Game Design, Programming and running a one-man games business…

My experience with code signing certificates for games…

Hands up everyone who knows about code-signing certificates!!!! anyone?

Well they are quite dull, but you have all seen evidence of them, or their non-existence. Code-signing has been around a long time, but for most of the time it’s been a topic that indie game devs could ignore. Essentially, as I understand it, code signing is a way for people to know that the exe file they are downloading is the same exe file it claims to be, and that it doesn’t have any malware in it (not really…but…read on).

If you download an .exe file from the internet using internet explorer, you get scary message windows popup and warn you that your house is about to explode and that swarms of locusts will descend and kill you. However, if that exe file is code-signed, the message is marginally less scary, and you are told the locusts are probably not deadly, and that the explosion will only cause collateral damage.

Some poor sods who have the misfortune to have malware called ‘norton internet security’ probably don’t even get that far. This malware just deletes any exes it doesn’t personally like the look of, regardless of content or publisher… sigh.

Anyway, the get your code signed (and thus scare your potential customers/demo downloaders) a *bit* less, you need to pay an exorbitant sum of money to some supposedly trustworthy company that will verify who you are. I paid $99 and got a few emails asking to see bill or bank statement scans (like they can’t be forged in 10 minutes in photoshop), hand-wavey claims that my identity will be verified in ways unmentioned, and a 1 minute phonecall from a very bored guy in an indian call center checking that I knew all about my submission.

In other words, rigorous FBI-level security clearing stuff that mafia-funded russian hackers could not even begin to circumvent. Oh no…

And then you get a special URL that plonks something somewhere in your copy of internet explorer (it HAS to be IE, what irony!) and are left to fend for yourself.

A bit of experimenting showed that you can ‘export’ the certificate from IE onto your hard drive, at which point you pick a password for it. The next bit it easier, because if you use inno setup, there are simple instructions of enabling it to auto-sign your installers, once you’ve downloaded a ‘signing tool’ from some third party.

And then lo! You have code-signed installers. This means Internet Explorer and Norton Internet Stupidity are very very very slightly less suspicious of my games and demos. Hurrah! Thanks to crass stupidity at the highest levels, they still spout warnings like ‘This file is not commonly downloaded, and therefore must be a virus’ (which are never ever downloaded, clearly). But, it’s a slight step in the right direction.

People are getting more and more used to using clients like steam to get games, and more and more wary of random internet exes. I thought I should at least do my tiny bit to stem the tide of the total extinction of a free, open internet where people can sell games direct, by actually signing my exes and making them seem safer to the wary. Pity that the entire code-signing system was exposed as totally insecure, but I don’t make the rules…

Gratuitous Tank Battles updated to 1.013

Here are the patch highlights:

  1. Lots more explanation and detail in the various tooltips
  2. Minimap now has a popup explanatory key
  3. mini-design icons now displayed on the design screens loading dialog
  4. Unlock system now ensures important unlocks come first
  5. Changes to armor color so it doesn’t confuse people with damage.
  6. Fixed various bugs
  7. You can now reinforce infantry by dropping new troops onto the top of existing ones where there are gaps.
  8. You can turn off the supplies siren now

Hope that meets with everyone’s approval :D

 

The Space Pirates and Gratuitous Zombie Battles Bundle (SPGZBB)

I love working with other indie game devs. We never need to talk to lawyers or draw up ten page (or 40 page!) contracts. We just come up with ideas on how to work together and then just do it. It’s how I’d love all business to be…

So Positech games (me!) and the guys at MinMaxGames (makers of SPAZ) got together and agreed a deal for the next seven days. That deal is very simple. You buy Gratuitous Space Battles, and you get Space Pirates and Zombies for free. If you prefer to think of it as buying SPAZ and getting GSB free, go ahead, it’s a free galaxy.

So what are these games?

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. Check out the site:

http://spacepiratesandzombies.com/

and the video:

Gratuitous Space Battles is an unusual hybrid of RTS and management games, set in space. The big twist is that the battles are hands-off, the game is about starship and fleet design and positioning.

Check out the site:

http://www.gratuitousspacebattles.com

and the video:

Interested? You can grab both games for the price of one here at the showmethegames site:

http://www.showmethegames.com/spaz_gsb_bundle.php

 

 

Updates coming to Gratuitous Tank Battles

One day I’ll take a day off.  In fact, ideally, it would be in the caribbean. anyway…

I’ve been improving the graphics for the flamethrowers in GTB, which sucked. They look a lot better in video, but for now, here is a little image (click to enlarge)

As well as having a nicer effect, they also leave more obvious flame effects on burning troops, and also they set fire to any units like tanks etc as well, just briefly, which looks much better.

The other BIG news in GTB update land is a new feature which is something I hesitated to change, but I personally found frustrating, so I suspect a few players do too. In the current game, if you place infantry in a trench, maybe there are 12 free slots, so you get 12 infantry. If 11 of them get killed, you have to twiddle your thumbs and wait for the last one to die before you can put any more in that spot. Worse, you can’t actually deconstruct infantry. Sooo…

As of the next patch, you can drop infantry on top of existing ones in trenches/bunkers and they simply fill in any vacant slots. You can’t do it where there are no free slots, and you can happily mix and match infantry of different types, so you can have 8 infantry and 4 snipers in one trench, if it works out that way… I find this to be much better, and it just removes a tiny frustration in the game.

There are lots of other improvements coming in an imminent patch, I just thought I’d mention those two today :D

In other news, i stupidly ruined my 24″ iiyama monitor by pulling out the HDMI cable too hard. I pulled the whole socket out :(. I can’t cope with 1 monitor so immediately bought a second, but it’s 1900 x 1080 instead of 1200, which I preferred. Happily, iiyama will repair the old one for the cost of me posting it (£15.30) plus £15 inspection fee, £20 labour plus parts. (They ship it back free). A new HDMI socket can’t be more than £1, so we are maybe paying £51 for fixing a £150 monitor. The plus side to this is that a) it’s a 1200 res monitor which are rare now and also b) It means a perfectly good lump of metal, plastic and circuitry didn’t end up in landfill for the sake of a tiny broken piece of metal. I’d feel bad otherwise…