Game Design, Programming and running a one-man games business…

Lightsabers and Prejudice

“It is a truth universally acknowledged, that a single man in possession of midi-chlorians, must be in want of an empire”

See what I did there? I was eating a currant bun when I came to the conclusion that Revenge Of The Sith is one of the best films ever, mainly due to the fact that DVDs have a ‘skip’ button which lets you fast forward through the slushy annakin / padme scenes. Normally, that would just make me a typical action-film loving bloke who is bored by romance, but I’m not. One of my favorite films is the Kiera Knightly version of pride and prejudice. So I got thinking that in a perfect world, if you spliced the dialog and romance from P&P into the visuals of ROTS, you would have the perfect movie. Frankly, Jane Austen has a lot to learn from George Lucas, and Lucas has a lot to learn from Jane Austen.

Take the opening scenes. A group of elegantly dressed women gossiping by a church. Meh. George at least knows how to start his stories with some decent space battles. Ok, so Attack of the clones starts slowly, but even then a spaceship explodes in 3 minutes, so it’s not a total loss. Spaceships exploding is like zombies or boobs, there is no movie not improved by their addition. Even P&P has cleavage.

Now the dialog, the dialog for star wars isn’t classic. “I’m luke skywalker I’m here to rescue you!”. it’s not classic stuff. Lets not even discuss Jar-Jar. Jane Austen has the whole dialog thing sorted, with several different layers of meaning and subtlety going on all the time.  Jane Austen can represent the inner turmoil and angst of someone like Mr Darcy effectively and convincingly. Should he propose to Lizzy? George would have a scene where he had a bad dream, shaking his head from side to side saying “NooooooOOOOO!”. This would not be good.

“I’m luke skywalker I’m here to rescue you”

Conflict. Now in a  sense, it’s a score draw here. Austen handles the dialog and the emotion much better, but Lucas has the bigger context and the visuals. If Lizzy marries Mr Collins the family will be safe from poverty, but her marriage may be unhappy. Oh The angst! If Luke doesn’t hit the exhaust port, the empire will triumph and evil will conquer the galaxy. Lets face it, Lucas wins here. He also does well when it comes to villains. Mr Wickham runs off with a young girl and marries her without her fathers permission. Meh. Grand Moff Tarkin incinerated the planet Alderaan. Let’s face it,I’d rather have wickham as my nemesis than Tarkin.

Lucas has his moments with high drama. Vader telling luke he is his father wasn’t *that* bad, but even then the dialog is pretty shaky. He always compensates with the visuals. I reckon that if whenLizzy was told mr Darcy proposed against his better judgement, she lept off a bridge and flew through an exhaust port in cloud city, it would really add drama.

And lets look at the big ‘conflict’ scenes in pride and prejudice. Mr Wickham nods at Mr Darcy, and Darcy rides off on his horse. Feeble! Lucas would have had both of them on landspeeders, and after a high speed chase, they would have fought each other with lightsabers.

“I’m find the countryside most diverting”

When lady Catherine visited Lizzy to chastise her for trying to ‘seduce’ My darcy, the dialog is excellent, but the setting is amateur-hour. Two women with raised voices using polite language in someone’s garden? Lets be honest, just because the scene is at midnight doesn’t make it dramatic. Ideally, Lady catherine would have expressed her dissaproval using force lightning, countered by lizzies prowess with the lightsaber. If it was possible to somehow change the setting from the Longbourne estate to…. say a planet of lava, then that would be even better.

I think I’m on to a winner here. When I get a chance, I’ll email george lucas and ask if I can do a game called ‘Pride and Wookies’. If he says yes, I’ll get right on it.

Gratuitous Cat Picture

It’s not my next game, but it is exactly what it says. I’m very busy doing tech support and business stuff, and debugging, and campaign coding and…. etc etc. So I’ll blog properly tomorrow… maybe. In the interim, here is a picture of jack, my youngest and most bitey cat.

Jack says thankyou for all the games purchases that paid for his tuna.

The fine line between marketing and addiction in games

I don’t normally blog just to link to someone else’s writing, because that kind of bugs me, but allow me this rare indulgence. This is worth a read:

http://kotaku.com/5605532/how-an-army-of-junkies-and-kids-enriches-tech-titans

It’s a bit one-sided. I don’t like the moaning that virtual items ‘never existed’. Just because something is encoded digitally does not mean it has no value, even if the scarcity is artificial. (I own a ‘limited-edition’ print of a painting of a native american dancer, on the wall of my office. That’s artificial scarcity, and nobody minds that…).

But given my beef with that specific complaint, it’s still an interesting read. I’d hate to think people spent too much money, money they didn’t have, especially if they got into debt… on my games. I need to earn a living, but I don’t need money enough to risk getting people addicted to something just to line my pockets.

There is a fine line between clever marketing and design, and exploiting psychological tricks to wring every last penny from addicts. Modern companies of all types need to pay attention to that line, and not cross it.

Gratuitous Mac Battles

IT IS DONE!

At last, you get to blow up spaceships with the approval of steve jobs. We wouldn’t do anything without the approval of steve would we?

Clicky here to go to redmarblegames website and grab the Mac version of Gratuitous Space Battles.

http://www.redmarblegames.com/gsb.html

Tell your friends! Tell your enemies! Tell random people in the street who look like mac owners! (feel free to retweet this too…

I don’t need a 2nd job, or heroin

There seems to have been a huge growth in two areas of game design in the last 5 years.

1) 2nd Job games.

Most people call them ‘MMOs’ , but the basic gameplay seems to be this: You start out at the bottom. You go to someone who stands there all day doing nothing who tells you to go kill 5 spiders. When you do that, he gives you a miniscule promotion, and then tells you to kill 10 spiders. Repeat until dead.

This sounds like some of the early office jobs I did, only rather than the spider-dude paying me at the end of each month, with an MMO, I pay for the priviledge of doing this job. No thanks.

2) Heroin

I’m lucky. I don’t get really addicted to farmville games, or flash MMOs. I know people VERY addicted to world of Warcraft or EVE. People who run online games who I know have tales of people spending $300+ a month on in-game items. Why? Because they are addicted.

Peoples’ brains are different. A BIG chunk of people have whatever neurotransmitter or collection of neurons it takes to get them totally hooked on games which keep you in a  tight feedback/reward/effort loop, ad finitum. A lot of big companies are tuned into this and boy do they exploit it. Keep them playing…Keep them playing… Spread out the gameplay, because the players time is considered worthless to them. Quantity, not Quality…

And we are only at the very early days of this. People have already shown adverts to people while they lie in MRI scanners to fine tune the ads to the way peoples emotions trigger. This will come for games, if it isn’t already being studied.

Luckily, I seem to be immune to 2) and I already have a job, so 1) doesn’t appeal to me. There are still fun games out there that I enjoy, but they are becoming an endangered species. Company of Heroes is now Company of Heroes online, because they want micro-transactions and the addictive push-button-get-banana gameplay that earns zynga so much money…

I see *why* gaming is going this way, I just feel left out and a bit saddened by it.