Production Line 1.16 is here at last! April 17, 2017 cliffski Wow, this one took a while, and involved a lot of work, but 1.16 is now live. I screwed it up, so if you grabbed it in the first 12 hours or so, re-grab it, as I had a bug that made cars process about 1/10th the speed of normal… ooops. Naturally I did a video talking about the new stuff…so here it is: I’m really pleased to have finally got a second body type in there (SUV). Actually *doing* this, rather than just talking about it and planning for it had unearthed a huge amount of under-the-hood nonsense that I needed to change, tweak and make more flexible, but the good news is that now the game has multiple body types, adding future ones (we plan on a compact car next) should be a lot quicker and less hassle. As its a new version, we now have a new ‘priorities poll’, and you can see the priorities of players on my priorities database table on this page. Here is a summary so far: Which is interesting, and probably depressing for artists and sound effects people, because it shows that for games in this genre, gamers just don’t care about the shiny stuff. What they want are cool systems, lots of options, lots of stuff to play with. And that suits me fine because I am a coder first and foremost, and one who loves complexity, so this is the ideal; answer for me. Because I am aware that this is only a poll of the pre-order hardcore, I *have* arranged for better music (some went in to 1.16) and upcoming GUI graphics revamp, so it wont get completely ignored :D There will be likely NO VIDEO next weekend as its just before I go on holiday (yes I know…amazing right), but I hope to be back the weekend after to talk about what goes in this week. In other news, if you are a modern tech worker who isn’t getting stuff done you could do worse than read this book. I also found this film pretty funny. BTW Big Pharma is 75% off for a few hours more, and Political Animals is on sale this week on steam.