Game Design, Programming and running a one-man games business…

Production Line blog:#11 The motion-captured cat edition

I apologize in advance for this. I am normally less easily amused. Maybe. This is in no way an attempt to distract attention away from my failure to have many big ticket features to show off this week:

Next week might be more noticeably ‘different’ because I have grand plans to get some ‘expandable lots’ in the game. That means your initial factory size might be 30×30, but it will be bordered by a bunch of additional lots of different sizes which you could take over (thus increasing your hourly rent costs). I think a lot-based system is more interesting than the standard ‘$x/square meter take whatever you want approach many tycoon games use. This is a real-world concern. How often are you able to phone up the farmer who owns the field next to your factory and specify exactly how many square feet you want to rent next year? That sounds way too easy :D.

Hope you enjoy this rather stupid video of dubious informational content.

For those interested, you can find out all about Production Line Here.

The new inequality wont be downton abbey. it will be worse

A lot is written about coming increases in inequality, driven mostly by technology. Basically robots will replace almost all low-income and middle-income jobs, leaving a society where wealth accumulates with those who have access to capital and an understanding of high-technology. In short, those who own the robots will own the future, and everybody else is fucked.

This is bad news for the vast majority, and comparisons are often made with previous instances of inequality that have led to civil unrest, revolution, or just plain old suffering. However, I think this time it will be worse because it will be perpetual, and for two reasons.

Reason one: Poverty wont be too bad.

That sounds awful, but what I mean is… “you have nothing to lose but your amazon prime, your netflix and your smartphone” is not much of a rallying call. As technology gets cheaper and the provision of basic services becomes even cheaper, allowing everyone, even the very poorest in society to have a ‘livable life’ becomes almost trivial. I’ve already seen this in my lifetime. My grandfather had an outside toilet (basically a shack) a black-and white TV and a house with no kitchen at all (he built one from spare building material he swiped from sites when he worked as a builder). His house had only a tin bath, no telephone (obviously), and was tiny, even by modern standards.

These days that would be awful, and he would be considered to be living in poverty, eligible for all sorts of benefits etc. In other words, life for people on my grandfathers level of income is vastly better now than it was then, and even back then, we had no workers uprising. I simply cannot see any revolution or popular uprising from people as long as they have facebook, food, a warm house, TV and a smartphone. People now have too much to lose.

Reason two: We won’t know any poor people (or maybe rich people, depending which group you are in).

We may think that situations like downton abbey show inequality at its worse. The rich landed gentry living a life of luxury while the poor servants live a life of near poverty and servitude, but there is actually something very beneficial they had which increasingly we are losing.

They had integration across income levels. Lord Grantham may well consider himself vastly ‘superior’ to his butler and his valet, but he chats to both at least ten times a day. he knows his butlers personal opinions, his concerns, and his thoughts. Ditto, the butler and valet know what troubles Lord Grantham has, how he feels, what he cares about etc. They all live in the same house, albeit in very differently furnished rooms.

In other words, even in a land of masters and servants, there is human contact, maybe even some understanding, some empathy. It really matters where we have personal *human* interaction with people. Its very hard to ‘dehumanize’ people we know really well. Racism, Sexism, Classism, whatever form of exclusion you name, it all relies on keeping ‘the others’ at arms length. This is why religious extremism tries to separate people from outside influence. Its hard to be a suicide bomber when most of the people you will blow up are people you feel like you know and understand. Its no surprise people didn’t like the idea of ‘marrying down’, it blurred the important distinction between ‘us’ and ‘them’.

Shockingly, I recently realized I don’t have any close friends (who I see weekly or monthly) who are non-white, nor any who are gay (to my knowledge). This is quite a shock to me, but its true. Also…an increasing number of my friends work for themselves, and are fairly (or considerably) financially successful. In other words, increasingly I seem to associate with ‘people like me’. We all see this as a problem with social media, ‘blocking’ and ‘share with friends’. Admit it, how many of your friends hold strongly different political opinions to you? Now more interestingly, how many of your friends earn more than four times what you do? or less than a quarter of what you do?

As technology increasingly dominates our lives, we no longer integrate with people across financial boundaries. I do most shopping through amazon, never meeting even a cashier, and even when I go food shopping the UK has a fairly strictly defined stratification of grocery shopping destinations by income level. Restaurants even get graded online as £ ££ or £££ to ensure you pick the right one for your income. Cars are now cleaned by robots, soon even taxis will be driven by robots, and parcels and post even delivered by robots. How much random interaction with people not of your choosing will you have in 2020?

A lack of interaction with people from different groups means a lack of empathy for those groups. The age of the hyper-rich and the relatively poor majority is coming, and if we expect the hyper rich to care about anyone else we have to wonder how they will even understand the rest of us if we never meet them. Even their few remaining employees will be bussed in to work to avoid contact with the masses. The new Mr Carson or Mr Bates is a robot or a disembodied AI voice, and the new Mr Grantham won’t care.

An age of huge inequality and technological isolationism is coming, and I cannot see it ending any time soon.

 

Production Log Dev Blog#10 Level Editor and Upgrades/Font change

You may have thought I’d give myself a week off doing video blogs for Production Line, but you would be wrong. That line of thinking leads to failure, mediocrity and generally not succeeding, whereas doing it anyway is more in the tradition of Elon Musk and other stupidly ambitious people…so here we go.

To be fair, it is a day late. A lot of tiny things got fixed, mostly calculation bugs  and GUI layout stuff. The whole GUI style is very much placeholder, but I’m deliberately prioritizing design and gameplay, the GUI can get some shizzle later. I think most Sim/Tycoon gamers are far more interested in mechanics and balance and features than they are in shiny stuff.

My big dilemma, (But I think I’m sorting it as I type), is to whether upgrades should be things that happen to existing slots, of stuff that unlocks *new* slots. I think a goods compromise is to do a bit of either, when it makes sense. For example ‘leather seats’ and ‘heated seats’ are definitely an upgrade to the existing ‘fit seats’ slot, whereas ‘satnav’ is more likely something that gets installed as a totally new thing in a dedicated slot. This might lead to some confusion on the part of the player, but as long as I explain that some research unlocks new upgrades, whereas others unlock new slots, that should be simple enough.

The big problem is do I allow the player to do stuff like ‘heated seats’ before they have unlocked the dedicated ‘fit seats’ sub-slot. I am thinking maybe no… you have to have broken down the production line at least as far as ‘fit seats’ before you can get the option to fit fancy ones…surely? What do you think?

Democracy 3 raised $15,166.92 for War Child

A while ago we announced that from 21st November to 2nd December, all the Democracy 3 revenue from steam (including DLC etc) would be donated to war child. We finally did the maths and the total we are donating is $15,166.92. Yay! Biog thanks to everyone who continues to buy this game, and to Wayne Emanuel from War Child who talked me into doing it (I didn’t need much convincing tbh). For those people wondering what on earth War Child is, its a charity whose mission is…

To protect, educate and stand up for the rights of children caught up in war. 

I often feel guilt at having such a cushy life, sat in a nice office in the countryside in a country that hasn’t been invaded since people invented guns, having never faced real poverty or the threat of violence. I can’t imagine how it screws people up to witness war as children, let alone to lose friends and relatives to war. I know we all like our war games, I still play Battlefield One most days, but lets not forget that war isn’t just movies and cool games, but something that continues to blight peoples lives, especially in Syria right now.

Anyway…enough preachy stuff. We raised $15k, which hopefully helps quite a bit.

In other news, all our games are discounted by various amounts in the steam sale. Maybe a cute game about animals and politics will tempt you this festive season?

Happy Christmas.

Where did the extrovert game devs come from?

To cut a long story short, personal interaction with me can be pretty random. Some days, if you meet me I will be confident, outgoing, friendly. I will smile and shake your hand. I will probably be very sarcastic (tis my way…) and make jokes. I will try to be helpful. Other times, depending on the circumstances, I may be VERY shy. Its very unlikely I’ll start a conversation, or have much enthusiasm for keeping things going. At a lot of social events, if I haven’t seen someone I know within 10 minutes (max) I’ll leave, even if it took me an hour to get there.

Generally, when it comes to business, I far prefer email to all other forms of communication. I don’t need to meet you to sign a contract. I don’t even need to speak to you. Email is perfect for me, its excellent in all ways. Ironically, in groups of people that I already know, I can often be gregarious, maybe even loud. It is sooo random.

I do muse if people who are like me are naturally biased towards becoming programmers, especially in games. Games programming is about creation, and creation is about control. I wouldn’t choose to create a situation I didn’t want, or people I didn’t like, or locations that freak me out. As a coder, I have total control over the entire world, the entire ecosystem, I can see what everyone is thinking, because I coded their AI.

For a long time, I got the impression that almost all indie developers, and maybe most game developers in general were people like me. Quiet people. people who didn’t draw attention to themselves. hard workers, but the quiet studious types who beaver away in some dark corner of a room somewhere learning C++ or developing a game engine. In short…people like this:

Then after Indie Game:The movie came out, indie became cool, and it seemed the total opposite happened. The last game conference I went to, I recall seeing some distressingly stylish and attractive and confident young game developer strutting the stage with a headset mic on, behaving like he was a veteran of TED talks. What the hell happened? Where did all these extroverts come from? Maybe I am wrong, and being superficial about it. A friend told me that a famous game dev (who I’ve met a few times) is NOT AT ALL as outgoing and confident as he appears at shows, its all an act. if so, its a good one. Is that the case for everyone? Is there some genetic link between being an extravert and making a retro puzzle platformer game in the same way there seems to be between introverts and simulation game coders? (molyneux excepted). Modern game devs seem to be more like this:

FWIW, if you ever saw me give a talk, it was likely this one at the GDC rant (its the biggest audience I spoke to I think, maybe tied with steam devs days #1 marketing talk). Here is the talk:

I was so nervous beforehand you have no idea. I actually thought I might vomit. No, you can’t tell (hopefully), but there you go. Maybe we ARE all faking it?