Game Design, Programming and running a one-man games business…

New Gratuitous Tank Battles Screenshots

Ok, I’m off to London for the day, but in the meantime, here are three fresh screenshots from me playtesting Gratuitous Tank Battles (click to enlarge):

A Snow battle:

A night-vision screenshot

A forest battle:

Humble Store

I’m experimenting with using the humble store for my direct sles, on two products: Gratuitous Space Battles, and the GSB collectors edition. The buy page, for those interested, is here:

http://positech.co.uk/gratuitousspacebattles/register.html

I’m still using BMTMicro there for my credit card payments. I’ve been with BMT a long time, so it would take a lot to move me, but I know that the humble bundles are very popular and I’m guessing there are a lot of people out there who ‘trust’ the humble store as a brand, whereas they may not have encountered BMTMicro before.

In any case, it’s an experiment to see if it affects sales up or down :D

Also… Patch 1.009 for Gratuitous Tank Battles has been released. Here is the changelist:

1) Fixed crash when attempting to save out a unit that had a * in the name.
2) Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
3) Game now explains to player that they won't see any challenges until they are logged in.
4) Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
5) Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
6) Fix for occasional crash bug on saving units (in some circumstances)
7) Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
8) Balance:Laser carbine cost up from 3 to 5.
9) Balance:Heavy Pulse laser damage up from 6 to 8
10) Balance:Rapid Pulse blaster damage up from 4 to 5
11) Balance:Light pulse laser damage down from 9 to 6
12) Balance:Salvo interval for incendiary rockets up from 300 to 2000
13) Balance: Heavy Missile Rack damage down from 68 to 52
14) Balance: HEAP Missile thrower fire interval up from 1400 to 1700
15) Balance: Light Missile launcher damage down from 38 to 31
16) Added new map : campaign map 12.
17) Fixed bug where sorting by class on the unit design load dialog sometimes did not work entirely.
18) Balance: Changed the difficulty of a number of scenarios.

More fixes and improvements to come…

Patch coming soon

There will be a GTB patch very soon to address a few issues. There are some people (tiny percentage, but it must be annoying) who are experiencing performance issues ONLY when running the game through steam. So far, that has us foxed, but we are still working on it… (you can run the game direct from GTB.exe and all is then fine).

There are some crash bugs on design saving and so on, all being fixed, plus weapon and level balancing and a new map…

version 1.009 (in development)
=============
1) Fixed crash when attempting to save out a unit that had a * in the name.
2) Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
3) Game now explains to player that they won't see any challenges until they are logged in.
4) Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
5) Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
6) Fix for occasional crash bug on saving units (in some circumstances)
7) Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
8) Balance:Laser carbine cost up from 3 to 5.
9) Balance:Heavy Pulse laser damage up from 6 to 8
10) Balance:Rapid Pulse blaster damage up from 4 to 5
11) Balance:Light pulse laser damage down from 9 to 6
12) Balance:Salvo interval for incendiary rockets up from 300 to 2000
13) Balance: Heavy Missile Rack damage down from 68 to 52
14) Balance: HEAP Missile thrower fire interval up from 1400 to 1700
15) Balance: Light Missile launcher damage down from 38 to 31
16) Added new map: Mission 12!

New map screenshot:

Also the difficulty of 3 or 4 missions is going to be updated and improved to balance them more…

Gratuitous Ad Campaign

People tend to keep this stuff to themselves, but I’m not really sure why, unless you are WPP or Saatchi and Saatchi, worried about the competition…

Anyway, I’ve been running a few ads since the launch of GTB. The game is on big name portals such as steam, which is where it gets a lot of visibility, but I don’t think there is any harm in promoting the games website direct, my company, and the idea of direct sales.

My ad campaign has been fairly low key so far. I have exclusively used google adwords as my ad provider in this case (I’ve used other companies for other campaigns, but adwords seems to be a good ROI).

The ads have been running for 4 days so far and the stats are:

446,851 impressions
901 clicks
Average cost per click: £0.15.
Traffic bounce rate: 71%
Ave visit duration: 25 seconds. (vs 1 min 09 for all traffic)

Interestingly that makes for a cost per thousand impressions (CPM) of £0.30.

Even given MUCH better quality traffic, that’s why I laugh at the CPM prices quoted by many big name sites.

I can’t help thinking that the scale of my ad campaign is laughably small so far (I might double it right now…) and that the average visit duration is really low. Roughly 10% of my adword-sourced visitors spend >60 seconds on my site, which I consider to be a fairly good quality visitor. That means £1.50 to get a good visitor that way, which seems pretty poor, if you consider they still might not buy the game (although they may still mention it to others, or buy it later).

However, comparing it with 2 other recent ad campaigns shows me that adwords certainly beats them, in terms of price-for-quality-visitor.

I’m definitely going to go double my daily ad spend…

Gratuitous Tank Battles Release Day! (please tweet!)

Yes it’s that day at last! Hurrah! Grab your tommy gun and climb out of that trench because it’s time to take the battle to the enemy and go grab yourself a copy of Gratuitous Tank Battles.

You can buy GTB direct from the developer (me!) here, or from…

Steam

http://store.steampowered.com/app/205530/

Gamersgate

http://www.gamersgate.co.uk/DD-GTB/gratuitous-tank-battles

Impulse

http://www.impulsedriven.com/grattankbat

If you buy direct, you will find details on how to grab your free steam code in the purchase email. If you pre-ordered and thus already have your copy, I’ll be emailing you details about grabbing your steam code. If you know a friend who wants the game, you can get a second copy direct at 50% off.

Even though the game is now officially released, there will be updates, patches and improvements. I’m already working my way through tests of the first post-release patch, which concentrates on mod support for the game. I want the mod support to be ‘at least’ as good as the Gratuitous Space Battles modding, which was incredibly popular.

If you took part in the beta, you will notice today marks the release of the 1.008 patch, which is the first full release build of the game. The game can take up to 24 hours to trigger an update check and grab the latest version, but the differences between 1.007 and 1.008 are not huge.

To any hugely influential games journalists who have been holding off on covering the game until release date, please contact me at cliff@positech.co.uk.

And anyone who can find space in their hearts to tweet, blog or facebook like or other trendy social things, to ensure a few more people out there know about the game, it is all very much appreciated. Thankyou!