Game Design, Programming and running a one-man games business…

Patch 1.48 for Gratuitous Space Battles

Is now live. Expect your copy to autoupdate over the next 24 hours. Changes:

version 1.48
1) Performance: Major rewrite of tons of areas to reduce memory usage and squash lots of small memory leaks.
2) Bug fix: Tractor beam turrets are no longer drawn when a ship should appear cloaked.
3) Bug Fix: Limpet launchers and Plasmas are now fired from the correct position when placed in multiple-hardpoint slots.
4) Bug Fix: Fixed a few minor miscalculations that meant ship damage  looked (purely visually) like it was being repaired faster than it actually was, especially when cloaked.
5) Bug Fix: When you leave the ship design screen, any open module stat comparison windows are now closed.
6) Some playbalance tweaks
7) Bug Fix: Imperial fighters with tiny engine glows (also a nomad  fighter) now no longer get drawn when the parent ship is docked at a carrier.

The balance stuff:

Awazem loses its cost boost, gets 8% armour boost
Duwasir loses its armour boost, gets 10% speed boost
Majali reduces speed penalty from 22% to 12%
Abbadi gets an 8% armour boost
Nomadic dogfight laser damage increased to 8
Nomadic beam laser power usage reduced to 13

guidance scrambler beam weight increased to 147
EMP Shield ecm strength increased from 66 to 82
All frigate armour maxdamageabsorbable increased by 20%
EMP Missile launchers, (both types) missile speed 25% faster. fireinterval reduced 10%, ecm strength increased 10%
Decoy missile launcher weight reduced to 70

Limpet launcher limpetweight increased to 8.2, cost reduced to 110

Campaign news to come soon. I needed to get this patch out there and live first.

4 thoughts on Patch 1.48 for Gratuitous Space Battles

  1. YAY!!! Also epic credit for being one of the few people who release performance improving patches!!! (*I’m looking at you valve!!!*)

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