Random ups and downs of releasing games February 15, 2017 cliffski I really don’t get how indies put so much time and effort into their first game. The ones who get into debt amaze me even more. the ones who mortgage/sell their house scare the crap out of me. Don’t do this. I’ve made lots of games, here is how they went: Asteroid Miner: Meh…sold a few hundred copies, was exciting to see it in a box. Starship Tycoon…sold a few hundred copies, also some retail deals, tempted to quit day job… and does! That was a mistake! Rocky Racers… mediocre flop. Kombat kars… mediocre flop. Planetary Defense…not bad considering development time was super short (a few months). Kudos…surprise hit. did really well. 3rd party publishing deals that paid actual royalties! Kudos 2… even better. Seriously good sales. hit $20k in one month. unbelievable. Democracy…not bad, not enough to quit job, but really not bad. Democracy 2: Really good, enough to quit job. *quits job AGAIN*. pays off mortgage. Gratuitous Space Battles: OMG teh fountain of money. Buys new house. Gratuitous Tank Battles. Meh: pretty good, but nowhere near as good as GSB. Democracy 3: LOLLERSKATES. Orders brand new car & stupidly expensive laptop. Starts flying business class. Eventually buys stupidly flash electric car. GSB2: Yikes, that didn’t go down well. Ouch. what did I do wrong? Democracy 3:Africa. Fuck. Americans REALLY don’t care about Africa then? Barely breaks even. Production Line: LOL. Almost physically crushed by stampede of pre-orders. My point is…holy crap you never know what will happen next. Your next game could flop, it could be huge. I *really* think that GSB2 is underappreciated and am surprised it flopped. I’m still amazed at how many people like political strategy games. YOU NEVER KNOW. So be cautious, and experiment a bit. if I’d bet my house on Asteroid Miner, I’d be renting a bedsit whilst still working in IT support trying to pay off debts. I’ve never borrowed money to make a game, I’ve never remortgaged, I’ve never worked for more than 18 months on a single game before putting it on sale. That might be a bit clinical and unromantic, but its worked for me. Your life is not a feel-good Hollywood movie starring Tom Cruise. Don’t get stuck in confirmation bias. Many indie games fail. Some fail HARD.