Game Design, Programming and running a one-man games business…

Aiming at laptops

One of the big problems with Kudos and Democracy (my two best selling games so far) is that they are basically fixed resolution games. Democracy 1 supported two resolutions, and you can always hack them by fiddling with config files, but basically those games assumed a certain size screen and didn’t scale up or down.

With Gratuitous Space Battles, I’m aiming to support both people with huge monitors, and hopefully people with small laptops, running 600 pixel high screens.

That will mean some major fiddling with the ship and fleet design screens, and the pre-battle deployment screen too. The big probloem will be those 600 pixels. Of course, I could do some super-dynamic scaling thing, but it’s not nice reading text designed for 1900×1200 on a 600 pixel height laptop.

What I probably need is a number of different windowed layouts for different size monitors. The battle screen will be easy, because it already happily scales without any issues.

So if the fixed resolutions of Democracy 2 and Kudos 2 bugged you, don’t worry, I’m fixing it this time :D

BTW, I released a free add-on mini-patch to Democracy which adds a new dilemma for banking bonuses: