Game Design, Programming and running a one-man games business…

Is Indie PC gaming the next Mobile?

I try not to be *too* doom and gloom, but I’ve been keeping an eye on things, industry wise and lately a few things have darkened my mood. I’ve been ‘hearing reports’ about fellow indies new releases doing very badly, and a quick glance at some titles on steamspy seems to confirm those rumors. Because we are, in effect, just apes with keyboards, we are very vulnerable to following the crowd, and few indies who know *anything* about marketing will admit on twitter/blog/gamasutra that their game has flopped and they are looking for contract work unless they have completely given up hope.

I suspect a lot of indies are currently coasting on savings, sitting depressed and hitting F5 on the steam sales figures…

steam

..hoping its all an error.

I don’t think it is.

Lots of people have speculated on the possible reasons for this, and they include the prevalence of easy-to-use tools like unity, and its asset store, the many tales of ‘teh indie riches‘, the opening up of steam with greenlight, and so on. These may all be contributing factors. There are also various theories on how to survive and thrive despite this going on, such as concentrating on owning a small niche, slimming down development costs, hedging your bets with multiple games, or just gritting your teeth and riding it out and hoping other people go bust before you do. Again, these may all be sensible strategies.

But what occurs to me today is not ‘is it bad?’ or ‘how do we make it through?’, but the slightly more ominous question of how ‘how bad can this really get?’. To quote silicon valley, is it ‘apple maps bad’?

maps

Maybe it really is.

In a situation of perfect competition, prices drop until ‘normal’ profits are generated for the people supplying the product.  perfect competition doesn’t exist, but lets be honest, PC gaming is quite close. Almost anyone can make a game, almost anyone now can get it on steam, you can set whatever price you like and sell to the whole world. Thats pretty close. That also means that there is huge downward price pressure for commodity goods, such as generic shooters & platformers & clones of existing games. It also means that ultimately, all the games get made in China or India, where the cost of production is lowest. In theory, this means that developers in the US and Europe making indie games are kinda fucked. Why did you think outsourcing to china wouldnt work for PC games?

Lets forget for a moment the indies with established fan-bases, their own recognizable IP, or sufficient scale that they can throw around big marketing budgets, and lets look at the ‘new’ indies making their first game, maybe 2-3 people working on it. My question here, is how is the situation over the next few years for such a developer going to differ *in any way* from the situation with iphone apps?

apps

Depressingly, I do not think it will. We have an overloaded media, who have neither the time, or the staff (thanks to everyone using adblock) to actually cover new games and tell us which ones are worth checking out. We have a ‘popular myth’ that you can make a game and become a millionaire overnight. We have almost no barriers to entry at all, and we have a marketplace based around deep discounting, sales and bundles that are driving prices through the floor. Oh…and lets not forget that there are AAA publishers with huge back-catalogs they can dump on app stores for pennies, despite them originally costing millions to make.

The popularity of free-to-play facebook games, and other web games show that its delusional to think that people gaming on a beige box are any less-likely to demand ‘free’ as the price, than those same people are on mobile. Just look at the money made by world of tanks, or DOTA or LoL. Free is the new price, whether you like it or not….in almost all cases. At the other end is Star Citizen and its associated craziness…

The big problem with that, from a small business POV, is that the ‘free’ marketplace does not scale *that easily* down to indie size. The popular F2P games tend to be rather large affairs, backed by hedge fund money and run by big publishers who may have a dozen or more such games in their portfolio, happily leveraging this scale to populate databases of customer behavior between games. Indies can’t do this. I can email Democracy 3 buyers and tell them about big pharma, but its small beer. Very small beer.

When I look around at games that seem to punch through all this and make mega-bucks even now, I struggle to see any new names there. Lots of names I already know, but who is new? Who is the latest PC indie millionaire? All the names of my mental list of indie success stories have been around 5 years or more. I have to conclude that the ‘smart money’ is not on making an indie PC games right now. A bit of a bummer, as I’m making one, partly outsourcing another, and funding two more. Yikes.

FWIW I think the ‘smart’ money is in renewable energy, electric cars and biotech.

 

The Truth behind some of the Democracy 3 Achievements…

As you may know we recently updated Democracy 3 to include 12 new achievements. Here is some information on some of them, for people getting stuck…

ach_dividedsociety Divided Society.
0.2% of players have achieved this (so far). You need Equality to be below 10%, and keep it there for six turns
ach_educationalfailure Educational Failure.
0.1% of players have achieved this (so far). You need Education to drop 10% its initial level and stay that bad for 6 turns.
ach_narcoticeconomy Narcotic Economy.
0% of players have achieved this (so far). You need 10% or more of your state income to come from recreational drugs taxes…
ach_lonelyatthetop Lonely At The Top.
0.1% of players have achieved this (so far). You have to fire more than six ministers in a single term (not reshuffle).
ach_economicstability Economic Stability.
0.5% of players have achieved this (so far). You need GDP to vary by no more than 15% over the course of 16 turns (4 years)
ach_dividedsociety Apathetic Electorate.
0% of players have achieved this (so far). You need to win 2 or more elections with less than 50% overall voter turnout.
ach_bananarepublic Banana Republic.
0.2% of players have achieved this (so far). Maintain poverty above 45%,50% of people farmers and >50% trade for 4 turns.
ach_truepatriot True Patriot.
0.3% of players have achieved this (so far). You need 75% of people to be patriots, and them be 75% happy for 2 years.

So how are you getting on? finding the new achievements a bit tough? :D You can grab a copy of democracy 3 from the links below…

bmtmicro gog humblestore steam

Tech Companies: Hire some staff. And train them…

Tech companies drive me bananas. IO deal with lots of them, as a developer. I won’t list the ones I’m talking about, but we all know the names of the big ones. Most (not all) of them seem incredibly incompetent when dealing with small business partners, and of course…customers.

More than one big tech company has assigned me an ‘account manager’ who insists on telephoning me to ‘catch up’ or to ‘discuss how I might use the service better’. Not when I want to talk to them, but when they decide to phone me. I’ve threatened one such company that if they ever phone me again I’ll stop working with them.

(Obviously its insanely crazy for an INTERNET company to decide that they should talk to their customers by phone rather than…I dunno, maybe email? a far superior asynchronous means of communication that comes with free perfect logging of all information… but I digress…)

Much more annoying than this weird phone fetish that these companies occasionally have is when they decide the best way to deal with customer support is not to have any, or at best, to deal with it at the end of a two hundred step process of making people go through menus and drop down lists. I’ve just been trying to communicate to one such company about a problem they have, which they assume is mine (but is not), and there is literally no way to email them. None. nada. I have gone through the endless drop down lists for the ‘frequently asked questions’ about my problem, but it isn’t there. And like many of these genius companies, they have firmly refused to have a ‘my problem isn’t listed here, please contact me’ option.

Odf course its absolutely hilariously when companies like this have some major bug or website glitch causing mayhem, but nobody has any way to tell them about it. Pure Schadenfreude. I could reply to one of the many emails I get from them DEMANDING that I sign the updated 45 page legal agreement that changes every week, but obviously thats from one of those lovely ‘donotreply’ email addresses…

What I don’t get is the reasoning behind all this. If these tech companies were operating on tiny profit margins and had no money, and desperately needed to cut costs and run slimmed down operations…then sure. But these companies are often making billions, or tens of billions of dollars every year. Hiring some staff to reply to emails is NOT expensive, it really isn’t. And even hiring high quality staff, sending them on dedicated raining courses about the companies products, and giving them decent employee perks and bonuses and so on…it really isn’t going to break the bank for these guys. (They do not do this. I’ve never spoken to anyone at google who knows how their systems work even half as well as I do, a casual user…).

And yet instead…they sit on vast piles of cash so huge that it defies calculation, money that they neither return to stockholders or invest in new ventures. Its like they are trying to pretend that the money does not exist and that the *worst possible thing* they could do with that money is to give people jobs doing something their customers would appreciate.

I just do not get it.

 

Website tweakage

So….it always bugs me, when I live in this glorious 2560 res world of mine, when I visit a website that has this tiny thin little column of ‘site’ in the middle and then…blankness. I get it, designing a website that scales in the x axis is a pain. and yet…

I have managed it, and recently tweaked it a bit more. Here is the positech.co.uk website at low res:

website3

…at medium res (oooh extra boxes!)…

website2

…and at big big res: (oooh even more)

website1

Basically I don’t want people to have to scroll when they don’t have to, and if the visitor is staring at the screen I want it full of screenshots and logos for all of my games. Hey, people still buy Kudos 2 in non trivial numbers, kinda :D

Plus I need to have a site that supports more games as positech gradually (like a snail carrying heavy shopping) expands… By the Summer of 2016, I hope to add Shadowhand to this site, PLUS another game that I have not announced yet, PLUS maybe be teasing yet another game that…I haven’t announced yet. Strength through diversity and all that kind of thing. Plus who knows, I may finally get some crazy VR thing working and put that up there :D.

Democracy 3 Updated after over a year!

Democracy3-Brand

So… As I’ve talked about in the past, I came to the conclusion that I should release a new patch to beef-up the quality of Democracy 3, fix some long standing issues, improve and re-balance some features, and so on. (Right now this is for Windows…other formats coming in a few days…). Here is a run-down of everything thats changed in video form:

And here it is in non-video form for people who prefer screenshots :D

First big change is new achievements. We added 12. We also put an achievements link button on the main menu for a change, so you can now get to it from there as well as the in-game button:

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We then revamped that page that tells you about security threats to your government. Rather than leaving you to ‘guess’ about how that ‘security effectiveness:poor’ value is calculated, we now show icons that link to all the contributing policies, and show how strongly they are implemented:

blog3

The voter group screen got some reformatting, so it extends vertically if needed, plus it also now has an extra window, when needed showing which pressure groups and terrorist groups are being fed into by anger among the selected voter group. This should make the link between angry voters and security threats a lot more obvious and clear.

blog_1

The finance screen now shows information at the bottom that illustrates how effectively your government money is being raised and spent, which is directly tied to the minister in charge of each department. This was always the case, but we make it clearer how much of an effect this has now…

blog4

…And we also have added a bunch of new events… not going to tell you what they are…but here are the images :D

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The screen that shows the popularity of policies is now totally re-coded to the calculations make a ton more sense…

blog5

And we have also done a fair bit of tweaking the GUI here and there, and made a small number of minor balance changes. Hopefully this has made the game better in small but noticeable ways./ I hope you like the patch :D If for some CRAZY reason you don’t already own a copy of the game, you can grab it from BmtMicro, GoG, the humble store or steam:

bmtmicro gog humblestore steam