The future? Casual? Strategy? December 2, 2008 cliffski I’ve learned a lot from the success of Kudos, from making kudos Rock legend and Kudos 2. Especially Kudos 2. Those 3 games have taught me what polish really means, how to ship a product once it’s finished, rather than when I’ve had enough, and how to make games easy to learn and balanced enough for most players to enjoy right out of the box. But most of the casual games out there bore me to tears. I want games that make me THINK. Not in a predictable, mechanical way like sudoku. Not just give my eyes some boring seek and find workout such as in the hidden object games. And certainly not in the click-fest time management sense. I want a game that makes me think creatively. that challenges me to think outside the box, to evolve strategies and plans and tactics. that’s what I hoped Kudos and Democracy did. Democracy was mroe clearly a strategy game, but Kudos was one too. My next game is all about strategy. Not TACTICS. That’s what most RTS games are about. This one will be about STRATEGY. But it will be (hopefully) as polished and accessible as the casual games.