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Soooo…Behold, its patch day for you lucky people who are currently enjoying space battles of a gratuitous nature. The latest patch has numerous exciting changes, here are some of the big ones:
1) Added remaining medium and hard deployments.
2) Lots of balance tweaks.
3) Total conversion mod support: Base game can now be disabled under mods.
4) Added default ship designs for the Yootan hulls.
5) Expert mode high scores for all applicable missions now get tracked online.
6) Retaliation challenges will now work correctly.
7) Added a bunch of new module graphics for some of the variations.
8) Added 10 New complex ship hull components for the terrans.
9) Some new explosion particle effects added.

Plus there are lots of behind-the-scenes bug fixes and a few optimizations, some of which came from making that rendering video I posted about.

So what is still left to do? well not much. The big ones are:

Get Linux & Mac Ports finished.

Get Final Text for all the supported languages (English, French, German, Spanish, Swedish, Dutch).

Some final bug fixing and polishing, and optimizing for crappy laptops!

The release trailer!

In the meantime here is a frankly stupidly big screenshot…

screenshot_31-03-2015_11-19-33

Don’t forget you get a steam key if you get the game (it wont work yet) and if you want, you can start playing the beta right now, just click below :D

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6 Responses to “Gratuitous Space Battles Beta Patch 1.21. Nearly done….”

  1. ac says:

    Looks like the GDC talks I mentioned have been released. Even typography gets a mention (around 40 minutes in)!

    SC http://www.gdcvault.com/play/1021863/Classic-Game-Postmortem-Star
    Loom http://www.gdcvault.com/play/1021862/Classic-Game-Postmortem

  2. CoachAub says:

    I’ve had several crashes and I’m not sure why but it is happening in the “challenge” games. I’m pasting the event log below. I’ve had 5 crashes in 2 days. It does not appear to be “one” specific event that I can identify.

    PC: i7-4790k, HD7870 gpu, (no overclocks), Win 7 Pro (sp1)

    Log Name: Application
    Source: Application Error
    Date: 4/1/2015 11:24:57 PM
    Event ID: 1000
    Task Category: (100)
    Level: Error
    Keywords: Classic
    User: N/A
    Computer: John-PC
    Description:
    Faulting application name: GSB2.exe, version: 0.0.0.0, time stamp: 0x55198c4b
    Faulting module name: GSB2.exe, version: 0.0.0.0, time stamp: 0x55198c4b
    Exception code: 0xc0000417
    Fault offset: 0x001bd2ec
    Faulting process id: 0xe7c
    Faulting application start time: 0x01d06cf48be2ee91
    Faulting application path: B:\Program Files (x86)\Gratuitous Space Battles 2\GSB2.exe
    Faulting module path: B:\Program Files (x86)\Gratuitous Space Battles 2\GSB2.exe
    Report Id: d5fc1b5c-d8e7-11e4-8ec3-d0509960b964
    Event Xml:

    1000
    2
    100
    0x80000000000000

    71915
    Application
    John-PC

    GSB2.exe
    0.0.0.0
    55198c4b
    GSB2.exe
    0.0.0.0
    55198c4b
    c0000417
    001bd2ec
    e7c
    01d06cf48be2ee91
    B:\Program Files (x86)\Gratuitous Space Battles 2\GSB2.exe
    B:\Program Files (x86)\Gratuitous Space Battles 2\GSB2.exe
    d5fc1b5c-d8e7-11e4-8ec3-d0509960b964

  3. CoachAub says:

    ** I figured it out. It is when I am in the fleet deployment (or setup) map. During the give orders phase–If a ship already has an “escort” order and I click on it (to change the target ship) it crashes when I click the escort button with the slider in the existing orders list.

    I hope this helps.

    • cliffski says:

      Hi, I cannot reproduce this. I suspect this is a ship design that has become invalid and the ship was removed, but the other ship still thinks it is escorting it. Can you re-create it with a free deployment?

      • CoachAub says:

        I can delete the order and re-apply the “escort” order without a problem. That is what I did. The ships are working fine. It was just when I tried to alter the existing escort order that it did that. I cleaned my computer and hard drives (defrag, reg cleaned, and the rest) and maybe it will clean up any update/install glitches I may have had. I will report back.

  4. ac says:

    Might help if the game stores the dump when it crashes somewhere (I think there’s some api or two you need to first intercept the crash and then to do the minidump). Alternatively if you have the right signing cert you can get to the dumps through MS site avoiding the need to intercept the crash. On my projects I monitor the CPU usage and do couple dumps if it’s too high too long as I prefer CPU usage low enough that the laptop fan doesn’t start spinning. With game that might not be the goal – except unless you tried to avoid sudden cpu throttling. (I’m hoping the Surface Pro 4 14″ is if not fanless, atleast has a responsive fan profile so I can trade some speed for fanless operation).

    As my earlier comment got stuck in mod, I’ll repeat that no one should open this link as it contains big spoilers to perhaps best single player game of all time. gdcvault com/play/1021863/Classic-Game-Postmortem-Star