Game Design, Programming and running a one-man games business…

Fun with investing

Soooo.. I’m a bit of a fan of financial management and planning. I know…I’m a veritable babe magnet. I basically enjoy financial decisions, or to put it in stock-market terms ‘gambling’. To this end, and partly because I used to work in the city on and around city trading floors (in IT), I’ve always dabbled on the stock market a bit.

Like most investors I am an absolute mess of jelly-like emotional irrationality. Unlike many I’m aware of it, and try to manage it. I *TRY* to sell losers early and let winners ride. believe me it is HARD, but I am getting better. In the last few years I’ve actually analyzed my performance more than usual, with proper spreadsheets and so-on. its amazing BTW how hard share trading sites make it to work out if you have LOST money overall, or what your annualized ROI is. Obviously a lot of people lose money and they don’t want their customers to notice.

I have an ISA and a dealing account, and also positech invests too. When I look at my snazzy spreadsheet it tells me that my annualized return (ie: calculate every day I have had with each penny in the account, get a total of day*pennies, then divide by 365 days, and look at the gain/loss) is…. *drumroll*

8.88%

Thats for my company account. My personal account does better at 9.88%. My other account is definitely lower, maybe even a loss, but it involved transfers of really old investments and I don’t have accurate data for it.

So is 8.88% pretty good? This is starting on 1st December 2014, so lets look at the relative performance of the FTSE and NASDAQ since then

FTSE: 0.451% (climbed from 6656 to 6710 over 656 days)

NASDAQ 6.1% (climbed from 4725 to 5244)

So whoohoo! I am the next warren buffet etc. Maybe…probably not. Firstly, thats far too short a time span. if we look at ten years the FTSE has grown 1.4% a year (still shit, but better than my short sample). At 20 years its actually less (0.76%). Clearly a simple FTSE tracker is fraught with issues, just check the chart:

ftse

So how am I beating it?

Well I’m picking a mix of funds, corporate bonds, individual shares and ETFs. My big winners (really big) so far are Tesla, Facebook & the robotics ETF (ROBG). These have done well. Also my funds, specifically Global Equity and Asian Income have done well. I also do ok with a Bangladesh pharma company (Beximo) , Intel, and national grid bonds. Obviously I have had disasters too. ITV was one, A Ukrainian iron mine was another, Devro (sausage casings) another, and I’m badly down on Go-Ahead group.

I probably check my shares once a day, trade maybe once a week to ten days. A rough breakdown of investment types within my shares:

allocation

 

So how does this compare with other potential investments? because I love spreading the risk, I have invested over the years in some other stuff. Publishing games, Peer-to-peer lending, renewable energy and simple flat-rate bank accounts and term-deposits. Here is my geeky analysis.

investment ROI Risk
Cash Deposits 0.25% Almost Zero
Fixed Term Deposits 2.0% Almost Zero
Share dealing 8.88% High
Renewable energy (20 year term) 7.70% Low
Peer-to-peer individuals 4.9% Medium
Peer-to-peer companies 6.7% Medium

Obviously there are other considerations. I can’t lock away my savings for 25 years, what if my games do badly and I need money next year? P2P and Renewable energy stuff locks me in long-term. the Fixed term deposits are shorter but not so good. Theoretically all my shares are immediately liquid, but maybe not at an ideal price. However, given an 8.88% return I’m prepared to accept that. Something that is immediately clear is that cash is for suckers. Business savings accounts are a complete joke.

Although I sometimes come across a bit Jordan belfont, I’m not really, meaning that a lot of my ‘business’ and ‘investment’ decisions are actually moral and personal ones. There was NO business case for Democracy 3:Africa (A game that broke even this week, meaning so far I have earned almost nothing, and will hopefully make 10% ROI on it in the long run). My motivation for P2P lending is partly to undercut the bastard banks and payday lenders. My motivation for renewable energy should be obvious. My share dealing is all either ethical funds or shares picked by me. No weapons, no tobacco, no oil companies or airlines.

But anyway…to bring it back to gaming, how does all this compare with investing all the money in games instead? I’m a publisher too right?

ROI on Democracy 3:  1,215% assuming no salary for me.

ROI on Democracy 3:Electioneering:  21.24% assuming no salary for me. -64% if assumed decent salary.

ROI on GSB2: 64% assuming no salary for me. Equiv income of $24/hour.

ROI on Democracy 3: Africa:  1.24%

So yeah…Kinda variable. Note that these are the stats I have to hand. Redshirt & Gratuitous Tank Battles did not set the world on fire, but made decent money, but the ROI is not really up there.

Putting it all together: Games *can* be a good investment, or a great way to set fire to a pile of cash. *it depends*. Looking outside gaming, either learn to stock and fund-pick carefully, or invest in a wind farm.

What really *is* networking anyway?

I was in the far-off legendary city of London for 2 days recently.

london

I had been invited by the clever people at UCL to take part in a half day workshop, plus evening ‘debate’ on the role of Video Games in Democracy. Naturally this is totally in my wheelhouse as they say in America, so it was something I could attend and not feel like I had no idea what I was talking about, which is always a blessing. One of the good things about attending an event like that, and being on a panel, is that people know who you are and others introduce you, and frankly thats half the work done when it comes to networking. This is pretty much why I give talks, and take part in panels, because I’m a lazy coward who is shy and scared of meeting people. Mostly.

Networking is nothing new, its not like it was invented by linkedin. In fact some would say it was way easier and better before linkedin. To an English country gentleman such as myself linkedin is kinda crass. ‘I’d like to invite you to my professional network on linkedin’ is way, way too obvious and blatant. it really obviously means ‘I am hoping you can further my career and make me money’. To my mind, Linkedin is to networking what Tinder is to relationships. I was young and single before tinders time, so maybe I have an old fashioned view of things, but when I was young, you met people in bars, or at friends houses, or at a gig, or wherever. You chatted to people about random stuff, got to know them in a roundabout kind of way, and if that led to a relationship, physical or otherwise…and thats just natural and normal and feels…human.

In the same way that Tinder and stuff like that (from what I can tell) is basically scrolling through a list of potential sexual partners and pressing buttons, Linkedin is exactly the same thing but with business partners, and it feels to me just as soulless. There are probably algorithms that take the whole swiping and saying ‘hi’ in an app out of the hands of real people, and probably algorithms that do exactly the same through a site like linkedin.

In short, tinder is outsourcing romance so you can fuck someone. Linkedin is outsourcing your personality so you can make money from someone.

linked

I don’t want to be added to anybodies professional network. I believe in free markets. You aren’t getting my business as an advertiser, or work for me as an artist because you have a database entry that reminds you the names of my cats or to make small talk about solar panels. That won’t work. In fact, its AWKWARD to work with people who you have a close personal relationship with. I actually do like a bit of a firewall between work and play. I never do business over the phone, I don’t need to ‘catch-up with’ or ‘have a courtesy call’ with anyone. Catching up and courtesy is for friends, not a business thing.

So networking is a minefield really. I’ve met some really nice people in this industry, some of whom probably are beneficial to my career, but its definitely a secondary thing. One of my favorite things about GDC/Dev days is meeting up with some really cool interesting people I’ve met in the industry. The VAST majority of them are in zero position to help my business or career. In fact technically most of them are technically competitors, but I don’t think like that. The truth is, many indies work alone, and being able to hang out in some sushi restaurant somewhere and chat with a whole bunch of people who know what you are talking about is just really refreshing.

So…yeah…networking. What is it really? should I do more? I have no idea. I’m going to steam dev days, and there are a bunch of cool people I’d like to bump into and chat with. Theoretically I should be working my way through a master plan or professional schmoozing that ends with me playing golf with Gabe Newell…but thats just kinda weird to me. There probably is a difference between schmoozing your way to the top and sleeping there, but they are in the same kinda zone in my mind.

So in conclusion if I say hi and suggest grabbing a coffee with you at some industry event, its because I’m being friendly. I’m almost certainly not doing networking. I’d feel silly. Also buying me a coffee won’t get your game published, sorry :D

Re-thinking early access

When steam started doing early-access, I was not a big fan. I disliked the whole idea. To be honest, it sounded like everything I hate about kickstarter, in the ‘selling future promises’ style. There is a common phrase among older, grizzled game devs, that goes something like this:

“I’ve finished the first 90% of the game. Only the last 90% to go”.

In other words, getting something that looks ‘ok’ and plays ‘ok’ and runs ‘ok’ is fairly easy. Finishing something that is reliable, bug-free, polished, and high-performance is MUCH harder. There are a LOT of unfinished games out there. To make my concerns even stronger, it came around the same time as unity became widespread and everyone and their dog was releasing their first unity game. Behold, a huge swathe of ‘early access’ games that are basically a stock terrain engine, some stock 3D Models, some stock sound effects and a lack of anything new but its ok…amazing new features have been promised and will show up one day! In the meantime, we want your money…

I dislike anything that promotes making promises you can’t keep, or that makes game development look dishonest. We are already plagued by gamers talking about ‘greedy devs’ despite the fact that 75% of us are struggling or in debt:

74

The last thing we need is more excuses to tarnish game development as a field full of broken promises.

But…

Over time I have re-evaluated things. A case that stands out to me is prison architect. I think they handled early access superbly. In the early days I thought ‘how the fuck can they get away with charging so much for an unfinished game?’ and yet they did, and they developed a core fan base. And as the weeks and months and eventually years, decades and aeons went on, I’d regularly bump into the introversion crew, tease them gently about the game *still* being in early access. Every time we met I was selling a different game, they were continuing to promote and sell the every expanding, ever growing Prison Architect. Eventually it made its way to release, and has proven to be a well known commercial hit.

pa

High sales figures and vast piles of cash are great, but hardly the main motivation for most devs. What encouraged me more about the PA story is the way their relationship with the buyers seemed so close, and so good. I was slightly nudging in this direction when I took pre-orders and offered beta play for a few of my games, but nothing like on the same scale. I’d offer beta copies in the last month (or two) before release. That was nothing like early access. As a result, I’ve shipped games that had bugs, and far far worse, poor design decisions.

The truth of the matter is this. I am not a particularly good low-level game designer. By low-level I mean the stuff about how each mechanic is implemented, what level design looks like, what the cost of each unit is, or how many options of X and Y the player has. I’m probably about average at it. Nothing remarkable, nothing clever. I’m good (it has taken me about twenty years to realize) at two things:

  1. Coding really complicated bespoke engines and simulations from scratch and
  2. Top level ‘big picture’ ideas for how a game will work, and feel.

Given this slow realization, I reckon early access might be awesome for me. I know what my next game will be called, what its about, and generally what the art style will be. Its ‘sort of playable’ right now. I think its shaping up really well. But should there be X options or Y options? should feature A be prominent or optional? Does it need procedural maps? does it need difficulty options? does it need a minimap or a ‘schematic’ view? how much should tech-trees be part of the game? how much focus should there be on the money side?

I’m not sure yet.

And this is why I intend to do something ‘like’ early access. More like introversions model than the normal steam system. I’d like to keep things small and community-like before appearing on steam, at least until a lot of the early stuff is worked out. I may even start my whole early access thing with some *shudder* coder art in there (as placeholder). There probably wont be music, and placeholder SFX. When a game goes into Early Access on steam, too many journalists and gamers treat it as ‘released’ and start to form judgements about the final game. I’d like to spend a lot of time with me coding and implementing stuff whilst having an honest open dialog (probably through this blog) with the kind of gamers who would be interested in the game, to work out how it should develop. I quite enjoy video blogs now and would enjoy doing regular video progress reports on the game as it develops.

Part of me is even thinking about making the game a negligible cost during EA. There is nothera part of me considering making it free, and supported by DLC. Everything is up for re-evaluation. Whatever happens, it should prove interesting.

 

The other kind of silicon valley tech bubble

We often read talk about how there is a ‘tech bubble‘ or more accurately ‘another tech bubble’. People with long memories can recall the insanity of boo.com, and then look at current valuations for airbnb and uber, and wonder if there is another day of reckoning coming. Maybe there is, or isn’t, I honestly have no idea. There is however, another ‘bubble’ issue with silicon valley, and in some ways its both more worrying (for what it says about society) and more destructive (for whom it hurts). To explain the bubble, I need to talk about my car, and its autopilot features.

I am stupidly fortunate enough to drive a Tesla Model S, with autopilot. It is AWESOME. Its by far the best car I have ever owned. I love Tesla, I have Tesla stock, I believe in the company, I have a Tesla T-shirt, I’ve read that book about Elon Musk, I am a Tesla fanboy. Autopilot is amazing, and cool, and awesome, and worth the money. Now let me tell you why it is completely oversold, overhyped and rubbish.

tesla

Autopilot does exactly what its advertised to do. On a motorway (highway to you Americans), its basically a self-driving car. It is pretty flawless at staying in lane, steering, and changing lanes, and the ‘Traffic aware cruise control’ is awesome. On smaller, but good quality wide A-roads, its also amazing. Its very, very good at what it does. The trouble is, all the things it really sucks at are very interestingly all the things you don’t get much of in Silicon Valley.

Autopilot is bad, even maybe a bit dangerous if one side of the road is unmarked with lines, has no kerb, and a hedge. It hugs the side of the road way too much in that case. Its not very good in heavy rain, where you have dirty roads and muddy roads and the lines are obscured or just not even there. It doesn’t like cars parked on the roadside. It is absolutely useless / dangerous if it encounters a roundabout (mini or otherwise).  None of these are surprising to me, none of these are a problem. I drive with autpilot on maybe 20% of the time (at most). (By the way, I live in a tiny tiny village in rural England.)

magic

So far, so good. The problem is, lots of the tech/money people in silicon valley seem to think driverless cars are imminent. No Fucking Way. A car that does 95% of your motorway driving? Sure. A car that maybe does 90% of your driving in general? Sure. But a car that does 100% of your driving and you can read a book? Not now, not soon, not for a lot longer than people think. The trouble is, if you live in Silicon valley, you commute from your home with a garage, drive along highways and wide open US roads in California sun, never encounter a roundabout, never get stuck behind a horse, never see a road that has the remains of straw bales scattered all over it to cover horse crap…never encounter any of the 1,000 other ‘anomalies’ that I see on my roads every day…then sure! Self-driving is imminent. And those hedge fund managers who live in ‘grid-layout’ new york will agree with you too. The car industry as it was is DEAD. All cars are about to become robots.

Fucking hysterical.

The most dangerous thing in the world is to think that everyone lives like you, thinks like you, and wants what you want. That way, you start to disregard whole areas of thought, whole groups of people, and become insular, closed minded and prejudiced. The vast majority of non tech people I know do not give a DAMN about self-driving cars. They want cheaper rent, more stable jobs, better pay. They are happy if they can afford *any* car. The idea of lusting after a self-driving one is a laughable past-time for the super-rich.

Leave this problem with cars and it doesn’t matter. I think it leads to over-optimistic tech stock valuations, but that’s no big deal in the grand scheme. The problem is the ‘driverless cars are here’ cries are a symptom of a wider problem. Most of the people with big financial clout are living in a bubble, where the only concerns they understand are the concerns of *people like them*.

Here is a shock: My phone is cheap enough, light enough, and has enough features. My laptop is thin enough, light enough, and has enough features. By the way so does my car, so does this desktop PC, so does practically everything I own. I have some fucking virtual reality goggles for crying out loud. if you ask me what is *missing* from my life, I’d have to start dreaming up some really crazy stuff. maybe a self-filling voice-activated kettle?  errr maybe it would be nice if my TV was voice activated. errr…

And this is dumb as hell because there are VAST swathes of people out there who can rattle off their top needs with no problems. Ask a Syrian refugee, or someone in a country with no running water or mains electricity what their needs are. or better still, don’t even go that far, just walk outside your luxury office with its canteen with pastry chef and neck massages for all staff, into the streets of San Francisco and ask someone homeless what they want. I doubt they will start talking about how they hope the iphone 7 has a new headphone connector. Its not going to make their list.

homeless

I get the economic argument. Homeless dude and Syrian dude have no money, whereas I do. So you try and sell me a new phone to replace last weeks phone. I understand the maths. I understand that trying to develop a business model where you can provide goods for people with very little money is REALLY hard. But the tech elite keep telling us how clever they are. If so, you guys can do it. You just need to step outside your silicon valley bubble and take a look in the real world. Thankfully, and ironically given this blog post, the one guy who seems to ‘get it’ is actually Elon Musk. The Model S was a stepping stone to the model 3, and I fully expect the cars to get cheaper and cheaper until *shock horror* they are available to ordinary people. My question is… where is the Elon Musk for food, for housing? for education? It seems like the ‘real world’ problems of access to education, clean water, food, shelter, are ‘too dull’ or maybe just too boring for the tech elite to bother with. That doesn’t need to be the case, they just need a little imagination. And if the only thing they can possible invent is a slightly thinner, slightly faster phone? then how about just paying the fair share of corporate tax, and let the government use it to do the ‘dull’ work?

By the way, if you do happen to be a tech-elite type, and feel bad reading this, you can build a whole school in cameroon for about $25,000. It’s easy.

 

Say hello to Ryan Sumo at PAX.

So… PAX is coming up. I have never been. I will go one year, maybe. I don’t fly a lot due to some insignificant concerns. Anyway…Positech sort of has a ‘presence’ there this year because a game we are publishing (Political Animals) is in the ‘minibooth’ bit of the Indie Megabooth.

If you are at PAX, you will be able to see (and play!) political animals on Sunday and Monday (4th-5th). It is worth your time. We don’t publish many games (PA will be our fourth published game, the others being Redshirt, Big Pharma and Shadowhand), but we get a LOT of pitches (roughly one a day) and the games are mostly forgettable. We don’t publish clones, generic games, or games without an interesting twist. Political Animals meets all of our criteria. Its a political strategy game like our own Democracy, but nothing like it in terms of gameplay. It is an election game, rather than a government game, it has a cute and funny design, and it focuses on corruption more than any other political game I am aware of. Plus the characters in it are awesome.

The team also has serious pedigree. I first met Ryan (in fact the only time so far!) at a game show where we was helping to man the Prison Architect booth, as he is the art genius behind the style that helped sell ten trillion copies of that game. As a result, Political Animals has a fantastic style to it. The only problem is both games are abbreviated PA. Bah.

Anyway, its an election year in the US (and also was in the Philippines, where PA is being developed), and a great time to be making a game on the shadier side of politics. Modern politics in the US and UK and Philippines makes Democracy 3 look like some idealistic dreamworld born out of a posh school debating society. I am hoping PA gets the attention it deserves, but as ever, this is increasingly tough. There are an insane number of indie games, and only so many press. maybe even fewer press.

So…

This is what Ryan looks like:

ryan

He will look more tired and jetlagged when you see him. Go talk to him, ask him about the game, and try the game. PAX is all about player feedback, so if it sucks, we want to know. if its confusing, we want to know, if its AMAZING, we want to know. Do try and find time to give it a try. Like I say, its only on the Sunday and the Monday.

Also…other devs, and press types. Invite Ryan to things. he is a nice guy, he is a great guy to interview! he will be able to tell you hilarious anecdotes about prison architect! (or make some up). He probably has things to say about Philippines politics! He is someone you should have at all your cool indie parties. He is @RyanSumo on twitter.

Ryan & co will also be at EGX in London, but if you are US press, this is your ONLY opportunity to interview the makers of the best political strategy game coming out before the election. Go do it!