Game Design, Programming and running a one-man games business…

Gratuitous Tank Battles Tweaks

I’m working on a GTB expansion, which means a lot of playing the game to balance out some new missions. In doing so, a few things have occurred to me:

1) Missiles are overpowered. I keep thinking their limited effective range (max-min) compensates for it, but it does not, because there is always *something* for them to shoot at. I may have to nerf them.

2) I really needed to have separate graphics for command/supply trucks and also for repair/command bunkers. This was me saving money, and it was a false economy. I need to fix it.

3) I may have been a bit too tight in terms of setting the supply-limits in battles. Constantly hitting them means you tend to loiter by the entrance tiles and not enjoy the full area of battle when attacking. They may need tweaking too.

There are also a bunch of graphical mistakes I made, which I should fix theoretically, but would involve considerable re-work by artists at unjustifiable expense. It’s such a delicate balancing act to know when you are ‘speculating to accumulate’ versus ‘throwing money away for no gain’. I suspect I *do* need to get a few more improved bits of artwork done though.

Games are never finished, you just run out of income and have to make something new :D


One thought on

  1. 1)I’d hate to see missiles go away Cliff. IMO, the only missile system that needs some tweaking is the Turbo Missile system. Increase the time between firing or less damage?

    2)I think it is just fine.

    3)That is what the pause button is for…

    I haven’t seen these “graphical mistakes” you’ve made. I’m to busy having fun and racking up exp points….

    WayOfEnoch

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