Game Design, Programming and running a one-man games business…

Are all modern entertainment/global careers impossible now?

I’ve been thinking about this for a week or so. I had a bit of an epiphany when it came to how hard it to make a living from video games, and also as someone who was a musician (briefly) and who is well acquainted with a novelist. If you have ever tried to make a career out of making your own video games, music, writing or art, then I suspect you are aware that it is hyper-competitive and very hard to make a living. I suspect its going to get way, way worse, and its got absolutely nothing to do with AI. Just a matter of population, scale, choice overload and numbers.

First I have to burst a bubble. You are not special. You might *think* you are, and everyone ironically thinks they are both special and has above average IQ. To quote the crowd chanting in unison in a classic monty python film “We are all individuals”. In reality, you, or more specifically your tastes are not individual. At least not to the point where it really matters given the problem of choice overload.

When I was a kid, there were 3 TV channels. Just 3. I remember watching the first ever show to be broadcast on channel 4. (It was countdown). These days we have blasted way way past ‘too many channels to count’ and we now have streaming and youtube. The amount of content available for me to watch right now is staggering. The problem thus becomes not one of availability but discoverability. There MIGHT be a youtube channel you would like 5% more than the one you are about to watch, but will you spend 8 hours scrolling to find it? As someone who sells games, I know you will not. In old language, being ‘above the fold’ was how you got noticed. (This is from which news stories you could read on a newspaper that was folded to fit in a display stand). These days being on the front page of steam is a huge big deal. Being on page 2 is way worse. On page 199 you might as well not exist.

There is a limit then, to how much effort we will go to in order to find something that suits our tastes. Given 20 choices, we probably pick the most suitable. We do not go looking for 100 or 1,000 choices. This is just human nature and probably a survival instinct. Maybe buffalo #199 has more meat on it, but if we don’t decide to hunt one of the first 20 we find, we will lose the light and go hungry?

So given that we do not have hyper-individual tastes, and that choice-overload funnels us into one of the top 20 choices anyway, what are the implications? Well the implications are awesome for a tiny tiny tiny tiny proportion of content creators, and catastrophically terrible for everybody else trying to make a living. And frankly, I think there is no solution. Let me explain with some illustrative numbers.

The year is 1546 and lute-playing is the new hotness. There is no ability to record music, and no powered amplification. The lute can be heard in just one room, so maybe 50 people can attend a performance. A lute is an expensive instrument few could afford anyway. A roaming lute pop-star has to travel by horse or donkey and cannot cover that wide an area. Perhaps you are the best lute player in somerset, and wildly reknown among the locals for your l33t skillz. You earn a reasonable living. There are rumors of even better lute players in Wales, Scotland, the Midlands, Kent and Sussex, but thats many days ride away so they will never come here. You have a decent middle class income, and are ‘pretty good’ at the lute. Life is good.

The year is now 2025 and Taylor Swift is a huge pop star. Recorded music is available and ubiquitous, deliverable to almost everyone on the planet. That population has grown by 1,632%, but thanks to the power of amplification and global media delivery, Taylor Swift can perform all over the planet, often to crowds of 90,000 or more in one night. Even if there were no recordings, she can entertain >1,500 times as many people as the lute player. The potential ceiling for revenue from entertainment stardom is staggering compared to 1546.

But hold on, with a huge global population, surely the industry can now support way, way more people than it did back in the lute days? NO. In fact probably FEWER people as a percentage of the population. In 1546 our village needed our local lute player, because local was all there was. But in 2025 Sting can ‘entertain’ people with his lute playing on a global scale. People are still being entertained, but they have not taken advantage of the global growth in population to have a larger number of ‘entertainers’. They do not need them. There is already enough choice. Way, way too much choice. We used to just have Joe ‘the lute guy’. Now we have more than 20 lute players. Enough already.

So what does this mean as we extrapolate forwards to an even more connected world and an even more global culture (witness the rise of kpop, and korean TV dramas like squid game, both relatively new, and the global rise of anime, again in global terms very new)? It means that the top 20 choices of anything can (and will) dominate the entire planet. Thats depressing enough as it is, but it gets worse than this. Because the population goes up, but the number of megastars we support doesn’t seem to change, it means the standards go up, and up, and up, until frankly you have to be a genetic abnormality, have serious obsessive mental health issues, or a staggeringly lucky combination of the exact zeitgeist skills and looks and charisma to even have a chance of being in that top 20.

Top athletes do not have much of a social life. How could they? Competition is extreme. Top models have basically never eaten a cake. Top musicians are absolutely oblivious to anything that is not a metronome or a practice schedule. Top artists have, for a very long time, been people who have a smorgasbord of issues you would not choose, but have the fortunate side effect of helping them create great art. Van Gogh was not a chill dude with work-life balance. This applies to entrepreneurs too. Elon Musk is clearly staggeringly brilliant and hard working, but also unimaginably stressed, distressed and in need of serious psychological help. Do we really think that is uncommon? Social media heralded a mass wave of ‘cancelling’ as people suddenly had access to the personal opinions and thoughts of celebrities who have a tenuous grip on reality, and the world outside their profession.

So my unfortunate and depressing conclusion is this: Global population growth and the persistence of choice-overload are combining to ensure that the standard of work required to be successful in entertainment is so high, that only people who dedicate every waking moment to it AND who have some sort of natural/genetic ability or mental health issue that helps them work can possibly, ever hope to succeed. And obviously as the standard at the top rockets up, the standards at all levels also rises alongside them. Can you have work-life balance and a career in writing/art/music/indie games? Of course not.

My first released indie game in 1997 was ‘Asteroid Miner’. It was on the front page of ‘download.com’ the biggest download site on the entire internet, for a week or so because ‘Look! someone made an asteroids game in color’. Its 2025 now and getting to the front page of steam (just one of many games stores, let alone stores in general) is staggeringly, impossibly hard. And it will only get harder and harder from now on. This is what it took in 1997:

Now the cheerful bit!

Do you want it though? If you have to become such a tortured soul, so in pain, so obsessed, so focused in order to ‘make it’, then is the price worth it? How many rock stars drunk or drugged themselves to death. Do you want to be Kurt Cobain? Do you want to turn out like Michael Jackson or Elvis? Do you want to be Elon Musk? That level of fame and recognition is impossibly hard to deal with *even for people with perfect mental health*. Be aware that when you look at people who are hugely successful in the entertainment field you work in, these people are often ill, unhappy, stressed. That might be the price you have to pay. It probably is not a price worth paying. You can get a lot of happiness and fulfilment by having a normal career and making games/writing books/making music as a hobby. Its probably a much more balanced and stable life.

And yes, I know that I have sold a ton of games and obviously done well, and don’t want to come across as telling people to give up on their dreams. I’m not the worlds perfectly balanced mental health exhibit either. I’m an anxious, stressed, hyperactive workaholic who finds it almost impossible to relax. Not many people would choose those characteristics, even it meant selling more games.

So is 2025 another game dev year for me?

I am currently in a sort of limbo, which will explain why my blog posts have been less frequent. When I was working around the clock all day every day on Production Line and spending the weekend doing blog videos, there was a ton to talk about. The same was true of Democracy 4. But the last few years have been a bit of a strange period for me because my life has changed quite a bit, and I haven’t really blogged about it, so here we are.

Firstly, I have been making games and selling them online since 1997. Its sounds ridiculous to me that I might be about to retire, and yet the truth is that I sort of already have. Kind of. Not really. I had a number of other jobs prior to games, including mad ones such as window-cleaning, boat-building, guitar-teaching and IT support. When I finally made it into game full time I worked at two triple A studios, and THEN I finally went full time indie and made the games most people know me for.

So I’ve been around a while. For the record, I’m 55. Young to retire, but not young for gamedev. Not many people in videos about game development have grey hair (and not much of that any more…).

Somewhere along the line, as I was building up my portfolio of games, two things happened. Firstly, I had enough hit games that I had kind of made retirement money, and secondly I invested that money, and spent a fair bit of time managing the investments. To give some context, I used to work in IT for city trading floors, and did a degree in economics, so markets come quite easily to me, and I am fascinated by the stock market.

To cut a long story short, I did quite nicely from that, and managed to save up the money to build a solar farm. There are many posts by me about it, and I now own two companies: A games one and an energy one. On top of this, the investments fluctuate so much that it means that the ‘average’ year now, I am about as dependent on the stock market for income as I am games. Weirdly, games has gone from a teenage hobby to a full-time job back to a hobby again. This is strange.

Plus I have finally come to the conclusion that what I really need is a stress-free and happy life. There are studies that show that any income over £70k a year no longer increases your happiness. I can state that this is absolute bollocks, and the number is higher, but its not THAT much higher. My current goal is definitely happiness above all else. So given that early retirement is an option, what would you do?

Well it turns out that this question is MUCH harder for me than most people. I just read a book on hypomania, and although I’m not hypomanic… I am a bit. probably more than I care to admit. The idea of me sitting in the garden with a cup of coffee and a book each afternoon seems ludicrous to me. I just can’t do it, or at least I can’t do it every day.

So I ended up making a little game to keep myself busy. I even released it on steam for a laugh. Its a vertical shooter, the exact kind of game that never sells on steam, so nobody makes any more. It took a few months. Here is the trailer:

I think its kind of fun, and I enjoyed making it. Obviously I had a lot to do to build a solar farm, but it wasn’t even 10 hours a week, let alone 40. Now the farm is up and running its likely under 2 hours a week. So what to do? At one point I actually completely re-designed my entire website from scratch, which took a few weeks, but no more (and I am SO glad I did it). Also during this time I started making a new game…

…and I seem to have taken it a bit too seriously. I’ve written code that takes up 1,607,029 bytes of text. I guess the average line is maybe 40 bytes? So 40,000 lines of new code? I now have a complete strategy game that is playable, although not balanced, and likely a bit buggy, and has some missing content. I reused some assets from an old game for some bits, and I will change all those, and also I’ll need new music, although I might even buy stock music licenses for that. You may have noticed that I have not announced this game, let alone shown a screenshot or trailer, although I have a ton of screenshots and it sometimes looks pretty awesome in trailers. I’ve been working on it for about a year now, and do work on it most days. Its not a hobby any more.

I would LOVE to just announce it and paste some screenshots here, but I am teaching myself to be careful, and patient, and only do that when it is ludicrous not to. There is a lot of attention, and stress, and instant feedback you get when you announce a game, and TBH I am not really up to handling any of that right now. I guess most people would say they are exhausted or overwhelmed, and I probably am, but simply do not recognize that.

So anyway, this is the very start of 2025, and in theory this should be an easy year for me. The solar farm is almost 100% done and should just tick along and make me content and happy. I do not have any pressure to release a game this year, and I can chill out. Obviously I won’t chill out, so the nearest thing for me is to just work on the thing I am secretly very proud of, but not expose it to the world for judgement until I am 100% calm and content.

A lot of words to type to say ‘I’m working on a thing’ but I have spare time to type them :D.

In praise of long-form content and deep work

While idly trying to find something of interest to read one evening I found myself at medium, looking for tech news articles. I didn’t end up reading anything, because I was suddenly struck by how awful it was that every article has a tag line underneath it telling us how many minutes it takes to read it. The examples I saw were ‘3 minute read’ ‘5 minute read’ ‘6 minute read’.

This is staggeringly depressing.

Imagine the situation where you want to read something, which means taking new information into your brain, and you are only able to commit to a 3 minute session of reading, not 5 minutes. Unless you are the US president, or Elon Musk, you probably don’t actually have to save the vital 2 minutes difference. So this metric is not really being given to be in any way helpful, its being given as a kind of reassurance, or in the 6 minute case, presumably as some sort of urgent trigger warning. Its no great revelation that social media is warping out minds, but I really don’t think we appreciate just how bad its getting. When you cannot make a safe assumption that someone’s attention will be held for even 6 minutes, we are in real serious trouble.

The world is scarily complex. Way more so than when I was a schoolkid. The sheer tonnage of stuff you should know about now, that wasn’t even a thing back then is scary. Primarily, its the way tech works, so you have to know how computers work (roughly), what apps are, what wireless internet is, how to charge a phone/laptop, how to use a trackpad or touchscreen, how to swap between apps, how to type (actually not considered important when I was 5 years old), some idea of what email and spam are, how to pick a password, what a username is, what a browser is. How to swipe between items on a phone, what an update is…

…and its not like the real world is simpler either. My parents were very unusual because they had traveled to Europe! but never beyond. Their parents had only left the country to invade/liberate others. As a result, knowing a lot more about an incredibly connected world is now much more important. I only knew the concept of ‘forename/surname’ reversal from the bajorans in star trek:deep space nine. I had no idea that was a thing. I only really understood the complexity of honorifics last year. As a child, the most exotic food I encountered was spaghetti.

In 2024, its just assumed that anyone in the UK is familiar with the culture and cuisine of pretty much the entire planet. Most stuff we buy comes from outside the UK (this was NOT true in the 1970s), most people travel outside their home country. This is awesome, and beneficial, and culturally enriching, but it makes like so much more COMPLEX.

Plus science and technology marches on, and culture becomes more complex. Watch a TV drama from the 1970s or 1980s. Something you may notice is the plots are relatively simple, the narrative is linear. The same is true of most literature. The ‘fractured narrative’ is a relatively recent trend. When ‘Lost’ debuted on TV, it was radically different, complex, inter-twined stories which required serious attention. Modern TV drama relish their super-complex plotlines, flashbacks, deception and feints. This was not always the case. At the same time, every academic field has got more complex. I studied Economics before Behavioral economics was even invented. It didn’t ‘replace’ what I learned, it augmented and expanded it. This diagram is apparently series 1 of ‘dark?

Life’s complex as fuck these days

But meanwhile we seem to be systematically destroying our capability to do what it is sometimes referred to as Deep Work. What is Deep Work?

Professional activity performed in a state of distraction-free concentration that push your cognitive capabilities to their limit. These efforts create new value, improve your skill, and are hard to replicate.”

In other words, pretty much anything thats really worthwhile is Deep Work. And to do deep work, you need the exact opposite of the social-media fueled doom-scroll focus-destroying mindset that every big tech company seems to be pushing us towards. Perhaps the worst examples are TikTok and Instagram. They seem hyper-focused on super-short, non-interactive consumption of tiny tiny nuggets of dopamine. By comparison even X is better, as it now supports long-form posts and at least seems to be more focused on interaction, and thus conversation/interrogation.

I find myself deeply worried about my own ability to concentrate on long form text, or to be engrossed in any long form activity. I can go play the guitar for 30 minutes, but after that I start to wonder if I have any email. As an 18yo kid, I would happily go 8 hours playing scales to a metronome. No distraction required or desired. I didn’t stop until desperately hungry.

Quite a few years ago, on a whim, I started to read Winston Churchill’s war diaries. All of them. Its a lot. When you are the leader of a major military state in world war 2, you have a LOT to write. And Churchill wasn’t famous for brevity. The volumes now sit proudly in a bookcase, a rare example of an entire set of tiny-text serious books that I made it through. Reading them was a bit of a slog, but I’m glad I did, especially considering how much time I now seem to just wase entirely checking twitter or scrolling through slashdot stories I will never read.

I do genuinely worry that we are already splitting into a society of basically 2 different groups. A tiny, tiny group of people who are working out how everything works, and doing serious research and work on making things better, and then a vastly larger group of us who just doom-scroll, or spend our days sending memes and emojis, and pretending to do work. Increasingly the idea of spending serious time to learn very complex new skills sounds ‘lame’ compared to trying to be witty on twitter in the desperate hope of ‘going viral’.

At this point you are wondering if there is any way I can steer this blog post back to either video games or solar panels, and believe it or not, I can, and much faster the Winston Churchill would have done, let me assure you. I’m going to talk about a specific videogame : Dwarf Fortress.

I’ve only tried to play Dwarf Fortress once. It was about 5 years ago. I didn’t get into it at all. Its not for me. I LOVE the idea of it, and love that it exists, but its really not for me. But thats not important. All you need to know about Dwarf Fortress is that it is ludicrously, hilariously, insanely detailed. Its a city builder for dwarfs, where the UI (originally) was just a bunch of text. It doesn’t matter, all you need to know is it was basically a hobby project, where the creators lived off donations from obsessive players. There are way more details here.

This is where I give you a dopamine hit by skipping narratives to talk about the plight of the average indie game developer trying to get press attention. I know a lot of people who try this, and their strategies are very different, but in many cases there is a reliance on social media, and a desire to use the correct hashtags, and construct posts just right so you can strike it lucky and go mega viral. This Never Works. And BTW, even when it does work, it doesn’t work. I once made a stupidly viral tweet with about 80,000 likes. Do you think I was able to steer that into more sales of my games? (spoiler: no).

Dwarf Fortress was the absolute opposite, its two creators basically just stuck their heads down, and kept working and improving and developing and updating the game for years and years and years. It was first released in 2006, so that’s 18 years so far, or much longer than World War II. To work on a single game for so long is impressive. It requires amazing attention to detail, incredible passion, and people who are perfectly happy to say to people literally decades later ‘yes I am still working on that thing’. And the very very best bit of the story? When they finally put their game up for sale for actual money on steam, they made bazillions of dollars overnight. It was a decades-long overnight success.

The thing is, if you say to people now “you need to work really hard, all the time, probably for decades, and you will then probably have the same result”, absolutely nobody will even consider this as an option. These days the idea of coding your own game engine is considered some freakish, weird, obsessive things that only super-autistics gluttons for punishment like me or jon blow would consider. It used to be the norm. At one point, everyone had to do it, and nobody died as a result.

I am currently coding a new game. The game may never be released. At the moment its still a secret, and mostly a hobby. Its VERY similar to another game I made, but because I dislike getting old code to recompile, and because frankly I LOVE to code, I’m basically recreating that old game, and its engine, entirely from scratch, instead of reusing the old code. This means thousands of small improvements, that I’d never make if I just ‘updated’ the old code. I enjoy doing it, and regret nothing. I am also quite glad I can still do it.

We desperately need to retain the ability to focus long and hard on complex stuff. Its an essential skill, and I suspect almost everyone reading this is struggling with it, in the face of social media, and tech companies desire to kill our attention spans. I urge you to fight back. Pick a seriously long book and read the whole thing. Or pick a new technology or skill and commit to serious long stretches to master it. It is incredibly fulfilling. I have spent a mad number of hours learning to play the guitar. At this point in my life it serves no real ‘purpose’ career-wise, but I still get a lot of joy from knowing I have that skill and can still do it.

Well done, you read the whole thing :D

Sanding the woodwork

For eight years I worked in a boatyard.

Thats not the start of a novel, or a poem, I really did, which might seem weird if you know me as a software developer or game designer. But its true! It was mostly part-time, but multiple days a week, and it was crushingly hard work in ways I wont even begin to list here. This is a post about motivation, creativity and getting stuff done. Like a lot of my blog posts it will seem on a tangent until I attempt to bring it all together at the end. So stay tuned :D.

Almost all of the boats we worked on were clinker-built Edwardian Thames Skiffs. Basically 20-30 foot wooden rowing boats. The details don’t matter, but one of the most common jobs was to sand the woodwork for the whole boat, and give it a nice new coat of varnish. This was the easiest job we did, but also at the same time it was the most boring. Apart from anything, it was also very incompatible with the job I had the other 50% of the time which was part musician/session guitarist/guitar teacher. If you have played electric guitar you will know you get very helpful toughened callouses on every left hand finger. They are essential. They are also very easy to totally rip to shreds with sandpaper. I was constantly tying my fingers up with masking tape to prevent this…

Anyway…

One day a fellow worker at the boatyard decided to give me his top tip on how to approach the task of sanding a skiff. This job would take maybe 2 days. I listened with interest as he said “You start off by doing all the really awkward bastard bits that are annoying, and then when you finish them, you realize that the job is done.” He paused. “Because they are all fucking awful bastard bits”. This was funny, but funnier still because I actually thought at the start he was giving me practical advice. Working in a boatyard is grim. We milked any humor there was.

Me sculling(not rowing!) one of the boats we worked on

The point of this anecdote is to try and convey how boring, and hard and more than anything unsatisfying this job was. A wooden boat that has had every surface properly and smoothly sanded in preparation for a coat of varnish is not a massively satisfying thing. Its not like stripping dirt away to reveal the ceiling of the Sistine chapel, its not something that passers-by stop to gawp at and exclaim ‘well thats some decent thorough sanding work my good man!”. Nope nobody gives a fuck. Why did I keep doing this for maybe 16 hours? Because I needed the money to buy food.

£2.50 an hour

Yes, I’m old, and its probably better paid now. But anyway, its a very very long boring day, and there is NO satisfaction from the actual work whatsoever. It did not require any brainpower whatsoever. I did it for eight years. Thats a long time. Also, if you think that you would mostly be on twitter or having a coffee break: no. No mobile phones then, and 2 allotted tea breaks at 10.30 and 3.30PM. Apart from that, you better be fucking working or you’d be yelled at and maybe have sharp things thrown at you with great force.

Ok, I get it, this sounds like a four yorkshireman sketch, and a typical boomer ‘in my day’ whine about how work was harder in my day etc. But actually its totally not that. Its about understanding that some parts of the best jobs in the world are also like sanding down the woodwork.

When your WHOLE JOB is doing tedious unexciting unfulfilling drudge work, you kind of just accept it and get to fucking work. In a way, this is EASIER than many creative and fulfilling/rewarding jobs. In a creative job (like game development), there is a ton of really cool shit. When I made Gratuitous Space Battles, I spent a lot of actual work time stepping through space battle clips from Star Wars, deciding on the colors of laser beams, and designing futuristic space weaponry. It was awesome. But in-between all that cool shit, there was also stuff like coding a UI to save/load ship deployments. Coding a system to adjust the UI to fit at different screen resolutions. There was code to handle different fonts for each language. There was code to handle online challenges and error handling from PHP and SQL. This was the woodwork-sanding stuff.

When you can choose to do the cool shit, or sand the woodwork, almost everyone does the cool shit, and just leaves a bit pile of sanding to do ‘at some point’. When you run out of cool shit you are then faced with a huge ton of tedious crap you have to do in order to finish the project.

Don’t do this

Take my sarcastic boatbuilder buddy’s advice. Sand the fucking woodwork. When you start work, when you are motivated, when you are excited, do some of the grunt work. Code the error handling, optimize the rendering. Check the game runs on min-spec. Do the multi-language support. Do the steam API implementation. Do the options menu. Do the level editor. Do the modding support. Do the stuff you know you wont want to do later. This is the way. Then when you feel your motivation flagging, go decide what color the laser beams should be.

A productivity boost for everything you are trying to do

A million years ago, my ambition was to be as good a guitarist as Richie Kotzen, in his pre-poison, shred days. I thought he was super cool. I then started guitar lessons with the teacher who, at the time, was considered the best heavy metal guitar teacher in the country. His name was shaun baxter. It was a 3 hours trip each way with a guitar, walking, getting a bus, then 2 trains, then walking, then the reverse. The lessons were expensive. I was very determined. I learned lots of things, and one of them is broadly applicable to everything you might ever want to learn, improve at, or get done. I will share it with you for FREE. How amazing.

Firstly Shaun exposed me to how amazing yngwie malmsteen was as a guitarist. He could play some malmsteen stuff at the full tempo. This blew me away, although nothing in the universe is as insane as the way Chris Impellitteri plays… but anyway the main thing is that yngwie played guitar very very very fast. I had reached my limit and couldn’t get any faster.

It doesn’t matter if you hate heavy metal, or know nothing of guitar playing. The thing I’m about to share IS relevant. There are a lot of things you need to do to play fast metal guitar, and its very hard, and involves a crazy crazy amount of practice. However, one thing I was taught, totally changed the way I approached practicing. Until learning this trick, I would practice guitar scales at the fastest speed I could manage and still hit all the notes cleanly and in time. Lets call this 120 bpm (beats per minute). I would go through all the scales, in every key, to a metronome, for hours at 120 bpm. I would then try to do the same at 122 bpm, and struggle, and so on…for hours. and days and months.

Lets say my target was 200 bpm. The thing is… 200 bpm is NOT a faster version of 120 bpm. Its a totally different fucking universe. This is crucial. There are lots of things you can ‘get away with’ at a slower speed, that will totally fuck you up at high speed. At 120bpm you can flail your 4th finger about a bit. You can not have your left hand positioned correctly, and you can move your right hand wrist too much. These are all flaws, but they are flaws that can be excused at 120bpm.

Hopefully you can see where I am going?

Because those flaws are structural, you will never get beyond 120 bpm. It feels like you maybe *could* if you just tried harder. But you are fundamentally fucked. You will never get to 200. Never, because playing at that speed has zero room for error. This is absolutely transformative. You need to work out all the things that are stopping you getting better, and the only way to do that is to leap forward in time.

YES I AM DIVULGING THE SECRET OF TIME TRAVEL HERE IN A BLOG.

In order to work out what is going to screw you up at the faster rate, you have to imagine life at the faster rate. The only way to leap forward to that rate (or level of skill or commitment) is to completely jettison quality, temporarily. So what I learned with shaun was that to learn to play at 200bpm, I had to EXPERIENCE the reality. In other words I had to set the metronome to 200 bpm and just play at that speed, and finish all the notes on time, even if it sounded like a complete train wreck, and was stressful as fuck.

After the initial speed-bump of going “wtf? this is impossible, I cannot do this”, you eventually get the hang of making 600 notes a minute (triplets) more-or-less in time. Its a cacophony of errors, but you manage it. Its a mess, and you are fumbling everything, and it feels pointless…. and yet…

Doing this massively highlights everything you are doing wrong. You simply cannot wave that finger around if it needs to be somewhere else in a tenth of a second. You cannot be making exaggerated wrist movements with the guitar pick because your right hand will shake itself to pieces at that speed. All of the bullshit you got away with at a lower rate is suddenly staggeringly, blindingly obvious.

And then when you set the metronome back to 130 bpm, it feels fucking easy. You are totally in control, to the extent that you are able to work on all that stuff you now know was holding you back. Oh and was that a typo? NO. 130 bpm now feels trivial, whereas previously 122 bpm felt impossible. It helps massively to stretch your ambition. You will NEVER achieve a goal, if you cannot ever picture yourself being able to do it, and have no *feel* for what its like to be at that goal.

So thats great, but how the hell does that help me ship an indie game / write a book / learn spanish or whatever?

This is a universal technique! It works for everything. If you are trying to force yourself to walk 6km a day, try walking 18km one day. The next day will feel hilariously easy. If you are trying to write 100 lines of code every day, write 1,000 one day. The important thing is to set the higher goal WAY WAY HIGHER than the progress you want to make. You will find this works for everything. Writing 1,000 lines of code a day requires dedication, no distractions, a comfortable office chair, possibly complete silence, maybe a coffee machine in your office… who knows! but the point is, you will not know what optimisations and efficiencies you need to make until you push the process to its limits. Maybe you CAN walk 5km a day in your normal footwear, but walking 18km is agony unless you get new trainers/sneakers? Ok, cool, you are now in agony, but you have learned one thing that was holding you back.

Sometimes, it means a completely new approach entirely. The ‘marginal’ improvement approach might be fundamentally flawed. Trying to put a man on the moon by building bigger and bigger trampolines will not work. It always seems like the trampoline could be just a bit bigger… but until you try to get 5 miles high, you wont realize you need a bloody rocket.

There are a TON of reasons why some people seem to struggle to ever make progress in what they do. Some people mistake ‘putting the hours in’ with the much more important ‘deliberate practice’. Some people are experts at inventing justifications and excuses for why they fail their goals. Some people psychologically do not have enough self belief to ‘allow’ themselves to achieve their goals, and my god there are a lot of books that you can read on these topics as a displacement activity from actually getting stuff done…

…but I do think that this technique is especially under-utilised. When you try it, you realize what a game changer it is. You have no idea what prevents you 10x-ing your achievements, because you never think beyond 1.1x-ing the way you do things now. Another way to think about it is to treat your goals as something done in a factory. It doesnt matter how quickly you run around and slave away making stuff in a workshop, if you never realize that the ONLY way to make 1,000 widgets an hour is going to be a conveyor-belt production line with division of labor, then you will waste a ton of effort (and shoe-leather) sprinting between different bits of equipment. Only by envisaging the final rate of production and TRYING it, will you ever really have a chance of achieving it.

Good Luck :D