Game Design, Programming and running a one-man games business…

Patch day

Today I patched Kudos 2 to version 1.04, the fourth patch since release, and it’s my intention to leave it like this (barring major screw-ups) until I get back from holiday.

I tweaked a number of variables, added a few minor polish things like hotkeys, and hopefully fixed some crash bugs. Crash bugs are a nightmare to find. I got excited when I thought I’d found some code where I actually skipped a variable entirely (which normally would mean instant crashing), but it turns out that in their wisdom, Microsoft added some ‘templates’ when they changed sprintf to sprintf_s and it was safe anyway. Ho hum.

For some reason today has felt a bit demotivating. There is a lot of tedious admin crap associated with patching the game, and it’s still only half done really because now I need to prepare updated versions for the online portals who will hopefully start selling the game soon. I’ll get that done tomorrow morning, then I can do some marketing stuff in the afternoon.

Sales are ok, but I haven’t ordered a Porsche yet. In fact I still have a dent in my Peugeot :(