Game Design, Programming and running a one-man games business…

Asteroids for now… moving onwards

I’m already on other stuff now, but with a bit of shader depth of field (subtle, but worth it) and the rare laser blast impact, and a bit of knocking them sideways with explosions, I’m done with asteroid belts for now. They will show up in an expansion at some point. There is a ton of other stuff to do next.
Doing the belts meant looking at all sorts of code and led me down paths which have meant improvements to performance in other areas. It’s always good to claw back some CPU or GPU, knowing there is a big list of stuff I want to add which can use it up again :D

ASTEROIDZ!

After watching some star trek online gameplay videos (everyone says it sucks, but the space battles look interesting) I thought I should experiment with asteroid fields in GSB, purely (for now) as a visual effect, just a gratuitous bit of visual fluff which all the ships and weapons ignore.

Anyway, I don’t like just putting stuff in the game until I’m really happy with it. I’m not happy with this yet

But I’m not sure why. I need feedback on it from people like YOU. What looks wrong? what could be improved? Adding shadows is the obvious thing, but for boring technical reasons it would be a HUGE big deal in performance terms. I’d already have done it for ships if it was easy or fast.

Given that adding shadows isn’t an option, what else could be done to make this look more gratuitous and movie-like?

Scenario Editor

I’m a big fan of modding and game editors. people love to tweak a game they way they want it, and I support that 100%. So with this in mind, here is a work-in-progress screenshot of the custom scenario editor.

The idea is that there is a new way to launch a challenge (maybe from the challenges window), rather than selecting an existing singelplayer mission. That new button takes you to this screen which lets you tweak everything. Once done, you can then click deploy, and arrange your fleet like any other mission, then issue that as a challenge to anyone else. You can only use backgrounds that already exist in the game, but everything else is tweakable.  The only big chunk not done yet is changing the deployment zones. I may end up adding that later and using defaults for now. My UI coding is sadly slow and inefficient :(

Together with in-game messaging, this is the second big feature that will be in the next patch (alongside many bug fixes) which will be 1.28

Online integration fun

You know what’s missing in GSB?

Yes, yes I know you want a big 4x style campaign game built around it. ONE DAY maybe, but certainly not by the end of the week. One thing that is not quite so huge and unwieldy for a short term project is the area of online community.

Player A reads a forum post by player B, and decides to issue them with a challenge that proves their point that tribe frigates kick ass. Player B is oblivious, unless they happen to be browsing the challenges and spot they have a new one, from that player. Wouldn’t it be much cooler if every time someone issued a challenge to you, beat your challenge, or played (and presumably lost) your challenge, the game knew about it, and collected those messages for you to review at your leisure?

So rather than having to go to challenges, filter by personal and check if anything looks new, you could have a little spangly message popup saying “you have new messages“, on the main menu, and clicking there would tell you what’s new in your world of GSB.

This sort of stuff isn’t *that* evil to code, even though it involves server-side stuff. I already have it all up and running, UI and all, and the server is currently processing messages as I speak (although nobody has  a game version that lets them see them yet. But I can tell that a bit earlier, superneals sent a new challenge to knightsofni, for example.)

This will go into version 1.28. At the moment it’s system generated messages, so you just get pre-defined text messages notifying you of events. If people liek it, I think it would be awesome to be able to win a challenge, then type a message for the person you just beat saying “Ha!, i beat that fleet without even using plasma. I’ve responded with my winning fleet.” of course, you need to be able to block abusive / spam messages, but I’m working on that now. Besides, anyone spamming or being abusive will get the ban hammer :D

Tweaking Supply Limits

I’ve been doing lots of stuff around the release of the Tribe expansion pack, so I’ve got behind on work for the next patch. I ended up taking some time to re-balance a few of the least-used weapons, and do some admin stuff, like tweak the challenges code so that it doesn’t show you older challenges in the list when newer ones are available. I also got rid of some really really old challenges. Currently the list only displays up to 1,024 of them, sorted in date order now. That was always enough in the past, now it’s not, hence the tweaking.

Anyway…

I was testing out the new supply limits stuff and trying to ensure it was user friendly at the deployment phase. One of the things I needed was a way to see how much of each supply limit was taken up, and the other was exactly which ships were using up those limits. My current solution isn’t perfect,but it’s a starting point. The supply limits window is on the right, so you can still your fleet. The individual module icon bars now have a feint progress bar as their background showing you how much of that specific modules supply limit is used up. If it turns red, you are using too many and the fleet is invalid. If you click one of those strips, it will highlight the ships in the fleet currently using that module so you can see where you are using them up.

My current thinking is that when I next patch the game, with this functionality included, I will put it in one of the existing missions, so people can see how it plays out (and of course modders will be able to use it). In the lonegr term, this functionality will form part of any meta-game or maybe a map editor that gets done next.