Game Design, Programming and running a one-man games business…

Adding financial incentives to modding

Modding doesn’t seem to be living up to it’s full potential.

Developers and publishers make a game, and release an SDK and mod tools so that ordinary games players can come together and make changes and improvements to the game. This is awesome, and one of the best things about PC gaming, but there are two drawbacks.

1) Most mods are unfinished and suck

2) The publisher and developer are basically using modding as a marketing tool, and nothing more. they gain nothing from a virbrant mod scene and decent mods other than goodwill from gamers and an increased perceived worth of the game. (not to be sneezed at, but not massive either)

In other words, the incentive to encourage production of great mods is low. Modders do it for fun, and maybe for their CV if they are insane enough to want to get into games. Develoeprs support it as an afterthought if they have the time. Why can’t we go further and have a financial releationship as an option?

Idea:

Modders get the rights to release paid for mods to the game, with technical support and QA from the developer. The gamers buy this mod, and the money is split between the mod team and the developer.

Would this work? is it a good or bad idea? I’m not saying mods shouldn’t be free, just that with financial incentives, some mods could be much better. In principle, I’m in favour of people doing high quality mods for my games, and selling them for a profit split with me. Would this work? is it fair? is it evil?

Thoughts…?

Simulation Game of the year 2008

Woohoo!

Looks like I got the #1 and #2 spots at the gametunnel sim game of 2008 awards (for Kudos 2 and Democracy 2)

http://www.gametunnel.com/article-726.htm

If anyone has a digg account and can digg it here, I’d really appreciate it. Or maybe you have a stumbleupon account and the stumbelupon toolbar? If so can you thumbs-up that page? Actually I’ve really come to like the stumbleupon system, it often recommends some really decent sites to me I’d never find otherwise.

http://digg.com/pc_games/Top_5_Sim_Games_of_the_Year

Scary lack of indies

Why are so many indie PC developers only making casual games?

It seems every new ‘indie’ game I hear about is just another hidden object or diner dash clone with its sights aimed clearly at getting into the top 100 games at BigFishGames.

It seems that nobody is remotely interested in doing original, interesting games for the PC aimed at the 18-30 mostly male hardcore gamer.

I really hope that there are a bunch of people in that category, probably people loving Company of Heroes, Civilisation and Galactic Civ II who are looking for more games to buy, and will buy (not pirate) them on the PC. Because that’s my current plan. It may seem like swimming against the tide, but when the tide is making Diner Dash clones for bored housewives who can’t use two mouse buttons, for a 25% royalty, I think I’d rather stack shelves in ASDA than do that.

I’ve been distracted by various tedious non-game-coding stuff the last few days, but progress continues on the new game. It’s looking ok, and I’m still very keen on the idea. There’s a ton of work (especially a lot of GUI and AI work) to do before I can sit and play it and know how it’s going to end up. Recently, a lot of the work on the game has been doing faster rendring stuff, although tbh it runs at over 300 FPS on my machine, so I doubt it’s a major issue. Next week I’m determined to work on the ‘second’ part of the game (the game is basically three major components interlinked). Thats much more GUI-centric.

Tips for Using Google Analytics

Here’s an article I’ve added to the positech website today. It’s a few basic tips for people who sell software (like me) and use google analytics to look at their website data:

http://www.positech.co.uk/content/analytics/analytics.html

Hopefully some people might find it useful. maybe one or two of them will check out my games. Who knows? I’ve submitted the article to digg, and you can digg it here if you have a free digg account:

http://digg.com/software/7_tips_for_using_google_analytics_for_webmasters

And if you can stumble it in stumbleupon that would be great! I’ve actualyl really come to like stumbleupon. It genuinely does seem to be able to find websites you like, but didn’t know existed. Check it out if you haven’t already.

Exchange Rates

Do you want to be a currency speculator? Because if you are outside the USA and considering a career doing what I do, you might have to become one.

Most games sales come from the US, and generally people tend to price their games in dollars. Plus, most of the big sales portals charge in dollars, and (more importantly) pay the developers in US dollars. I’m in the UK, and this means two big things.

  • I have to pay a fortune each time in bank fees when the money gets converted into UK Pounds
  • I am at the mercy of exchange rates.

Recently, the pound and the dollar have been all over the place. here is a 3 month chart:

Generally it’s been good news, because a stronger dollar and a weaker pound means I earn more for each game I sell in the US.  However it’s not that simple, because I tend to pay for my advertising in dollars. Advertising is my major expense, once the games are done, so it really matter if the adverts are suddenly 20% more expensive than they were a week ago. As a result, one of the many parts of my daily routine is to keep an eye on the exchange rate to see if now is a good time to stick some money in the advertising account and get a few free dollars (effectively) by ‘picking my moment’.

If I was really organised I’d probably have a US bank account that people could pay into (in dollars) and avoid a lot of currency-changing fees. Does anyone know how easy it is for a UK busienss to open a US bank account?