Game Design, Programming and running a one-man games business…

REFERENDUM DAY. (Democracy is cheap today)

I’m 41, and I have never voted. Nope, thats nonsense, let me re-phrase it. I have never cast a vote that ever influenced anything, ever. That’s because I’ve always lived in a ‘safe seat’ meaning the local MP had nothing to fear, knowing he (and it was always a he) had a job for life, huge salary and expenses to boot.

Today I will be voting in the UK referendum on changing the voting system. I’ll be voting yes, but regardless of my personal views on that, my vote will actually be counted, because it’s not being done on some patronising non-proportional system like constituency voting. I know that AV isn’t PR, but it’s better than FPTP. I have grown incensed by the total lies put out by the No2AV campaign. I’m strongly pro-AV, and I could make a much better argument for FPTP than they did, but they chose to pretend it would cost more (what price democracy eh?) and that the money would be taken from intensive care wards to pay for it. They literally tried to claim that if you vote YesToAV, children would die.

Pathetic.

I hear that the No camp will be annoyed if yes wins on a low turnout, which is ironic, because the whole problem of first past the post is that there is no actual post. You can win with 1% of the vote, if every other candidate only gets 0.99%. So if there is a 1% turnout and yes wins, it will be a victory on the terms of FPTP. Bwahahahahaha. I got 3 No2AV leaflets through my door, with the postman, meaning it’s not being done by political activists for free, but being paid for, no doubt by some wealthy people with a vested interest in the current system.

So anyway, back to the voting system cost issue, to prove to them that the cost of Democracy should not be an issue, Democracy 2 is 50% off today with a special code. Check it out:

50% off Democracy2.

Happy voting,

Indie retail… why bother?

I came to the conclusion a while ago that retail selling of indie games was a total waste of effort. I have a bookcase to the right of me with a big pile of boxes of published games on it, I can see Kudos 2 (lovely box), Democracy 1 in English and German, Oval Office, and the e-games ‘Space Arcade Collection’. However, I have concluded that the long term utility of these deals is thus:

People who aren’t in the industry who visit my home-office are very slightly impressed.

As that number of people is somewhere between 0 and 2 people a year, and as I never care what they think, I wonder what the point is. Oh the money? Well… in theory yes, but the problems with retail are huge:

  1. You need to spend 4 hours reading the 30 page contract 3 times, to spot the bit where they say they can deduct whatever they like as expenses from your royalties.
  2. You do a ton of work up front doing stupid crap like animating publisher logos at the start of the game, and it only sells 6 copies.
  3. You don’t get paid for retail until long after the end of the sales quarter. If at all. If the company doesn’t go bankrupt and then re-incorporate the next day owing you nothing (commonplace).
  4. You have NO IDEA how many copies were sold. you have to trust a person you never met, in another country. He trusts the distributor, who is in a third country, in the developing world. Yeah right…
  5. Your game is pirated immediately, as 50% of the staff in the packaging warehouse think they are ‘l33t’ because they are in some childish warez ‘scene’. *sigh*
  6. You are now commited to providing tech support to peole for whom you have NO IDEA if they bought the game or pirated it.
  7. People who bought the game through the Swedish branch of a French-owned store selling copies of your game made by the Belgian distributor for the Canadian publisher you signed a deal with through your agent in Los Angeles now email you saying they want a refund. They think it’s your fault.
  8. Once a quarter, for the next 10 years you get mailed a $3 royalty check it costs $20 to cash.
  9. Half the boxed copies you sell sold ‘second-hand’ on online sites turn out to be copies manufactured by some dodgy CD-replicator who pocket 100% of the cash.

When I get email from someone that says “greetings, we are a retail publisher of high quality…” I just bin it. I don’t care who it is. Retail blew it big time. I no longer care. I have enough boxes now. They are fab, but if you want to own Gratuitous Space Battles, buy it online :D. I had a poster made for my office instead.

Free isn’t tempting any more

I read an interesting, I may even say *insightful* post on a website recently. No wait! stop! I really did!

It was a debate about a new game, which had been released as ‘Free To Play’. There was some comment along the lines of how this was great because it meant there was no barrier to trying the game in this case, and that posters A and B would check it out. And then came the genius of poster C, who said something like this:

“So? Free isn’t a big deal any more. There are too many free / very cheap games. I have to weigh up whether the game is worth my time, rather than care about the cost”.

And I think this is going to be an increasingly popular view. I don’t blame people who put games on 90%-off sales. and I don’t blame people who immediately impulse-buy a game they haven’t even seen a video of, because it’s 90% off and sounds like it might be fun. I know how we have got where we are.

But where we are may not be sustainable.

A lot of gamers now complain about a huge game ‘backlog’. Games they bought for $1.99, which claim to have 30 hours of gameplay. There is this big thing of ‘backlog guilt’ where people try not to buy new games until they play all the ones from the past sales. It hasn’t happened to me, I’m very critical of games and only buy maybe 6 a year. The last two games I bought I played for maybe 8 hours combined. I do, however have absolutely no feeling that I *should* go back and *finish* them. I got my moneyworth, it’s not like I ‘owe it’ to the game makers to finish them. Most portals 2 buyers don’t finish the game, according to valve.

Clearly I’m a freak, and atypical, so going back to all these people with a big backlog of games and not enough time to play them, I think (hope?) we may see a change in mindset to this:

“I have limited free time. I enjoy games. I want to spend my limited free time getting the highest quality entertianment as possible. The fact that some games are very cheap is not an enticement, if I can afford to spend my limited free time playing the non-cheap stuff, and still have enough money to fill my free time in this way”.

It’s the way I think about food. I can afford to buy good food, and I know that there is only so much food I can buy, so I tend to spend more money than I have to on food. I don’t agonise about the economy / luxury decision when it comes to a chocolate cake (mmmm cake), because even if the economy cake is mega-cheap, there is only so much cake I can eat, so it may as well be good cake.

Do you think like this? or are you still drawn towards a game because it’s $0.99, even if you know it’s not as good as the game next to it, for $5.99…?

 

Where are the positive, building, creating games?

Why are so many games about destruction and breaking things?

In the real world, we tend to value creation and invention and construction. People are rightly proud if they built a house, less proud if they have demolished one. We feel good and get an emotional high from collaborating to create and build something, and making peoples lives better. There is nothing weird or boring or silly about this, it’s probably built into us, at some genetic level. Chimps that collaborated to help each other had an advantage maybe?

But in games, it’s all about destruction. Team A beats team B by kicking team B in the voolnerables,or blowing them up, or stabbing them. Team A rarely wins by creating a more impressive cathedral than team B, or by curing more disease, or raising life expectancy. This is unfortunate.

Obviously counter-examples exist, and I look upon the success of minecraft as being an example of a game where a lot of people enjoy working together to collaborate on building something impressive. It’s a game about working together, and making stuff, all very positive. However, the majority of big name games, like World Of Warcraft and Call of Duty are about destroying and killing, whther you are killing NPCs or other players.

Some Happy builders

I guess I’m as guilty as any game designer, GSB is about blowing the enemy up, for absolutely no reason at all. However, one positive thing that emerged from the game was a pretty busy, vibrant and very friendly modding community. In some ways, GSB bought some people together to co-operate on making stuff, and that’s just awesome. One day, I’d like to do a game based around that general idea. My own pet theory is that the lack of construction and positive games is due to the history of games emerging as a medium for teenage kids, especially boys. 13 year old boys are all about testosterone and puberty, so basically killing and having sex. Most countries have laws preventing selling sex to that demographic, so the games sell violence to them instead.

When those gamers grow up, lose their hair, get a mortgage and likely a partner & kids, they aren’t so focused on destruction, but on construction. Building a home, a family, a career. None of which is usually a zero-sum game. Where are the games aimed at this period in your life? (except mine).

What examples are there out there in PC gaming land of games which encourage you to do positive stuff? Games where it isn’t a zero-sum game, and you are encouraged to just ‘do better’ rather thanĀ  cause your rivals to fail?

Customer data and the sony disaster

Given that amazons hosting systems recently fell apart (who really knows why), and now we hear that sonys playstation network has leaked customer details, possibly including credit card information, to hackers I think it’s time to clarify something that I’m very pleased is the case.

When you buy a game from me, I don’t see your payment details. I never handle the payment, and I have no database with your payment information on it. Nor do I want one. It’s all handled by a third party, either BMTMicro or Fastspring. Both of them are US companies.

Positech can’t be hacked and broken into and put your payment details at risk, because I never even see them. A dedicated company that takes this stuff very seriously handles it.

But better than that, we don’t rely on one-click ordering or customer purchase accounts. Nobody can steal your positech account and take away your games. Nobody can prevent you from getting at your games, launching them or running them.

I bet there are a ton of people who are absolutely furious at sony right now. To be safe, they should all ask for new credit cards. There are 70 million accounts. This is like an entire country being victim to identity theft. Scary stuff.