Game Design, Programming and running a one-man games business…

Lessons from launching Democracy 3

So it’s been over a month now, what have I learned from the pre-release beta and final release of my political strategy game Democracy 3 I hear you all asking at the top of your voices? Here is what I have learned…

Launch Discounts do not matter.

As a gamer, you might insist they do, and point out how everyone else had them. I didn’t. Nobody even mentioned it. It’s a new game, people who want it, want it. I think the now standard ‘10% off for the first week’ thing is just a way of losing 10% of your revenue. I’m so glad I did not do this.

Having a decent trailer was worth it.

I don’t know why I’ve waited until this game to get a proper trailer with voiceover for my games. it has been so worth it. At least it convinced me to get another one done and also one for redshirt. here is the first democracy 3 one…

Have faith in your game with pre-release marketing.

I spent more than ever before on advertising to tie in with the launch of Democracy 3. I don’t regret a penny of it, and wish I’d actually had  even more faith in, and spent even more. The problem is, at the end of an indie game project you have spent a LOT of money on making a game that so far has not earned a single penny back. The ‘balance sheet’ for the game is always really upsetting. Taking another pile of cash and dumping it into the ‘marketing’ pit of eternal spending seems like the craziest thing to do when things are already covered in red ink, but it seems to be the right thing. Democracy 3 was my biggest marketing experiment yet, and it paid off.

Add steam workshop support earlier.

I underestimated how much work this would be, and how much trouble people would have installing non-workshop mods. This should have been in from day-one, in an ideal world. There are a decent number of workshop items for the game, but would have been more if I’d been more prepared on that front.

steam-_workshop

A $25 game will sell very well, if it is deep, and good quality and has a market.

The idea that the game should be cheaper to ‘compete’ with other indie games or with discounted AAA games is just wrong. Trust me on this, I have the sales figures. Democracy 3 is my fastest selling game ever. It is not suffering one bit for being a $25 game, in fact I wonder if it would have made more sales at $29.99. This isn’t a game for people looking for a cheap disposable timewaster, but for people interested in the idea and subject matter and prepared to invest some time. I got the price right. I’d even suggest, what with Prison Architect and others, that $25+ is the new standard price for ‘triple A indie’ or ‘premium indie’ games.
So far it’s gone well. More stuff coming soonish…

 

Redshirt beams down to Steam, Gog and MacGameStore

And lo it has happened! it is redshirt release day. woohoo!

redshirt_Logo_transparent_500width

The game is finished and available RIGHT NOW from all good earth-bound web-stores, including Direct from the developer (we like this) as well as Steam, GoG and MacGameStore.

You might want to check out the video and screenshots and other fun and games over at the official redshirt website, or you may be so inclined to discuss it on Reddit, tweet about it, or maybe even be really ‘meta’ and go ‘like’ the games facebook page. (oh yes!).

This is all kind of exciting because it’s the first time positech has ever ‘published’ a game by another developer, so it is all a bit experimental. Plus it was done in something called ‘unity’ which is all gibberish to me, and in something called C#. which I don’t understand either. Anyway, it’s been kinda fun :D

So far it is selling well. The same 3 people who spend their life moaning that all games suck and are too expensive are having a busy day, but we focus more on the people who like and buy our stuff rather than professional whiners. Oh yes. Right now the game is out for mac and PC, we expect a linux port ‘at some point’ and an ipad port ‘in due course’. Enjoy!

The indie illuminati

There are very few overnight successes. Sometimes people mistake grizzled and battle-hardened veterans for an overnight success because they didn’t see them coming.

I think there must be some tipping point where people go from ‘very well known amongst the local creative community’ to ‘household name’. At that point, everyone wonders where the hell they came from, and people who hadn’t heard of them tag them with ‘overnight success’. Very soon, then get grumbled about, and considered to be ‘above the rest of us’ and so on. Eventually, they get packaged up as ;’the illuminati’ or ‘the bilderberg group’ or whatever. Sometimes this is justified. Sometimes it isn’t. I think mostly it isn’t.

I was chatting to a world-famous indie superstar recently, and he pointed out how he used to think that ‘cool indies’ were cliquey, until he got to know them, and then just realised they were just a group of friends chatting. This seems to often be the case. I bet this happens a lot at indie meetups and games conferences. The thing is, if you know people, you have one experience, and if you don’t, you have another, and we are such basic, chimpanzee like animals that we vastly exaggerate our perceptions of events.

if you attend some indie conference and you don’t know anyone, your perception is often this:

“Everyone is so cliquey, they all know each other. Nobody wants to talk to me. I have no idea who to talk to. Will anybody want to talk to me? Look! it’s that dev who made X and here is chatting to that dev who made Y! neither of them will have heard of me, I’m such an outsider. bastards etc…”

whereas dev X is probably seeing the exact same situation like this:

“Hey cool, it’s that dev who made Y, how are you doing? fancy a beer, have you seen that dev who made Z? she said she was coming. Its so cool to meet up again, I’m glad I know someone here. I’ll stick with them.”

The-Bullingdon-Club-001

The thing is, there was always an event where X met Y and Z met X. There are no secret handshakes. nobody insists on seeing your steam royalties report or metacritic score before they will share a beer with you. Indies tend to be very nice. They also tend to be a bit shy and insular. We sit alone all day, what do you expect? It’s easy to mistake this behavior for cliquishness but it isn’t.

A game developer that came to an indie pizza meetup once said to me ‘you aren’t as scary in real life as I’d assumed’. This was kinda weird, I’d never considered myself scary. Even when I’m carrying a chainsaw I’m more scared of it than anyone should be of me…

Anyway… what am I saying? basically I’m saying that the ‘cool’ indies probably don’t think they are cool. They probably stick together in their clique because they are as terrified of meeting new people as the people who are terrified of introducing themselves. I’m rubbish at it myself. I still remember the first time I met Paul from mode7, Jake from greyalien games, Cas from puppygames, Mike Bithel, Mark & Chris from Introversion. I think in every case, either they said hello to me or someone else introduced us.  And yet now, I’m aware of the fact that I might be one of these indie Illuminati that seems cliquey to outsiders. I’m not. I’m just shy. It’s easy to get that confused.

if you want to worry about real cliques, worry about politicians. Thats the real clique. In the UK they all went to the exact same school and did the exact same course. THAT is a real clique.

Steam workshop support is now live for Democracy 3

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Right, it’s early days… but steam workshop support is active and live and anyone can use the content there, and upload it. I have one modder with an upload problem I’m investigating, but generally I think it works.

I urge all modders who have already listed their content on the modding forums at the democracy 3 website to re-upload their mods to steam workshop if they have a steam copy (or a steam key from a direct copy!), as I suspect workshop might get quite popular.

I’ve put together a guide on steam (under guides/modding or configuration) and also put together this here short explanatory video:

If anyone has any problems uploading or downloading just give me a shout. I think modding democracy 3 has a lot of potential, and I’d love to support the modding community as much as possible. BRING ON THE MODS!

Democracy 3 patched to 1.09

So here we go, it’s PATCH DAY. Everybody put on your patch day trousers and mix up those patch day cocktails. oh yeah woohoo!

Ahem…

I updated Democracy 3 on PC today. mac & Linux builds to follow soon. We took a tactical decision to skip 1.08 for mac & linux so as not to work my poor linux dude into an early grave, but they are getting version 1.09 as soon as we can get it done. here are the changes…

Version 1.09
============
Bug Fixes-
    Fixed bug where escape key allowed you to quit from policy screen without confirming changes.
    New system to detect if the game can’t run fullscreen the first time, and force a windowed run on second attempt.
    german characters now render correctly.
New Content:        
    Support for steam workshop.
    Better mod browsing interface and link to modding website.
    Ability to delete and thus uninstall a mod from the GUI.

Now I know what you are thinking. Possibly ‘meh’.  But have faith. That steam workshop support suddenly became my priority, so i fixed that so it’s in the game and working and all wonderful. It isn’t actually enabled for everyone yet, I need to do some tests first, and I’ll be adding some ‘test’ users to the group that has workshop access tonight, and I’ll put together a sample new country ‘posistan!’ and upload that, then open the floodgates.

To be honest, I underestimated how popular steam workshop would be. It solves many problems. You don’t NEED it at all, you can still sue my super steam-free modding support, it’s just that steam workshop simplifies and centralizes it all a bit.

What I’m saying here, if you can’t tell… is that I know I could be doing more balance-adjusting and stuff like that, and I *do* plan on doing some stuff like that, but I wanted steam workshop support in place first so modders can do their thing. I’ll return to balance stuff soon. And also German language versions in about 2 weeks. Oh yeah.

Expect another blog post soonish about exactly how I’ve integrated steam workshop support into the game…