Cliff.

–> I was born in England. You may disagree, but judging by your ramblings, it was about twenty years before you were born, so I hardly think you have evidence to the contrary. BTW advertise is spelt with an ‘s’ here in ‘England’. Also, at least learn to spell pretentious, otherwise you look foolish.

I enjoyed that :D
EDIT: I’ve decided to post the retards later comments so people can see the shit I put up with just for trying to make indie strategy games and stop them being pirated. This is the mentality of the kiddies who are into ‘the warez community’. read and laugh. It amuses me to know none of them will ever get a decent job, because any employers with a brain cell would run a mile from employing people with such an abusive attitude combined with a sense of total entitlement for zero effort.

Enjoy *your* jobseekers allowance kiddies. My taxes pay for it. :D