Game Design, Programming and running a one-man games business…

Come say hello (and try the games) at Rezzed

I’m pretty sure I’ve already mentioned it, but I’ll be Rezzed in Birmingham UK this weekend with Mitu from the Tiniest Shark showing off our games Democracy 3 and Redshirt. (I’m the publisher of redshirt, mitu is the developer).

Rezzed is a PC gaming show run by eurogamer and Rock Paper Shotgun and the last one was totally awesome. there are developer talks and lots of games on show, including triple A stuff and lots of really good indie games. You should definitely go. It’s at the Birmingham NEC which is trivial to get to if you live within a bazillion miles of it :D

rezzed1

Right, that’s the sales pitch over with, so lets get to the more human interest honest heart-on-wrist stuff shall we?

PLEASE COME AND PLAY MY GAMES! I’ve worked for ages in this little bubble where I *think* democracy 3 is fun and looks good and is playable and intuitive and makes sense, but like all developers I really have *no idea at all* what gamers who haven’t played democracy 1 or 2 will think of it. It is VERY valuable for me to know peoples opinions. I’ll give you nice glossy flyers explaining the theme of the game, and badges! and mitu has stickers as well as two yes TWO different types of badge for redshirt. How are you not already buying a ticket at this news???

badges

Seriously, it is very helpful to hear peoples thoughts on the game, and even more helpful to actually stand discretely and watch people try it. You don’t *have* to talk to us, just plonk yourself in front of a monitor and start clicking things, that’s the whole idea. And this is true of every developer at the show. They desperately want you to come and try out their games. Even if you just click a few things, read a bit of text, and decide it’s not for you and wander off, that’s still preferable to no interaction at all. And also…do not feel bad if you *do* really like the game and sit there playing it for twenty minutes. If a queue forms, I’ll wave a bat-leth at you, but I doubt a deep turn-based strategy game will be the star attraction among the explosions and car chases at a games show :D

Anyway, in all seriousness, come say hello, try the games, and tell us what you think. Don’t feel bad if you have criticisms or complaints about them. All feedback is good. I’m told I am ‘less scary’ in real life than online by people who meet me. I have *NEVER* done a games show in my entire career, so this is a big scary ‘argh will it be worth it’ moment for me (these booths are EXPENSIVE), and I want to squeeze it to get as much helpful feedback as possible.

And if you write a blog, or do lets plays, or whatever, please introduce yourself. We are very happy to talk about the game, be interviewed and so on right there at the show. I might even give you one of my legendary business cards.

See you there.

 

Finally added a pop-up timeline…

I should have done this ages ago. It wasn’t anywhere close to as tricky as I assumed it would be. The polling screen now has a timeline along the bottom with little icons for everything that happened in each turn. if you hover the mouse over one, they expand to show all of the ‘stacked’ icons for everything that happened, together with tooltips. You basically have to remember/guess what you did,. so if it was a policy, you need to remember if you raised/lowered/introduced/cancelled it. I might add further tooltip data to clarify that. Either way, this is definitely an improvement.

pollingscreennew

Click to enlarge.

Improving the polls screen between games

Apart from the fact that it now has tabs for focus groups and policy popularity, I just think that the general color scheme and layout of the new polling screen (bottom) is miles better than the old one (top). Democracy 3 is the game I could always see in my head, I just couldn’t actually make it until now…

democ2polls

democ3polls

Infinite… but minimal need for me as a player

I bought Bioshock Infinite yesterday. It’s a big budget game that looks intriguing, I enjoyed what I played of Bioshock, and I saw floating cities and thought it could be cool. I also like to ensure I’ve played a few AAA games now and then to remind me how they work :D

I’ve played about 2 hours of it, and it’s kinda cool, very ‘impressive’ and clearly cost a lot. I’m not sure it’s genuinely fun for a player like me, for various reasons. Firstly I’m not a chisel jawed wisecracking American who punches lift buttons with his fists, so I already feel like it’s not really me playing, by my voice and my actions. Secondly, everything seems to be glowing. Nice bloom effect, but give it a rest please. These are fairly minor things though, that I’d happily overlook to experience adventure in what is a very interesting world.

bioshock

The problems that put me off are more fundamental. Firstly, I don’t really feel like any skill is involved. I picked medium difficulty, but I haven’t run out of ammo, salt or health once, and that’s with me bouncing around like a hyperactive squirrel spraying bullets everywhere. I think I died twice, but it really didn’t matter. As a result, I don’t feel scared, or excited. I basically can’t lose, and am not challenged. I can burst into peoples homes and rummage through their house for money without a second thought, and nobody I’ve encountered has posed any real threat whatsoever.

Maybe that’s fixed on higher difficulty, at least for shootouts, but it certainly doesn’t require any stealth in the way the old thief games (or even dishonored, to a very superficial extent) did.

More fundamentally, there is no real sense of sandbox or player control. They have created an amazing world, but they then wrote a movie script for it, gave me superficial control of a character at certain moments, and spun me around like a puppet on a scriptwriters strings for the majority of the predetermined story. I say things I wouldn’t say, do things I wouldn’t do, and spend a lot of the game running predictably forwards as things fall down just behind me, or to one side. I know I could go slower and it wouldn’t matter. I know the pillar that hits me as it falls is scripted to and I can’t avoid it. I may as well just hold down the W key with one hand and play the game blindfold.

I see games like this as a missed opportunity. I know they appeal to a certain crowd, and are very well made for it. I just wish they could take that same awesome world, awesome design and huge budget and make a free-form sandbox game where I could adventure in that world with entirely emergent gameplay. Apparently GTA games do a lot of it. Thief did it better. Just Cause 2 did it exceptionally well.

To me, this is a horribly expensive use of art assets to just wheel me past amazing vistas as they explode. I know it sells, I just wish we could have true, challenging sandbox games set in such a world. No quests. Just free-form experimentation within systems. basically i want ‘sir you are being hunted’ with Bioshock infinite’s budget.

Little bit of CSS / web design stuff…

I sell games to a lot of people with BIG monitors and desktop PCs. But then, a lot of people also play, and surf on smaller-screen laptops. Basically it is about time I stopped serving the exact same web page to everyone. So as of today, positech.co.uk is a little cleverer than before!

check it out, and try resizing the window if you have a big screen:

http://www.positech.co.uk/index.html

The bulk of the site is the same, but depending on screen width, you get 3,4 or 5 little images linking to other games under the big slider thing. I think this makes good use of 1920 res monitors without sticking horizontal scrollbars (ugh) on smaller browser windows. It’s easy to do as well…

You just need to use some CSS, and a few <div> sections here and there. if you name a <div>, you can adjust it’s width based on the browser window inside the css like this:

@media screen and (min-width: 1400px) and (max-width: 1648px)
{
  .gamesection {width: 1316px;}
}

That makes the gamesection div 1316px wide if the screen size is between those 2 values.

I can then hide/show the ‘optional’ boxes with the extra images the same way, using named divs in the html:

@media screen and (min-width: 1400px) and (max-width: 1648px)
{
  #optionalbox { display: block; }
  #optionalbox2 { display: none; } /*hide 5th game box if screen is too short*/
}

I thought it was cool anyway :D