Game Design, Programming and running a one-man games business…

Final week of Gratuitous pre-release

If you are not already aware, Gratuitous Space Battles 2 will be released on April 16th, this coming Thursday. This is scary stuff. People who are working on their first indie game may suspect that after you have shipped a dozen of them, you become more relaxed and laid back about it, but absolutely not. It always both exciting AND terrifying. The benefit of having some games ‘under your belt’ is that  if the game totally bombs, you can at least know that you *have* made some decent selling games, and thus you don’t feel like a complete failure. However, the downside is, that you have likely scaled up both your production and ambitions, and expectations, so you are setting yourself up for a bigger fall if it flops.

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Conventional wisdom in media circles is to never admit to a flop, so you don’t get to read about them, but we have all had them. Gratuitous Tank Battles definitely made a profit, but comparatively, it was a flop. Check out it’s steam spy entry compared with the first gratuitous space battles. (Not accurate data, but you get the idea)…

My plan to make GSB2 a success, apart from the obvious and ‘I think we can assume that’ strategy of ‘making the best game possible’ is basically to minimize reasons for people ‘not’ to buy it.

For example, some people might not buy it because its not in their language, but I’ve hopefully reduced that by translating to French, German, Spanish, Swedish and Dutch. (Others *may* follow). Some people may not buy it because they don’t run windows, but again I hope to eliminate that by porting to Mac & Linux (I *hope* these will be ready by Thursday). Another reason people may give is that they don’t think the game will run on their PC, but I’ve gone to great lengths to both optimize the game big-time, and also include a plethora of graphical options to ensure people can streamline the game down to whatever graphics capabilities their PC supports.

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And yet another reason is that people have their preferred store, but I am hopefully mitigating that by being on Steam, GoG, Humble store and direct. The others are too small to be worth the accounting hassle tbh.

Of course, thats all well and good, but the reason 99% of people don’t buy your game is because they don’t know it exists. I am *still* running an ongoing facebook campaign promoting democracy 3, and every few days I see a comment on the ad saying ‘whoah this looks interesting’ and I wonder where on earth these people have been hiding! There are a LOT of people out there.

So with that in mind, I have a big scary ad-campaign budget primed for GSB2. Hopefully you will see an ad somewhere, if you are vaguely in the target demographic.  And don’t email saying ‘why not advertise with us’. I’m more aware of ad opportunities than most. If I didn’t email you, I’m not choosing that as an ad option thanks :D

 

Gratuitous Space Battles Beta Patch 1.21. Nearly done….

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Soooo…Behold, its patch day for you lucky people who are currently enjoying space battles of a gratuitous nature. The latest patch has numerous exciting changes, here are some of the big ones:
1) Added remaining medium and hard deployments.
2) Lots of balance tweaks.
3) Total conversion mod support: Base game can now be disabled under mods.
4) Added default ship designs for the Yootan hulls.
5) Expert mode high scores for all applicable missions now get tracked online.
6) Retaliation challenges will now work correctly.
7) Added a bunch of new module graphics for some of the variations.
8) Added 10 New complex ship hull components for the terrans.
9) Some new explosion particle effects added.

Plus there are lots of behind-the-scenes bug fixes and a few optimizations, some of which came from making that rendering video I posted about.

So what is still left to do? well not much. The big ones are:

Get Linux & Mac Ports finished.

Get Final Text for all the supported languages (English, French, German, Spanish, Swedish, Dutch).

Some final bug fixing and polishing, and optimizing for crappy laptops!

The release trailer!

In the meantime here is a frankly stupidly big screenshot…

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Don’t forget you get a steam key if you get the game (it wont work yet) and if you want, you can start playing the beta right now, just click below :D

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Gratuitous Space Battles 2 with Graphics Debugging!

So here is something you might enjoy, especially if you like gratuitous charts and stats porn, or are interested in graphics programming, or maybe you just want to tell me I’m doing it wrong. This is a video of me demonstrating nvidia nsight, and how I use it to spot things that are inefficient in my engine for Gratuitous Space Battles 2. I’ve already fixed the two inefficiencies I point out in the video, while I was waiting for it to upload :D Enjoy! (And please share!)

Big Pharma update, GSB2 Trading Cards

Lots going on. Its good fun when you have two games in production, you get more stuff happening each day. Anyway… GSB2 is getting steam trading cards. I really enjoy getting art done for this stuff. here is a preview montage of some of it.

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Plus I’m working on adding web high score tables for every mission, so you can compete to win with the smallest fleet. Its a work in progress, but so far the empty scores table is here.

Plus big pharma is coming along. There is a nice preview of the game here, on Rock Paper Shotgun. And you might want to check out Tims latest video blog:

And because you *might* have missed the new, you can grab the Democracy 3 collectors edition from steam at 50% off all this week and weekend:

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Gratuitous Space Battles2 Patch 1.20 Live NOW!

So yay! It’s that exciting time again, it’s PATCH TIME. What is in this version? Here are the highlights… <drumroll!>

  1. Default ship designs added for all Zyrtari ships!
  2. Subtle fill-bars behind variables when looking at a module stats now show immediately how that stat compares with others of the same size class.
  3. Fixed a lot of bunched-up dreadnought turret GUI things.
  4. Fixed some horrible bugs where composites got scrambled
  5. Also fixed thing where layers below the hull were forgotten about.
  6. Fixed a pesky ‘design vanishes’ bug.
  7. Spatial anomalies are now added to missions!
  8. Default engagement ranges now more sensible…
  9. Shield resistance of most shield modules reduced.
  10. Support for French, Spanish and German!

Plus there are a load of minor tweaks, adjustments and fixes, including some performance tweaks. There are likely still two more patches before release day, and the final one is likely to be pure polish/optimization. (and possibly some module tweaking for balance).

Here is a screenshot showing what I mean about showing relative values of variables:

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I think that makes things clearer than asking people to click on a variable and view the comparison chart.

And here is proof that the translations (first pass at them) are in!

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(Hopefully that makes sense in Spanish?). On a related note. I’d like a sanity check on the translation in general, so if you speak Spanish, German or French, if you go the steam store page for the game (you still can’t buy it yet) which is here. You should be able to change language at the top right from your account to those 3 languages. Does it all look ok to you?

If you have already bought GSB2 from our website here, then you should get a patch download kick in either today or tomorrow. If you can’t wait,. or it won’t trigger, then just re-download the game using your original download link.

And tell your friends to grab a copy!