Game Design, Programming and running a one-man games business…

Are you a potato or a rock band?

Games and game developers seem to be caught in a price war these days. I hear a lot of developers expressing despair over the fact that games are always on sale, or discounted, or sold in bundles, and that ‘big name publisher X’ has just released its new game for 10 dollars, or 1 dollar, or 99 cents, or free!

Understandably, indie devs sometimes worry about how they can possibly compete with this. They worry wrongly, because they are misunderstanding what it is they sell. You might think knowing what you sell is flipping obvious, but it’s not. My favourite quote from ‘what they never teach you at harvard business school’ is from the guy who ran rolex. He was asked about the watch business, and he replied “I have no idea about the watch business. I’m not in the watch business. I’m in the luxury business’. he is absolutely darned right.

Most people making indie games don’t get that. They think their games are commodities, competing against identical other ones, like a potato. But they aren’t. games aren’t potatoes, they are rock bands.
Check this out:

As a clue, the first one a potato. Unless you are some sort of potato fetishist, you don’t know the variety. It might be maris piper, but who the hell cares?  It’s a potato, and we buy them as cheap as we can find them. Now look at the next one. Your reaction is likely

“What a bunch of dorks” or…

“Behold the kings of metal! Real men play on ten!”

But your reaction will NOT be ‘well they are a rock band, and depending on the price of their music I may purchase it, or a Dire Straits / Killers / Police  / Whoever album instead”

In fact, it would seem weird to feel that way about music. And this is how people feel about GOOD, ORIGINAL games. Generic Match-3 games are potatoes, and they will inevitably get sold for the price of spuds. But decent games (look at the premium pricing for COD:MW 2) and original games can charge what they think they are truly worth. They are rock bands. The existence of other bands is irrelevant. There is only one Manowar and there is only one Little Big Planet.

Try to make less potato-like games.

Possible unlock changes

I’ve been considering a few changes to the way stuff is unlocked in GSB. Currently, winning a game with a small fleet earns you honor (based on the margin between your fleet cost and the budget) and you can spend that honor unlocking new ship modules.
In addition to that, you start the game with just one unlocked race (The federation), and you unlock an extra race when you beat every mission on normal, then another at hard, and another at expert.

There are many problems and potential solutions

Firstly, you have to play every single mission before you get to choose a new race, and I suspect people may be sick of the federation as a playable race by then.

Secondly, the survival missions don’t count towards this, which is hard to explain.

Thirdly, some really l33t players earn tons of honor easily, and have nothing to spend it on.

So I’ve been thinking about this a lot, and reading peoples views on it, and I’m still slightly on the fence about how to improve it. My gut instinct is that I should roll a whole bunch of other stuff into the current honor-unlock system. Right now, missions get unlocked by beating the previous mission, and when you unlock a race, you get all it’s ship hulls at once. I could easily make all this unlockable too, and could scale the current unlock prices to compensate for it.

That still gives me the eternal problem that some real hardcore players can unlock it easily, and there is a danger that casual players are stuck unable to unlock parts of the game that they have, after all, paid for.

Ideally, the game would find some cunning way to scale honor so that this doesn’t happen, effectively giving away some bonus honor to any players that get really stuck. OR, I could add some totally superflous crap that can be unlocked with excess honor by the hardcore (maybe slightly different ship hulls, with no gameplay implications, or something else visual, maybe an icon for their profile name on submitted challenges?)

Anyway, it’s not an easy decision.

Gratuitous Wipe Transitions

Many people on the interwebs get very upset that george Lucas uses a lot of transition effects in his films. They may be tacky, heck, they may even be ‘gratuitous’ but I always identify them with star wars, and thus SPACE BATTLES. So how could I not put them in the game? (I’m actually quite pleased with how it looks).

On an unrelated note, those nice people at EliteBastards (yes really), have done a writeup of the game:

Elitebastards.com

I might have some interesting news soon, BTW.

Challenge Browser

I’ve decided to improve the challenge browser for the game before I release it. It looks a bit crap right now, and I’m currently thumbing through a bunch of server browser screenshots from other games to get inspiration.
So far my fave is this one: (overgrowth)
I wish I had a nice html style rendering UI that made this easy. Doing a whole game this size on your own is insane.

Why advertising is scary

I’m starting some very basic ads for GSB, in anticipation of actually releasing it soonish. As a result, I’m fiddling with ad settings a lot. I get quite into it. Modern web-advertising is far far better and different to the classic advertising on TV or billboards or magazines that have existed all these years. You can literally do this with web ads:

“Bid for $0.08 per click for ads of this size on this specific site if the viewers time-zone is currently 7.30Pm – 9.30PM, on a Wednesday, and increase that bid by 10% if they are under 35 years old and reduce by 25% if they are female, making sure they do not see this specific ad more than 4 times today on that specific site. Only show this ad to English speaking people in New Zealand.”

You might think that’s overkill, but the thing is 99% of your competitors are big companies (measured by ad budget) and they ALL have people dedicated to getting those settings right. Ever wondered how the hell you see EVONY ads everywhere? How can they afford it? They can’t, but if you are aged 18-40 and visit gaming sites on weekday evenings, that’s a much more affordable niche to bombard.

So we establish that ads are VERY targetable and configurable, but why scary? Because they work. Seriously. I know everyone thinks they don’t and that we are immune, but trust me, you are not. I used to think that people ‘like me’ were ‘above’ ads, and that because I knew so much about PR and marketing, that I saw through their tricks. Then I read this book.

Advertising works because it affects your brain just like any other input. You probably associate the sound of birdsong with calm and peace, because over many years, when you have heard birdsong, its been peaceful and calm, and so your brain lays down patterns of neuron connections that associate birdsong = calm. This is how you learn EVERYTHING. Including pleasure. The smell of muffins with strawberry jam is associated by me with pleasure because I tend to experience the visual appearance of them shortly before I experience the pleasure of the taste. Our whole brains work this way, and good luck re-wiring them.

This is why ads work. They show you a busty supermodel next to a sports car, and your ‘higher brain’ thinks ‘cheap trick’ but your subconscious brain thinks ‘cars are sexy‘. You can’t stop it. It’s literally impossible, if you have physically seen the ad.

This is where it gets scarier:

There is a part of your brain called the amygdala. It gets visual input before anything else, and passes it on afterwards. It takes actions before the higher level part of your brain kicks in, and it is the part that works on strong emotions. The strongest emotion is fear. This is why when you sometimes jump in shock when you watch a horror movie. There is no reason to do so. The TV cannot attack you, you are safe, its just TV, but all these thoughts come in long after the fear response. In short, the fear response will lay down strong neural connections before your higher brain even gets to point out how incorrect that is. This is why political ads rely on fear. Fear works.

GALACTIC WAR IS COMING! BE AFRAID! YOU MUST BUY GRATUITOUS SPACE BATTLES NOW!

WOMEN IN BIKINIS WILL LOVE YOU!!!11111

ahem.