Today was mostly spent playing the game, going through a lot of module data, reading a lot of forum posts, doing spreadsheets, and analyzing what modules and ships needing changing to make GSB more balanced. There were some really obvious screw ups that have been there for a while, such as frigate power supplies being too good, frigate crew modules being too small, and fighter torpedoes being stupidly heavy. Lots of this is now fixed and awaiting the next patch.
There has been press coverage here and there, not least here:
http://www.cyberstratege.com/magazine/2009/09/gratuitous-space-battles-en-direct-de-la-beta/
Hopefully that’s a good review, but my language skills are weak at best!
There is a ton of improvements I want to make to the game, mostly UI and online challenge-related stuff. I also badly need to ease casual players into the game much better than I currently do. This is all ‘on the list’. Plus there is a backlog of insanely cool features I’d like to add one day, maybe eventually there will be an expansion pack or something. I wouldnt mind if I was still doing GSB related stuff a year from now (providing it actually sells ok, obviously).
To people asking about GSB on platforms such as Impulse, the answer is *soon*.