Game Design, Programming and running a one-man games business…

The Laffer curve in Democracy 3

From my forums, but thought blog readers may be interested…

For those new to economics the laffer curve can be read-about here: http://en.wikipedia.org/wiki/Laffer_curve
I’m not going to debate the validity of the theory, merely describe how it is implemented (and adjustable/moddable) within the game.

Basically the laffer curve is saying that higher taxes may bring in less income than lower taxes, at some ‘hard-to-define’ point. In other words, you can set the tax rate *too high* if you goal is to raise money for the state. At first glance it may look like the laffer curve is not modeled in Democracy 3, but it is. If you look at the slider for income tax, you will see that at high levels, it brings in more money than at lower levels, which might seem to imply a non-laffer simulation. However, the values shown below the slider are simple calculations, not forecasts based on full models.

If you set income tax punishingly high, more income will be raised, in the immediate term. However, this high rate also acts as an input to ‘bad’ situations such as brain drain (I can see an argument for suggesting it should affect corporate exodus too). If the brain drain kicks in, there will be noticeable hit to GDP (12%!). This lower GDP will affect income raised by the tax, because almost all taxes in the game are in some way scaled by GDP, in terms of what income they raise. Therefore, it is entirely possible (and indeed likely) that when looked over a medium to long term, a higher tax rate brings in less revenue. Of course, this is only one argument. You may wish for higher income tax rates for non-revenue reasons such as political popularity with socialists or a more equal society.

So in short, the laffer curve is in the game, albeit in a fairly complex and ‘binary’ way. You could easily make a ‘laffer mod’ that more directly introduced a gentle curve to GDP from higher rates of income tax, without using the situation-triggering mechanism.
Hopefully that makes sense :D


3 thoughts on The Laffer curve in Democracy 3

  1. indeed, I did some of this, in various places especially around the CO2 and some GDP effects, but not as many as I’d like. TBH the biggest time sink for that stuff is constant fiddling with a graphing calculator to get the curves right, I guess I should have paid more attention in maths classes :D

  2. Hi Cliff, great job, thanks for the effort. I was wondering if you were considering introducing marginal tax rates. The Laffer curve is a nice (and very old, pre-computer model) theory but in practice if we look at post-WW2, pre-Reagan US, taxes were up to 70%+ for the highest bracket and economic growth (even when you account for the war and baby-boomers coming to the workforce) and equality were at their highest in US history. It might be my economics-research-geek bias talking here but I think you can provide a lot more depth to the (already great) game by expanding the mechanics that work in the background to reflect current scientific consensus (like the Laffer curve or that markets efficient because these theories are based on numerous assumptions and now it’s very easy to show their flaws empirically with cheap and powerful computers). One more thing – I think that you already distinguish between short-term and long-term unemployment at least when I look at Robotics Research Grants, could you indicate it in the name, because now you have two unemployment indicators and some people are getting confused.

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