Game Design, Programming and running a one-man games business…

Solar-Borehole project update!

Just got an update from SHUMAS, the organisation on the ground in Cameroon that helps us do those charity things, like the two schools. Looks like things are going well. Hopefully lots of pics and updates to come!

Unexpected Solar-Powered Borehole Update!

I did not expect to be typing this so soon, but pretty soon after we agreed to fund a solar-powered borehole for fresh clean water in Cameroon… I got an update on construction with pictures today! Very welcome as I expected this to take many more months. Here is what I received today:

“Anyway, the situation in Bagham was pretty desperate because it is currently the height of the dry season in that part of the West region and SHUMAS staff reported that there wasn’t a drop of water in the village. Fortunately, the drilling rig was available and was located quite close by so work could start straight away. I am attaching a photo of the drilling rig in place and others of the work which has been started on the construction of the tower for the tank. I am sure that this project will progress quickly”

How cool is that? Here are the pics:

Digging foundations for the water tower
Making the reinforced framework for the tower
Drilling Rig
Making framework for the tower

Its very uplifting for me to see progress on stuff like this! And if you buy any of my games, you are helping me fund stuff like this, which means you are awesome :D. Especially excited to see the eventual solar panels go in etc :D.

Using Democracy 4 to teach politics and economics

I’ve been selling educational site licenses for the Democracy series of games pretty much since I started making them, after people who taught politics started to contact me. I’ve always been very proud of the fact that a long list of educational establishments around the world have been using the game to teach so many people. It feels like a sort of vindication of the game’s design that teaching professionals think its accurate and reliable enough, that they will use it in education.

I have to admit, that I don’t really put that much effort into promoting the game as an educational tool. I have made a few attempts to do so in the past, but I found it quite frustrating to make any progress. It reminds me a lot of the sort of bureaucracy that I have experienced in trying to build a solar farm. The amount of paperwork, accreditation, form-filling and documentation required to sell educational software is enough to put me off.

Its ironic that teaching establishments, which should ideally be very future-focused (after all, you are teaching people at the start of what could be very long lives), are in fact incredibly slow when it comes to adopting new things. The minute you add a ton of bureaucracy or process to a system, you make adopting new technology or ideas more trouble than it is worth, especially if there is no pressure on the people responsible to update their teaching methods.

When I studied at the London School of Economics, it was a very dry, and very boring process. The cutting edge technology at the time was for students to place their own mini tape recorders or dictaphones at the foot of a stage where an extremely bored tenured professor would drone on about IS/LM curves until we all fell asleep. Lectures were not put online, for the very simple reason that there was no online yet.

I find economics, and Politics to be fascinating topics, but the way they were taught in the early 1990s was far from exciting or interesting. The topics were presented mostly as maths, and mostly as equations drawn literally in chalk on a board. There was no excitement, no attempt to make the subject matter appealling, interesting or memorable.

This is something that modern teachers like Scott Galloway are doing a lot to change. Its perfectly possible to make subjects exciting, interesting, even hilarious. I would LOVE to trade in my education back then, for learning science and business from scott galloway’s youtube videos, or veritasium and similar science channels. Youtube is the new lecture theater, and its way, way better.

Democracy 4 takes all this a stage further, because not only does the game present the topics of politics and economics in a much more accessible way than a textbook, its interactive. Its one thing to read a dry textbook description of hyperinflation, or sovereign debt crisis throughout history, but its another thing (and I suspect far more memorable), to experience them as disastrous events in a computer game you are playing, as they upset and derail all your plans for your country!

In general, its far better to learn things in a multi-sensory and personal way, than to have facts book-splained to you in a dry and academic environment. Interactive learning is orders-of-magnitude better than just expecting people to read dry descriptions and memorize theories and principles purely because they might come up in an exam, and that might have some impact on some future job interview that you might reluctantly apply for…

I didn’t set out to make edutainment, and I would definitely not describe Democracy 4 as an educational game. Its a game about a topic that is often taught in schools, and its as accurate as I can make it, while still being fun. I absolutely believe that this is the best way to about creating software that can be used in schools. Make something interesting and entertaining and fun, and then also make it accurate where it matters, and that way students will WANT to engage with it, and will take a real interest.

One of the most boring topics in economics is interest rates. What makes it worse is that a HUGE swathe of macroeconomic theory is about interest rates. I studied it for year and still found it boring. However, when you wrap the topic up in a video game where government debt interest becomes a variable that the player has to keep an eye on, in order to ‘win’, the topic suddenly becomes much more interesting.

I suspect we are heading towards a future where physics lessons are more like playing kerbal space program, where art classes are like using VR sculpting tools, where astronomy is taught using universe sandbox and where yes, economics is taught with Democracy 4. The only barriers to making education like this, is getting past the ‘not-invented-here’ syndrome that has historically kept ‘games’ out of schools. Both teachers and parents still seem resistant to the idea that games can teach, and probably fear looking like they are slacking their ‘serious’ responsibilities by introducing something marketed as a game into a classroom.

I suspect I do not have the time, or the patience to work my way around the school-boards and educational departments all over the world to persuade them to buy Democracy 4 site licenses, although I would love it to be more widespread. If you are a teacher, or work in education in any capacity, I urge you to give it some thought. Ideally I’d do some deal with a country’s department of education to make it usable in every school, but my mind just recoils in horror at the number of meetings that would require :D.

Solar school photos!

My company (positech games) gave £10,000 to a local primary school to spend on solar panels, because the kids were really into environmental issues and had protested in our local town about it…and I thought, yup, go for it kids! They were installed yesterday so I went and took photos today by drone:

There are 32 panels, in 2 strings of 16, roughly 10.2 kwp. My panels at home are only 2.1 kwp :(. Really glad I did this.

Impact report on school #2

I just got a big info dump about the second school I paid for in Cameroon. Also lots more pics. For the first time I got proper pics of the old school (before we had pics of a different school, which eventually we changed from to this site):

which doesnt look too good and had numerous issues:

“Since 4 out of 7 seven available classes had dilapidated and were
abandoned, only the 3 available classes in a manageable state could be
effectively used. Classes 1 and 2 had to share a single classroom, classes 3 and 4 and classes 5 and 6 also shared a room respectively. The classrooms were therefore overcrowded making teaching and learning very difficult.
Whenever lectures of one class were more interesting, pupils from the other class sharing the room were distracted and could not concentrate on their lectures. This impacted negatively on the performance of the pupils.”

With the old school, the stats were as follows:

“The total number of pupils in the school when feasibility studies were carried out stood at 205, of whom 114 were girls and 91 were boys. At the time of the feasibility, the school had a total of 4 teachers including the head teacher who were all employed and paid by the church. Some of the teachers had to teach 2 classes as the teachers were not enough to cover the classrooms.”

The main problems:

  • Insufficient and inadequate classrooms
  • Insufficient benches, tables and chairs for pupils and teachers respectively
  • Inadequate toilet facilities in the school
  • Lack of water in school

The new school looks like this:

The project had the following outcomes:

  • 3 classrooms, an office and store have been constructed and handed over to the school
  • A 3 compartment toilet block with hand washing facility constructed and under use in the school presently
  • 27 Benches, 3 teachers tables and chairs provided and in use

More interestingly:

  • An improvement in pupils’ performance have already started to be noticed since they started using the new infrastructure and equipment in 2019/2020 academic year. The syllabuses can now be covered as no time would be lost to rainfall disturbances or cleaning of dusty floors
  • Enrolment have increased by over 92 pupils at the beginning of the 2019/2020 academic year with the presence of the new infrastructure and would continue to increase
  • A reduction in the prevalence of illness among the children and improved hygiene and sanitation in school. Upper track respiratory track infections have reduced as well as jiggers
  • School attendance have improved to over 100% since the use of new infrastructure especially for classes using them and this would continue.

I’m very pleased to have hard numbers on this stuff. More kids getting an education, and more kids getting a BETTER education, plus a reduction in health problems. Awesome. Total cost is about £24k.

Its worth noting that sometimes the shortage of teachers is related to the condition of the school. Basically a nice, modern, clean school will attract the best teachers, and more of them.

Regrettably, Cameroon is facing serious problems, and they badly need help. I currently have a bad back AND bad toothache (just got back from dentist), but its humbling to realize just how amazeballs lucky and healthy I am, mostly because I happened to be born in the UK. Anyway, thanks again to everyone who buys my games and puts me in a position to do this kind of thing.