Game Design, Programming and running a one-man games business…

Production Line coming to Early Access on 18th May Teaser Trailer released!

Its official! We now have a teaser trailer for Production Line:

Also…We are planning on releasing to steam Early Access on 18th may, at $15.99. We will be releasing the EA build to our alpha customers soon, probably a few days before that, and adjusting the price up to match. The new build will have a new car model 9compoact) and some other cool stuff :D. This means that I have got all my steam keys set aside for the pre-order customers (yay!) and also means I can embed cool widgets like this:

Which is all jolly exciting :D

From a business POV, it means that I start to find out how many people who want the game have been putting off trying it until its EA release (no matter how many times I mention it, people don’t seem to believe they get a steam, key when it comes to EA…) Hopefully this means a tidy jump in sales, but as it’s already got >9,000 pre-order players, I’m feeling quietly confident it will do ok in Early Access.

Of course this also means I need to get off my backside and send out some press emails to announce its EA release, and that then opens the floodgates to all the spammers and scammers with their popular youtube channels of 6 viewers, or the many claiming to be the likes of pewdiepie, who mysteriously cannot afford a $15.99 game… Ho hum. Part of modern game release process I guess…

This also signifies that I think the game is ‘good enough’ at its current state to be considered an Early Access title. Feedback has been really good and people assure me it was already good enough on day one, but I’d like to surpass peoples expectations rather than just live up to them.

Releasing to EA will no doubt swallow up a lot of time dealing with new tech support questions and how to play questions etc, which may slow the pace of new features and bug fixes slightly, but hopefully not too badly. I already have the compact car body done, tested and in the game ready for the next patch, so I’m kind of ahead-of-myself. Plus its pretty close to ‘GUI refresh’ time, so there is lots of cool stuff coming.

The next two weeks will be nerve-wracking no doubt. I just hope the game gets picked up by some games press and gets some twitter/reddit/facebook love.

In the meantime you can still grab a copy using the humble widget:

The global inefficiency stockpile

Inefficiency really annoys me. I see inefficiency almost everywhere I look. I guess as a coder, I am on the lookout for it, as it makes the product I sell worse, but that has hugely spilled over into my observations of life in general. It seems that inefficiency is accepted, tolerated, in some cases even encouraged by almost everybody around me.

In the UK, members of the house of parliament can only vote if they are inside the walls of the palace of Westminster. To do so, they have to all walk out of a special room, then walk back into it through one of two doors, while people in stockings and buckled shoes count them. I am not kidding. Its 2017 and we are talking about sending people to Mars and strong AI, but our country is run by people who think walking through a door in a queue is the best way to record decisions. We defend this gross inefficiency as ‘tradition’.

If I want to send a payment to another country in another currency, my bank either wants a phone call, a fax, or a physical letter. Why does the fax machine even exist? Its like amazon sending you your orders by canal barge. Its 2017. Lets kill the fax machine stone dead. it should not exist, in any form, under any circumstances.

To charge my car at a non-tesla point I have to use the QR code reader on my phone, enter the last 3 digits of my credit card number, please 3 or 4 confirm buttons, and THEN plug my car in. Did I mention its 2017?

I am not a superhero with fast reactions (although to be fair I did once beat a ‘professional cowboy’ in a speed-draw gunfight) yet I can open a new browser tab to googles homepage and start typing my query before that tab is rendered and the search box has focus. How is this possible? My Blu-ray player takes actual seconds to power-on to the state where it can eject a disk. Actual seconds.

The vast majority of traffic lights in the UK and dumb systems that are not traffic aware, and not able to adjust to changes in traffic flow. Right now tens of thousands of citizens are sat at a traffic light that is red for NO reason. The same inefficiency is pervasive throughout all common goods and utilities. We have ‘peak’ times on trains and buses and roads because we all decide to work at the same time, and everyone drives to work with 3 empty seats in their car, and nothing in the luggage compartment.

Every time an empty van drives anywhere, its an inefficiency. Any time someone waits in a queue, its an inefficiency. Every time you pick up the phone and it has a queue, rather than a ringback system, its an inefficiency.

I reckon on average, a UK citizen is ‘efficient’ in what they are trying to accomplish whilst awake maybe 20% of the time. 80% of our time is literally wasted, thrown away. We queue to buy food, we queue to speak to the bank, we receive telephone calls and post instead of email. We sit in traffic. Even people sat at a desk all day theoretically doing productive work are incredibly inefficient. How many people know to use CTRL+C, CTRL+V, WIN+F, CTRL+HOME, ALT+TAB and the thousands of other productivity tips? How many people who need multiple monitors don’t have them? or don’t know how to use WIN+UP/DOWN/LEFT/RIGHT to organize their work?

How efficient are you?

 

And expand this out to the whole world. How much time is wasted with millions of people fetching fresh water by hand because we haven’t installed piped water to their homes? How much time is wasted because people have not got the education to grow their crops efficiently, to do their work efficiently? How many people are still using 1970s technology in their day-to-day lives. Imagine a world where we all operated with efficiency all the time. No wonder the vulcans beat us to lightspeed.

 

 

Production Line Update 1.17. Not long till Early Access

Here is the latest dev blog video for Production Line:

I’m getting close to Early Access, with the only limitation being that we need a teaser trailer first, which is being done right now. I also have a new car model coming soon, and hope to have some improvements to the GUI (actual proper GUI< not rubbish cliffski coder art GUI :D). I might actually send out some press copies once we go into Early Access. its been pretty low-key PR wise so far, but I’ll have to start making a noise about it at some point :D

Here is a complete changelist:

1) [Feature] New manufacturing slots/research for sensors and servos, and new folder ‘advanced manufacturing’ on slot picker.
2) [GUI] Slot picker now supports folders.
3) [Feature] New upgrade for ‘manufacture lights’ – Directional lights, needs researching. Also Xenon & LED.
4) [Feature] 3x More music!
5) [GUI] Research screen now split into two tabs, horizontal scroll shows only when required.
6) [Feature] Individual slot upgrades can (except robots) be toggled on and off with a click.
7) [Bug] Loans no longer always zero!
8) [Feature] Support for mutually exclusive upgrades (LED/xenon lights are a new example, also sunroof types).
9) [Bug] Hourly interest for potential loans now shown correctly.
10) [Feature] The premium system and GUI for features has been changed completely to make more sense!
11) [Feature] Rarity of tech features is now shown by icons on the R&D screen.
12) [Feature] Alloy Wheels!
13) [Feature] AI now researches (sensibly) technology upgrades and makes them more common and less valuable.

You can grab the latest version by just reinstalling from the humble bundle link (order resender is here). The installer has got 50% bigger due to adding a bunch more proper final music to the game :D

When we go into Early Access I’m thinking $15.99 sounds like a reasonable price. Interested to hear your views on that. In the meantime its still $13:

Brands, reviews and the death of marketing

If like me, you have an interest in tech business and marketing in general, then the name of Scott Galloway is probably familiar to you. he is the guy who gave an excellent talk called the four horsemen and also another brilliant one about the death of the industrial advertising complex. The way he sees things (and he is pretty well informed), brands are essentially on the way out, taking advertising with them. the reason? user-reviews and review-aggregation by platforms such as amazon (and more relevantly to me: steam) means that the value of a brand is no longer what it was. Advertising to build a brand is essentially pointless in an age where you can bypass the PR spin and look at the real data about what customers think of your product.

I find thinking about this to be very interesting indeed.

Essentially you advertise for two reasons. 1) To inform the potential customer about your product and 2) To build up positive associations about your product. I would suggest that 2) is totally dead, but 1) remains viable. There are reasons why 2) can still work, if you are associated with external signalling, in other words your target market for the ad is actually not the customer.

That might sound weird, but its commonplace. Its a phenomena associated with luxury brands. You might occasionally see advertising for a luxury brand you cannot possibly afford, and wonder how the hell it can be targeted so badly. The first possibility is that they are building long term value by hoping that 1 in 20,000 viewers of that porsche ad will one day buy a porsche. that’s true, but they also get indirect value from the other 19,999 viewers of the ad, because they perpetuate the belief that a porsche is driven by winners. When someone buys a porsche, they get a relatively low performance expensive to run and unsafe, expensive to insure car (compared to a tesla :D), but what they are really buying is status, and a projection of jealousy/admiration onto others. This has real value.

Porsche aren’t really selling cars at all. neither are Rolls Royce or Rolex. they sell status and luxury. These things cannot easily be quantified in a user review, so the ‘brand’ still has value. What they are selling is the knowledge that everyone knows you can afford the expensive product. In a way, by buying a branded luxury product you are a time-share owner of a PR team that tells the world how successful you are. its outsourcing of bragging and status.

Thats perfectly reasonable in some ways, I sound snarky but I’m actually not. I have a stupidly flash car myself. Humans are humans, and success is something people like to have recognized. Most scientists *do* collect their nobel prize, most successful business people *do* buy a flash car, most athletes *do* put the medal on the mantelpiece.

When it comes to something like a video game, we can’t really sell luxury and status and bragging rights, although top-tier kick-starter rewards and ‘premium’ accounts do their best. I notice that buying ‘premium’ so I get the DLC for battlefield one puts a little ‘p’ next to my name. I don’t give a fuck, but that P is there because some people will. In this case, you are advertising WITHIN the game. The ‘premium’ feature is so you feel you have a higher status than the other players, but thats still within the ecosystem of already-paying customers. F2P does this really effectively only it includes non paying customers too.

For most game developers, making money from top tier kickstarter rewards and premium accounts isn’t really going to be your bread-and-butter, so is advertising still an option for us?

Absolutely, but you have to be aware of what you are doing. Essentially your advertising exists (and so do appearances at shows, youtubers etc) purely to announce to players that your game exists. You are essentially buying name-recognition, logo-recognition and shelf space. Logo recognition is a valuable thing. lets pause for a word from our sponsors…

…and were back.

Where Scott Galloway is absolutely right, is that for non luxury near-commodity goods, advertising that builds brands is now pointless. Do I buy a Sony TV next or a Samsung? or LG? I don’t give a fuck, and nor should you. I can look at the reviews on amazon/other stores and pick the top rated one. The products are similar enough that I really don’t care. As long as the TV is available, and listed on the store, and *has some decent reviews* it will get my money. In other words, its 100% about the quality of the product. he has interesting points about voice-ordering on alexa that relate to this topic too.

To some extent this is true on steam as well. if I search for indie strategy games, then as long as production line has top tier reviews, and is a quality product, I should do well. The only problem here is that there are a LOT of indie strategy games, and a LOT of them have high reviews. I am hoping to *not only* get some sales from people generally browsing steam, but also from people who actively search for my game by name. Not only that, but I want my name/logo to pop out to people as some game they have heard of, so my game gets clicked on, when other games do not.

Basically, you are either hoping for traffic ‘within the store’ by having a decent product, or you are hoping for additional traffic *to* the store because you have established yourself as a name. I’m trying to drive traffic *to* my game, and am prepared to spend some marketing $ to get people there. Five years ago, steam was sparse enough to make a living from ‘just being there’ but now…not so much. Now you have to drive some traffic that way.

Conclusion? Advertising is changing, a lot. but it might not be changing for you. as a game developer.

 

Production Line 1.16 is here at last!

Wow, this one took a while, and involved a lot of work, but 1.16 is now live. I screwed it up, so if you grabbed it in the first 12 hours or so, re-grab it, as I had a bug that made cars process about 1/10th the speed of normal… ooops. Naturally I did a video talking about the new stuff…so here it is:

I’m really pleased to have finally got a second body type in there (SUV). Actually *doing* this, rather than just talking about it and planning for it had unearthed a huge amount of under-the-hood nonsense that I needed to change, tweak and make more flexible, but the good news is that now the game has multiple body types, adding future ones (we plan on a compact car next) should be a lot quicker and less hassle.

As its a new version, we now have a new ‘priorities poll’, and you can see the priorities of players on my priorities database table on this page. Here is a summary so far:

Which is interesting, and probably depressing for artists and sound effects people, because it shows that for games in this genre, gamers just don’t care about the shiny stuff. What they want are cool systems, lots of options, lots of stuff to play with. And that suits me fine because I am a coder first and foremost, and one who loves complexity, so this is the ideal; answer for me. Because I am aware that this is only a poll of the pre-order hardcore, I *have* arranged for better music (some went in to 1.16) and upcoming GUI graphics revamp, so it wont get completely ignored :D

There will be likely NO VIDEO next weekend as its just before I go on holiday (yes I know…amazing right), but I hope to be back the weekend after to talk about what goes in this week. In other news, if you are a modern tech worker who isn’t getting stuff done you could do worse than read this book. I also found this film pretty funny. BTW Big Pharma is 75% off for a few hours more, and Political Animals is on sale this week on steam.