Game Design, Programming and running a one-man games business…

Aesthetically pleasing weapons

I’ve been watching big battleships shoot each other. It’s what I do for a job. cool huh? The interesting bit is that despite doing a future-tech sci-fi war game, I find that the images and footage that is most appropriate is WW2. There is a darned good reason that so many good games are set in WW2, and this is it:

WW2 had the best looking weapons.

Now it’s true that napoleonic wars had some darned colorful outfits, but the guns took ages to load and mostly missed anyway. And fast forwarding to the modern day, we have all sorts of gizmos, mostly with American military ACRON-YMS, but the problem is they don’t lend themselves to gameplay. The overhead night vision gunship scene in Call of Duty 4 was very cool, but hardly challenging. Modern weapons, especially in fighter planes amount to a pilot or gunner just pressing a button saying ‘yup shoot that guy so far away I can’t even see him’. Computers are having all the fun in modern combat.

The whole range thing is a total nightmare. Being able to blow up an enemy base from 500 miles away may make strategic sense, but it really screws up your graphics engine if you want the player to see what the hell is going on. And the destructive capability of weapons also acts as a pain. Any sensible futuristic weapon deployed in space is likely to at least have nuclear-missile level explodiness, yet that will obliterate everything for miles. This is not good gameplay fun.

So I find myself, like so many game designers, looking at battles between ships in the pacific and atlantic from 1939-45 and taking inspiration from that. Firing broadsides at ships where you can look out the window and see them explode. It’s not just everyone copying the battles from Star Wars, it’s everyone coming to the same conclusion, which is that in terms of visual entertainment, if you move beyond the technology of WW2, it becomes difficult to feel ‘involved’ in the conflict.

So yup, I know that GSB’s battles make no sense. There is no sound in space, and no friction, and you can shoot for probably 2,000 miles without missing ever, and most spaceships would be best crewed by AI and robot anyway, but this would all make for a sucky game. We can invent all kind of pseudo scientific technobable to justify why we have to fly within 500 meters of the enemy spaceship to shove a torpedo up his exhaust port, and we will continue to do so. Because games are about having fun. Especially fun with spaceships going zap.

Variable squadron sizes

Here is the latest new feature heading for Gratuitous Space Battles:

Variable Squadron sizes, from 1 fighter up to 16.

In theory this means you could add 16 fighters and give each one different orders!, as 16 different units :D In practice I suspect it will be used to deploy smaller squadron sizes in cruiser and frigate escort duty, or to squeeze in a few extra ships when you need to use up the whole budget to beat the enemy. In terms of implementation, the squad size goes from 1 to 16 (the current default) and its accessed by right clicking the deployed ship, as a new option just for fighter squadrons. The costs and pilot requirements scale as you would expect.

This feature is in and working, I need to update the AI fleets in the singleplayer game to take advantage of this, and fight a few challenges myself to ensure it doesn’t unbalance the game badly, plus update the manual. Any suggestions or feedback on this feature is most welcome. It’s entirely optional, you can ignore it and just deploy squads of 16 fighters at a time as you do right now.

I made a list of 24 potential new features, and this one seemed relatively simple for a ncie gameplay boost in terms fo flexibility. I look forward to seeing how it is used after evrsion 1.24 is live. The other features are still in the list!

Moved! And nearly back at work

So it finally worked. I have moved to the country. Ooh-arr etc. To my delight the internet works! (at 1.8MB right now, but I’m assured my IP Profile will go up to 5 one day). To my dread, the lan connection to my desktop PC was borked until an hour ago. Cue lots of stress, involving  many cables, pulling out of remaining hair, and at once stage, a hammer drill. Connection now fixxored.

Sooo… if you emailed me recently, I havent replied yet (probably) but will tomorrow morning GMT. Apologies  for the delay. I haven’t been able to check forums or do other support stuff yet either, but I’ll catch up soon, and get working on GSB again.

I got jadzia in the box. after a lot of worry and planning and stress. It was a sudden and VERY fast struggle. My better half almost physically collapsed with relief after she realised I’d managed it :D. Both cats ave adjusted pretty well to the new home, although Jack went up to the attic and refused to try and come down (its very steep) five times in a row.

Things I have discovered:

Oil fired central heating smells.

People go past my house on horseback now and then.

This is the best place ever to have been given night vision goggles for your birthday

Moving…

I’m moving house tomorrow, several hundred miles. If I don’t blog or reply to emails, then it’s all gone wrong and I’m without a net connection for a few days. Hopefully that won’t happen.

In any case, in 11 hours time, I’m going to have two cats in two boxes, even if it means I need to use a dartgun.

The geek attic of memories

I’m moving house Monday. Good timing eh? Actually not.  It comes between the launch of GSB, my birthday and another thing…

Anyway, I’ve lived here ten years, and it’s time to empty the attic. Stuff that got put in the attic got put there because it was irrelevant ten year ago, so it’s ooolllddddd. (like me). but it’s pretty funny finding old stuff I had ages back. I found a keyboard layout, carefully hand written for an old game, which I was confused about until I saw that C mapped to Luxor and V mapped to Morkin…

Amongst the fun was a suiprisingly huge collection of LPs. That’s what we caleld mp3 playlists back before you were born. I’ve given most of them to a charity shop. My need to treasure a Prince LP or the beach boys greatest hits is now behind me. Anyway, I’m keeping my collection of old heavy metal picture discs and a few other classics. Here are some of the memorable ones.

Plus there is always the star wars stuff. (click either pic to enlarge BTW). Here’s some of the rare stuff. You might think you outgeek me with your collection of Episode II memorabilia, but gaze upon my George Lucas autograph (just one page in my book) with envy. Also check out the compliments slip from Elstree.  1,000 geek points if you can work out why it’s especially collectible and unusual. Also check out darth vaders autograph, and a picture of me aged 13ish outside the first UK showing of Return of the Jedi at bottom right. Ah memories…

The other thing?

GSB will be on steam from 16th November :D Yay!