Game Design, Programming and running a one-man games business…

Redshirt beams down to Steam, Gog and MacGameStore

And lo it has happened! it is redshirt release day. woohoo!


The game is finished and available RIGHT NOW from all good earth-bound web-stores, including Direct from the developer (we like this) as well as Steam, GoG and MacGameStore.

You might want to check out the video and screenshots and other fun and games over at the official redshirt website, or you may be so inclined to discuss it on Reddit, tweet about it, or maybe even be really ‘meta’ and go ‘like’ the games facebook page. (oh yes!).

This is all kind of exciting because it’s the first time positech has ever ‘published’ a game by another developer, so it is all a bit experimental. Plus it was done in something called ‘unity’ which is all gibberish to me, and in something called C#. which I don’t understand either. Anyway, it’s been kinda fun :D

So far it is selling well. The same 3 people who spend their life moaning that all games suck and are too expensive are having a busy day, but we focus more on the people who like and buy our stuff rather than professional whiners. Oh yes. Right now the game is out for mac and PC, we expect a linux port ‘at some point’ and an ipad port ‘in due course’. Enjoy!

10 thoughts on Redshirt beams down to Steam, Gog and MacGameStore

  1. Hey is there a good ending to this game? So far I’ve managed to get an ending where I survive, but it’s just me.

    And if there isn’t a good ending, is there at least an ending where you can take some people with you? That might actually make for an interesting ending, if it’s not there already, because then you’d have to choose which of your friends lived or died.

  2. I take it you’re referring to a couple of the “I didn’t buy it, but i’ll review it anyway” idiots. It is good to know that a game of that quality can be built using C# as I started reading up on it.

    1. *Shrug* Whether they buy it or not doesn’t effect whether their reviews are valid. That’s kind of a red herring and an ad hom way to dismiss a review.

      Though honestly I can’t see legit reviews giving this game a bad score on much anything but the subjective personal preferences of whoever buys it, because there isn’t much of anything objectively wrong with the game. It’s is is a great game in a genre to itself.

      1. My comment could have been worded better. In my personal opinion, if you have never played the game then why leave a negative review? I’m not saying that you must own a game before reviewing it as you may have played a demo or seen someone else playing it.

  3. Just bought from GOG; I’m enjoying. First run through, still got over a 100 days until the countdown expires but now stuck due to a bug. Social Map won’t close and is covering the dialog window for the automated work warning thing.

    Well done on the fun concept.

    1. Ouch thats a pain, but if you re-start the game you should be able to continue from there without missing a turn. 9I presume you cant explicitly save from there, but as i recall the game autosaves…)

  4. So I picked up the game. I was on the fwnce so aftrr watching a video of the gameplay, it already had me saying to myself “Don’t do that! Do this!” For social interactions.

    Glad I got it, its really engrossing and avtadk to juggle social relationships in this awesome setting. And I hate facebook in general.

    Funny thing is, Spacebook and my Facebook look… similar in update content. Made me laugh when I looked at my feed to see really similar stuff on it to the game.

    Overall, great game. Those who judgr it before doing research or trying are only missing out on something quite fun.

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