Better Damage Feedback June 7, 2010 cliffski A lot of the replies to my ‘why didn’t you buy gsb’ post mentioned the lack of understanding what weapons and modules were effective, and the steep learning curve. I think this is a good point and I agree it should be better. I suspect one of the worst things is seeing your weapons firing but not knowing if they got through, and if they did any damage. You *can* tell this now, by the explosions, or the armor or shield glow effects, but it’s not immediately obvious and thats different to how most games handle it. So…. I thought I’d investigate how it looked to have those MMO style floating ‘damage numbers’ above ships as they got hit. I stuck this in this morning, and so far I REALLY like it. You can of course, toggle it off, along with the whole UI, if you prefer a more cinematic less gamey look. I think this makes the game much easier to play and learn from in the early stages. My only phear is that established players may howl with anger at the thought of changing this, because it removes a lot of the guesswork. I think the guesswork probably creates more annoyance than fun, but what do you think? here is a crappy blurry youtube video. But much better to download the wmv. http://www.positech.co.uk/gratuitousspacebattles/media/damagefeedback.wmv It still looks blurry, and not as good as it really looks, but its better than youtube. In other news, patch 1.39 is in limbo because some people had crashes with it. I’m awaiting feedback from people with that issue so I can give them patch 1.40 and see if that runs ok, before I release it properly. This damage numbers thing likely won’t be in until patch 1.41, which may roll in some other usability improvements now I have some decent feedback on what to fix.