Things I did wrong in GSB November 30, 2010 cliffski GSB is a big success and sells well, and I love it. it’s my fave game, out of all the games I’ve made, but it still has problems, because I made some fundamental screwups, technical and otherwise. here is what I think I did wrong in no particular order It doesn’t support netbook resolutions There are a fixed number of ship sizes The battles are not deterministic, preventing replays There are no achievements The tutorial is weak, and the learning curve too steep The auto-update system is dumb regarding where the game is installed. The online integration doesn’t include many features, like friends lists and user profiles, clan tags etc It makes poor use of multi-core CPUs. The player cannot customise the physical appearance of their units very much Mod support is not quite as easy to use as it could be The unit design tools (ship editor) used during development was laughably poor The UI was not as gratuitous as it could have been, given the subject matter Have I missed anything? Obviously if I ever did a similar game, I’d be keen to fix all of those issues.