The making of shadowhand This is something I have never done before, but thought would be really cool, plus we had fun doing it, and I know some people are very interested in how games are made, and who makes them… Next week we release Shadowhand, by Grey alien games, and a few weeks ago we got together and made a little ‘behind the scenes’ video interviewing Jake & Helen about why they made the game, what the challenges were, and what the process of making a game in this style is like. I’ve been play-testing the game for the last few evenings and its madly addictive, and incredibly well designed. it makes me realize how sloppy my own games are, even though I have a bit of an excuse right now because Production Line is still in early access…. Anyway I think the game will do very well, and I hope it does well enough that Helen and a pretty stressed looking Jake get to breathe a sigh of relief once the game is released next week. Here is the video in all its glory: And if you are thinking of picking up the game, you can add it to your wishlist using the link below. Its also a very laptop-friendly game, so if you are looking for a cool lightweight but cool game to play on the bus/train etc, its absolutely ideal.