Game Design, Programming and running a one-man games business…

Linkedin is not worth 26 billion

Ok, so there were people who said WTF when Facebook bought Instagram for a BILLION dollars in 2012, saying how on earth can it be worth that? They had a point. Instagram had 13 employees. Yup, that was not a typo, THIRTEEN. By contrast, for example, Comptacenter PLC has the same market cap and employs 12,993 people. Yup, a single instagram member of staff was worth 1,000 people at computacenter. That was insane.

But today I hear that linkedin has been bought for 26 billion dollars. Lets put 26 billion in perspective.

Thats more than the market cap of Associated British Foods, a company that employs 124,000 people, has 6 million square feet of retail space, owns twinings, ovaltine and primark, was established in 1935 and now has 200 stores.

Thats more than the GDP of Estonia, Uganda, El Salvador or Latvia.

Linkedin has 9,000 staff, and presumably some buildings, and a great big email list, which, lets be honest contains a LOT of peoples details like me, who tried and tried and tried again to stop the damned company spamming me before eventually setting up an email filter to nuke any mention of the damned company, as the only way to stop the endless spam.

So a spammers database, and a website, and presumably some office chairs, some name recognition 9although not all positive, by any means). And thats worth 26 Billion dollars.

The thing is, other companies worth 26 billion have something tangible. Associated British Foods has a lot of physical assets. Even if the company became associated with pure evil, you can still break it up, sell the buildings and recover some of the capital, but when it comes down to it, linkedin is a social network. A SOCIAL network. And these never go out of fashion do they?

myspace

Newscorp paid 12 Billion for myspace in 2007. Then they ended up selling it for 35 million four years later. Yup…these things happen eh?

This acquisition seems to me to be the kind of thing massive tech CEOs do in order to feel big and important. Its not a sensible purchase, its a bullshit valuation (oh BTW have I mentioned that linkedin makes NO money. All ikts done so far is burn through investors cash. Literally you would be better off owning Positech than Linkedin), and I’m not at all surprised Microsofts stock dropped a bit on the news. This is a case of big tech having surplus cash and not having a clue what to do with it.

I have a suggestion for all the tech CEO’s who don’t know what to do with the spare cash.

Pay some tax.

Or actually build something tangible with it. Facebook and Apple are at least investing in some physical infrastructure in the form of their own renewable energy to power their datacenters. Tesla is investing in a big battery factory (very big!). 26 billion dollars can achieve a hell of a lot. You could build the severn barrage in the UK, a renewable power source that would last roughly 120 years. You could develop a 76 acre urban complex in Las Vegas:   https://en.wikipedia.org/wiki/CityCenter  TWICE.

But no, why not buy linkedin, they have a big email list. Thats way easier, their offices are just down the street.

Is this the ‘big thinking’ that CEOs get their big salaries for?

 

Democracy 3:Electioneering video blog thing #1

So apparently now they have video or the internet, so I guess I better record a swanky video with me talking about electioneering. I’ve tried doing that hip thing where you have a second camera and your FACE on it. Thats what all the cool kids like me do these days. I’m often listening to Eminem, dropping some Es and keeping it real. Fleek.

Anyway…here is the video. Does this look ok? am I like grandpa simpson, or am I the next BIG THING to hit youtube?

Announcing Democracy 3: Electioneering

Tada! Hot on the heels of revealing Political Animals, I can now start talking about what I have actually been coding myself. (yes I remember how to code!) For quite a while (about six months), I’ve been tinkering with the idea of adding a new expansion to Democracy 3 that deals with the elections side of the game in greater depth. The result is finally something I’ll start talking about and reasonably enough, I’ve decided to call it…

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Yay! New stuff! For a long time, the Democracy games have basically been ‘government’ games, not election games. Making electioneering work in the context of Democracy 3 was not easy, because frankly every country has a very different electoral process, and electoral system. The US is NOTHING like the UK (We don’t have primaries or caucuses, for starters), and the way elections are fought is very different over the various countries that Democracy 3 models. (Another example: in the UK we have no political TV advertising).  Eventually, I decided to take a few key areas of the election process, the ones that seemed universal, and model those, whilst letting the actual ‘mechanics’ of how an election is fought to remain abstract.

 

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The elements I thought really represented electioneering were fundraising, speeches, manifestos and perceptions. I’ll quickly outline how each works, but I’ll be doing videos to explain them over the next few weeks.

  • Fundraising in the DLC will be split between party members and big-money donors. Those donors can cut their support if you upset the voter groups they support, leading to a lower campaign budget and worse election results.
  • Speeches can be given closer to the election, and the idea is that they allow the opportunity to win over support from voter groups without actually concretely *doing* anything :D
  • Manifestos are commitments to the electorate to do ‘X’ if you are elected. That promise then hangs over you for the next term, assuming you win. You *can* break them, but that causes anger.
  • Perceptions are the most fun :D. Basically the voters rate you on one of three values, based on your policies and dilemma decisions. You can attempt to bend those perceptions more favourably by carrying out media stunts, which may work, but may backfire.

Added to that, I’ve revamped the election screen for the DLC, and its way more jazzy now :D.

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Anyway… I’ll be blogging, mostly in video form, about these new features over the next few weeks, and asking peoples opinions while I try to balance the DLC. I’ll probably grab a small group of keen D3 players to try out the DLC ahead of time, and then it will be release time. Wahey! Its feature complete and AFAIK bug-free already, I just anticipate a month or so of balancing and tweaking to get things just right.

Press people should be aware we have a website for the DLC already, release date is (Probably) Late July 2016, and I’m hoping for it to work on PC/OSX maybe Linux, and with a prevailing wind, it should also work with Democracy 3:Africa. Press people who are looking for an ‘angle’ might be aware that the UK has an upcoming referendum and the US has an upcoming election. WHAT A COINCIDENCE.

BTW we already have a steam coming soon page for the DLC. Feel free to wishlist it.

BTW I will be tweeting about this, and facebooking blah blah, but if anyone thinks this news is worthy of some social media submissions and love, I really appreciate it!

 

Unity, platforms, lock-in and your future.

So Unity has changed its pricing structure, and suddenly its not so cheap, and getting rid of that ‘made with unity’ splash screen is a lot more expensive. Thats no surprise to me. that splash screen is like the packaging that says ECONOMY BISCUITS. Its there to guilt you into not wanting to look cheap. Intellectually do I think a game is less worthy if it has that splashscreen on it? Nope. Emotionally do I? Yup. I’m just being honest. Unity know that, which is why they charge you to get rid of it. bis

The unity licensing scheme allows you to earn a certain amount of money before you have to upgrade. Thats sensible, they want a multi-tiered model, its good business practice. Whats also sensible is how they have done this, ie: make the tool so valuable and cheap it become ubiquitous, then start charging for it once everyone is addicted /locked-in.

I hate lock-in. I hate the idea that the free market is limited by the inertia and invisible walls that portals build up. The company you use to do X should be the best company that does X, not the one that already has your preferences saved or your friends list on it. This isn’t some sort of moral crusade by me, its just efficiency. Barriers to entry in a market place lead to inefficiency, and thus a reduction in global happiness. Just ask anyone whose geographical location limits them to one telecoms or internet provider and see how happy they are.

One of my pie-in-the-sky ideas if I leave game development is to set up what would effectively be a high-frequency trading model for energy at the customer level. Rather than locking us in to dumb contracts for 6 or 12 months to buy electricity at a fixed price, I want the option to negotiate with 100+ providers on a second-to-second basis for each watt of power I use. I also want to build that tech into fridges, phone chargers and car charging. I need my Tesla charged in the next ten hours, but I don’t care when, I’d like to have a bot that haggles for me on the open market to pick a time…

anyway, Lock-in is bad for YOU the consumer. Whenever you are locked-in to a product or store or a contract, you lose out. Every-time you are offered a ‘service’ or ‘feature’ that locks you in more, you LOSE some freedom to negotiate at a later stage. The thing is, few people see it like this. They always think you are getting a good deal. Thats the way this stuff works…until you become a casual game publisher and change 70% royalty to 30% or 20% royalty. Yup, that really happened. And do we even have to go in to how little people earn from spotify?

spotify

It really is worth thinking like this. If you have any lock-in or dependency on a tech or company you do not *own*, then you need funds set aside in a ‘what if they turn evil‘ wallet someplace. Similar to a ‘fuck-you’ fund as an employee, you need that WITTE fund. You are probably locked-in WAY more than you think.

  • If your blog is hosted by wordpress or medium or someone similar, they own a  bit of your future.
  • If your game tech is dependent on steamworks they own a bit of your future.
  • If your game community is based around facebook or reddit, they own a bit of your future.
  • If your whole game runs on AWS then they too, own a little bit of your future.

Most people are nice people, most of the time, but businesses change, people retire, businesses get bought out. News item: Microsoft buy Valve tomorrow. Steamworks is now $1,000 a year. You ok? Facebook now wants $1,000 a year for company web pages with > 100 fans. Still ok? Unity changes to a fixed 25% of your revenue model. You OK? You think this cannot happen? or will not happen? you think all these dotcom companies will continue forever with zero profits just to make your life easier?

Yes, I worry about the future a lot. Thats why I’m still here, still indie, still profitable.

Announcing… POLITICAL ANIMALS

Its that rare day where I get to announce we are publishing a game for the first time! and this one is called… Political Animals:

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Its a turn-based strategy game based upon political campaigning. Can you see why I may have been interested? The studio making it is based in the Philippines, and led by Ryan Sumo, who you may know as the artist behind Prison Architect. The studio is new, and called squeaky wheel. Its the first time I’m working with a studio in another country, so it will definitely be interesting. For those who weirdly did NOT get the press release…here is some information on the game in non-PR terms..

Political animals is an election game, not a government game, and it features a map of a fictional island (there are 3 different maps), and each turn the player allocates tasks to their candidate, and a number of their election staff. Those actions may be moving to a new district, fund-raising, holding a rally or bribing the local patron. Bribery and corruption is a BIG part of political animals. it’s a game of moral choices for politicians.

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Anyway… unlike conventional political simulations, this one is all about incredibly cute and fun animals. Politics and cute animals obviously mix brilliantly. Just imagine Donald Trump or Hilary Clinton’s speeches coming from a cute animated mouse. See?

For the eagle-eyed political game obsessives, you will know Political Animals as ‘Party Animals’, a game that’s been in development for a while part-time. When positech agreed to publish the game, we changed the name and switched to full-time development.

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We already have a fab website for the game, and also the obligatory facebook and twitter accounts. Now I’ve publicly announced my involvement I can talk about it here and on twitter, rather than just mysteriously retweeting lots of Ryans posts over the last six months :D. I’m looking forward to seeing what people think of the game, and how it fits in with us as publisher. We now have Shadowhand & Political Animals in development, plus a mystery thing (first-party) I’ll announce soon. Release-schedule wise, you will see Shadowhand releasing before PA (Are you reading this Jake?) and PA should definitely be in your hands before a certain big election event in the US this year.

Exciting times! Oh and if you feel like helping us out, a tweet, facebook like or a post to reddit is much appreciated :D

BTW if you are press and need more information, please email cliff AT positech dot co dot uk.