Game Design, Programming and running a one-man games business…

Deciphering the good and the bad news

You can’t trust the news. News on anything is always looking for it’s ‘angle’. I hate that. I’m an intelligent 38 year old human. I can absorb data, and facts and draw upon previous knowledge to generate my opinon. Yet the news, be it global or the games industry news, is laways trying to tell me what to think.

I don’t need the commentators ‘take’ on whats happened in georgia. I want the facts. I will decide what I think about it. And when it comes to a new game, I don’t want hyperbole from some marketing drone that tells me how awesome it is. I want to know what the games about., how it plays, and what’s different about it. Anything that paints a game in a positive light in a press release is clearly pointless.

The most obvious games industry examples of all this are sales figures. For example, check out the awesome sales figures for Castle Crashers on the xbox!!! or check out the tragically disappointing sales of crysis. what a disaster!!! What we don’t have stories on is the 99% of games that sit in the middle of this range. How many copies did Sim City Societies sell? or Pirates of The Burning Sea? or Enemy Territory: Quake wars?

We don’t see headlines about them, because journalists think that unless something is extreme, and they can get an ‘angle’ on it, it’s irrelevant. They also, sensibly realise that just reporting the facts means they are pretty much out of a skilled job. Still… it bugs me. I like to know the facts behind things. I know that which facts you select introduces massive bias, but I’d be happy just with a toning down of the current obsession with having a news ‘angle’. Just throw in a bit of perspective now and then. Don’t quote me the sales figures of a game without comparing it to 3 or 4 others of the same genre and platform over the same time period. Don’t talk about a massive rise in home repossesions, if it’s gone from 0.001% to 0.0015%. Sometimes it’s not clear who the good guys are, or its not clear what to conclude from what has happened. We are adults, we can handle that.

Dropping More Prices

I just dropped Democracy 1 (the original game) down to just under ten dollars. As of right now you can get the game for $9.99.

This is partly because it’s an old game, and partly because it’s a response to all those piracy comments about the price of games. I think the game is pretty good value at ten dollars. The basic game design is the same as Democracy 2, although the way it simulates stuff is a bit simpler, and the interface and presentation isn’t as slick as the newer one. However, if none of that bothers you, you can get a pretty decent stratgey game for under ten dollars now!

My companies year-end is at the end of September, so yesterday I entered all the data to see how I was doing in the run up to the business year-end. It’s not as good as I would ahve liked, definitely making less money than last year. Tbh, most of the profit of last year was selling Kudos and My other games on portals. Democracy 2 sold well, but Rock Legend didn’t. I didn’t really make any money worth getting excited about from retail at all. This is all a bit worrying, although I guess you could blame the ‘credit crunch’, but that just sounds unlikely to me. I’ve possibly spent too long making Kudos 2 (and it’s not done yet), and I really need to get my ass in gear now.

Here’s hoping Kudos 2 sells as well as Democracy 2 did (or better!). That would keep things ticking along.

Playing catch-up

So much has been going on. I did a podcast interview thing as part of this:

http://savygamer.co.uk/2008/08/savygamer-podcast-episode-2.html

Then there was another interview here:

http://insidergamersloop.com/?p=437

Then i joined a tech podcast thing here:

http://saunderslog.com/2008/08/20/squawk-box-august-20-iphone-vs-n-series-smackdown-and-talking-piracy/

And there’s another interview today hopefully, plus some stuff for a UK newspaper, hopefully Saturdays Guardian. I also have been bugfixing in Democracy 2, some pesky bugs I can’t believe I missed. Plus I’m trying out a new payment provider right now. All this, and I saw the stage version of Mort last night. Eeek.

I have got SOME work done on Kudos 2, and hope to get a lot more done today and maybe the weekend.

Everything is changing

It’s been a busy few weeks. The whole debate over piracy basically swamped me for days (and it’s still having repercussions now), and it’s lead to all kinds of positive changes. Obviously the big one was taking DRM out, and the kudos price drop, and this will be followed by some demo changes and similar stuff later on. One of the other changes was that I got a lot of (brutally honest) feedback from people who had one or another criticisms of my site, my order process and my games.

To be honest my site isn’t anywhere near as good as it should be. I’ve been tweaking it the last few days (I’m the web designer and webmaster too), starting with the main page, and I think it’s a bit better already.

I also changed the site from sharing a server to having its own dedicated physical box, which took ages and involved a lot of learning some linux stuff to set up the site properly, debugging email problems etc. That all takes time.

Then finally, there was attempting to address the issues people had with my order process. I basically have 2 problems here:

1) People don’t trust the payment provider because they haven’t heard of them before and

2) Regardless of fraud protection, legitimate customers are annoyed at the occasional processing delays in ordering games.

Now I *thought* I fixed this today, because I found a new payment provider which seems to entirely address the second point. HOWEVER, I now hear that my current provider may be working on implementing amazons one-click payment system (complete with using amazon accounts). This is VERY tempting.

So right now I’m undecided, whether to switch to the payment provider that offers smoother fraud checking, or stick with the one that will put amazon in. Of course, the problem is, all of this waffle takes TIME, and none of that time is going on game design and coding. So tomorrow, I’m going to ignore it all, and just work 100% on testing, coding and design for Kudos 2.